diff options
author | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-05-30 22:19:07 +1000 |
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committer | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-05-30 22:19:07 +1000 |
commit | 59854f60b761d77cee4095c9ce45062c926dea5a (patch) | |
tree | 383d9a232e2ddf7341acbf1a96a8f45b96331219 /assets | |
parent | baf787b9eb742b0c52ecf8c9ae319dbfb4ea0f1b (diff) |
wip
Diffstat (limited to 'assets')
-rw-r--r-- | assets/shaders/blinn_phong.frag | 2 | ||||
-rw-r--r-- | assets/shaders/blinn_phong.vert | 27 | ||||
-rw-r--r-- | assets/shaders/cube.vert | 3 |
3 files changed, 20 insertions, 12 deletions
diff --git a/assets/shaders/blinn_phong.frag b/assets/shaders/blinn_phong.frag index a0ba905..f7c4322 100644 --- a/assets/shaders/blinn_phong.frag +++ b/assets/shaders/blinn_phong.frag @@ -32,7 +32,7 @@ in VS_OUT { vec3 FragPos; vec3 Normal; vec2 TexCoords; - vec4 FragPosLightSpace; + // vec4 FragPosLightSpace; vec4 Color; } fs_in; diff --git a/assets/shaders/blinn_phong.vert b/assets/shaders/blinn_phong.vert index 06dc5e7..aefb129 100644 --- a/assets/shaders/blinn_phong.vert +++ b/assets/shaders/blinn_phong.vert @@ -1,28 +1,37 @@ -#version 410 core +#version 450 core + +struct Uniforms { + mat4 model; + mat4 view; + mat4 projection; +}; + +uniform Uniforms ubo; + // Inputs layout (location = 0) in vec3 inPos; layout (location = 1) in vec3 inNormal; layout (location = 2) in vec2 inTexCoords; -uniform mat4 model; -uniform mat4 view; -uniform mat4 projection; -uniform mat4 lightSpaceMatrix; +// uniform mat4 model; +// uniform mat4 view; +// uniform mat4 projection; +// uniform mat4 lightSpaceMatrix; // Output out VS_OUT { vec3 FragPos; vec3 Normal; vec2 TexCoords; - vec4 FragPosLightSpace; + // vec4 FragPosLightSpace; vec4 Color; } vs_out; void main() { - vs_out.FragPos = vec3(model * vec4(inPos, 1.0)); + vs_out.FragPos = vec3(ubo.model * vec4(inPos, 1.0)); vs_out.Normal = inNormal; vs_out.TexCoords = inTexCoords; - vs_out.FragPosLightSpace = lightSpaceMatrix * vec4(vs_out.FragPos, 1.0); + // vs_out.FragPosLightSpace = lightSpaceMatrix * vec4(vs_out.FragPos, 1.0); vs_out.Color = vec4(1.0); - gl_Position = projection * view * model * vec4(inPos, 1.0); + gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPos, 1.0); }
\ No newline at end of file diff --git a/assets/shaders/cube.vert b/assets/shaders/cube.vert index dc625ec..fa9f85b 100644 --- a/assets/shaders/cube.vert +++ b/assets/shaders/cube.vert @@ -4,8 +4,7 @@ layout(binding = 0) uniform UniformBufferObject { mat4 model; mat4 view; mat4 proj; -} -ubo; +} ubo; layout(location = 0) in vec3 inPosition; layout(location = 1) in vec3 inNormal; |