diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-17 21:44:48 +1100 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-17 21:44:48 +1100 |
commit | bda9a0d8b503e6ed75daafd1dd288a28590a8df6 (patch) | |
tree | 2dbe59563d5f4749bdee180b530b181a68b78346 /assets/shaders/terrain.vert | |
parent | 70175cfce551a6b534771bd2b1dea6cfb417be1f (diff) |
remove old shaders
Diffstat (limited to 'assets/shaders/terrain.vert')
-rw-r--r-- | assets/shaders/terrain.vert | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/assets/shaders/terrain.vert b/assets/shaders/terrain.vert deleted file mode 100644 index 40f2b3e..0000000 --- a/assets/shaders/terrain.vert +++ /dev/null @@ -1,22 +0,0 @@ -#version 410 core - -layout(location = 0) in vec3 inPosition; -layout(location = 1) in vec3 inNormal; -layout(location = 2) in vec2 inTexCoords; - -uniform Camera { - mat4 view; - mat4 proj; - vec4 viewPos; -} cam; - -out vec4 Color; -out vec2 TexCoord; - -void main() { - vec3 position = vec3(inPosition.x, inPosition.y / 2.0, inPosition.z); - gl_Position = cam.proj * cam.view * vec4(position, 1.0); - - Color = vec4(inPosition.y / 100.0); - TexCoord = inTexCoords; -}
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