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author | Omni <omniscient.oce@gmail.com> | 2024-06-22 23:06:19 +1000 |
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committer | Omni <omniscient.oce@gmail.com> | 2024-06-22 23:06:19 +1000 |
commit | 39e7122b5cd1e0d56a4a7cfd3c4114032d14e9b6 (patch) | |
tree | b879e9796146f2a1d57cf9d44cfb3a6991b5d8cc /assets | |
parent | a2b43f8f93365874ba46dfaacd59df9e197c32e7 (diff) |
creating shadowmap pipeline
Diffstat (limited to 'assets')
-rw-r--r-- | assets/shaders/shadows.frag | 5 | ||||
-rw-r--r-- | assets/shaders/shadows.vert | 19 |
2 files changed, 24 insertions, 0 deletions
diff --git a/assets/shaders/shadows.frag b/assets/shaders/shadows.frag new file mode 100644 index 0000000..0876b66 --- /dev/null +++ b/assets/shaders/shadows.frag @@ -0,0 +1,5 @@ +#version 410 core + +void main() { + gl_FragDepth = gl_FragCoord.z; +}
\ No newline at end of file diff --git a/assets/shaders/shadows.vert b/assets/shaders/shadows.vert new file mode 100644 index 0000000..00b1a81 --- /dev/null +++ b/assets/shaders/shadows.vert @@ -0,0 +1,19 @@ +#version 410 core + +// Vertex attributes +layout(location = 0) in vec3 inPosition; +layout(location = 1) in vec3 inNormal; +layout(location = 2) in vec2 inTexCoords; + +// Uniforms +uniform Model { + mat4 mat; +}; + +uniform LightSpace { + mat4 mat; +}; + +void main() { + gl_Position = LightSpace.mat * Model.mat * vec4(inPosition, 1.0); +} |