diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-21 20:23:52 +1000 |
---|---|---|
committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-21 20:23:52 +1000 |
commit | af79d7428895413eb64bcb640e07ebb26b1c19f3 (patch) | |
tree | 2896b9db9be810ca0ee914151d50ca3a3fe325f2 /assets | |
parent | 66b1e02847e08b8e66e9969f0a3d138c15cc70f4 (diff) |
quads kinda work
Diffstat (limited to 'assets')
-rw-r--r-- | assets/shaders/terrain.frag | 4 | ||||
-rw-r--r-- | assets/shaders/terrain.vert | 4 |
2 files changed, 7 insertions, 1 deletions
diff --git a/assets/shaders/terrain.frag b/assets/shaders/terrain.frag index 5bce13b..739ff83 100644 --- a/assets/shaders/terrain.frag +++ b/assets/shaders/terrain.frag @@ -2,6 +2,8 @@ out vec4 FragColor; +in vec4 Color; + void main() { - FragColor = vec4(1.0); + FragColor = Color; }
\ No newline at end of file diff --git a/assets/shaders/terrain.vert b/assets/shaders/terrain.vert index 5af1560..32b43b3 100644 --- a/assets/shaders/terrain.vert +++ b/assets/shaders/terrain.vert @@ -8,6 +8,10 @@ uniform Camera { vec4 viewPos; } cam; +out vec4 Color; + void main() { gl_Position = cam.proj * cam.view * vec4(inPosition, 1.0); + + Color = vec4(inPosition.y / 255.0); }
\ No newline at end of file |