diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-08-11 23:00:26 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-08-11 23:00:26 +1000 |
commit | b03bde3d412148cd573f5f14012cdd270f309947 (patch) | |
tree | 848af582079a60787cc5a5f8138e7ca6d508f2ee /assets | |
parent | 48a703e52490cb52fd32e54e3e37f7e70462a267 (diff) |
starting work on immediate mode drawing
Diffstat (limited to 'assets')
-rw-r--r-- | assets/shaders/immdraw.frag | 9 | ||||
-rw-r--r-- | assets/shaders/immdraw.vert | 23 |
2 files changed, 32 insertions, 0 deletions
diff --git a/assets/shaders/immdraw.frag b/assets/shaders/immdraw.frag new file mode 100644 index 0000000..9cb214f --- /dev/null +++ b/assets/shaders/immdraw.frag @@ -0,0 +1,9 @@ +#version 410 core + +out vec4 FragColor; + +in vec4 aColour; + +void main() { + FragColor = aColour; +} diff --git a/assets/shaders/immdraw.vert b/assets/shaders/immdraw.vert new file mode 100644 index 0000000..ee9e7ca --- /dev/null +++ b/assets/shaders/immdraw.vert @@ -0,0 +1,23 @@ +#version 410 core + +layout(location = 0) in vec3 inPosition; +layout(location = 1) in vec3 inNormal; +layout(location = 2) in vec2 inTexCoords; + +uniform Camera { + mat4 view; + mat4 proj; + vec4 viewPos; +} cam; + +uniform ImmUniforms { + mat4 model; + vec4 colour; +} imm; + +out vec4 aColour; + +void main() { + aColour = imm.colour; + gl_Position = cam.proj * cam.view * imm.model * vec4(inPosition, 1.0); +} |