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author | Omni <omniscient.oce@gmail.com> | 2024-06-23 17:22:36 +1000 |
---|---|---|
committer | Omni <omniscient.oce@gmail.com> | 2024-06-23 17:22:36 +1000 |
commit | 0cbc42e89dcdeb47aaa63bb21b5fb911768ea4df (patch) | |
tree | b28c0bf40d03bcda86289ef42e8df8ad67539fdd /assets | |
parent | 17f0db6607534c5bf1ba96153fabd3fdbb399ed9 (diff) |
depth map is working again
Diffstat (limited to 'assets')
-rw-r--r-- | assets/shaders/cube.frag | 1 | ||||
-rw-r--r-- | assets/shaders/debug_quad.frag | 3 |
2 files changed, 2 insertions, 2 deletions
diff --git a/assets/shaders/cube.frag b/assets/shaders/cube.frag index cd6bb21..a405e6a 100644 --- a/assets/shaders/cube.frag +++ b/assets/shaders/cube.frag @@ -4,7 +4,6 @@ layout(location = 0) in vec3 fragColor; layout(location = 1) in vec2 fragTexCoord; uniform sampler2D texSampler; -// uniform sampler2D texSampler; layout(location = 0) out vec4 outColor; diff --git a/assets/shaders/debug_quad.frag b/assets/shaders/debug_quad.frag index ac7842d..877b26a 100644 --- a/assets/shaders/debug_quad.frag +++ b/assets/shaders/debug_quad.frag @@ -9,4 +9,5 @@ void main() { float depthValue = texture(depthMap, TexCoords).r; FragColor = vec4(vec3(depthValue), 1.0); // orthographic -}
\ No newline at end of file + //FragColor = vec4(1.0); +} |