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authoromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-08-11 23:00:26 +1000
committeromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-08-11 23:00:26 +1000
commitb03bde3d412148cd573f5f14012cdd270f309947 (patch)
tree848af582079a60787cc5a5f8138e7ca6d508f2ee /assets
parent48a703e52490cb52fd32e54e3e37f7e70462a267 (diff)
starting work on immediate mode drawing
Diffstat (limited to 'assets')
-rw-r--r--assets/shaders/immdraw.frag9
-rw-r--r--assets/shaders/immdraw.vert23
2 files changed, 32 insertions, 0 deletions
diff --git a/assets/shaders/immdraw.frag b/assets/shaders/immdraw.frag
new file mode 100644
index 0000000..9cb214f
--- /dev/null
+++ b/assets/shaders/immdraw.frag
@@ -0,0 +1,9 @@
+#version 410 core
+
+out vec4 FragColor;
+
+in vec4 aColour;
+
+void main() {
+ FragColor = aColour;
+}
diff --git a/assets/shaders/immdraw.vert b/assets/shaders/immdraw.vert
new file mode 100644
index 0000000..ee9e7ca
--- /dev/null
+++ b/assets/shaders/immdraw.vert
@@ -0,0 +1,23 @@
+#version 410 core
+
+layout(location = 0) in vec3 inPosition;
+layout(location = 1) in vec3 inNormal;
+layout(location = 2) in vec2 inTexCoords;
+
+uniform Camera {
+ mat4 view;
+ mat4 proj;
+ vec4 viewPos;
+} cam;
+
+uniform ImmUniforms {
+ mat4 model;
+ vec4 colour;
+} imm;
+
+out vec4 aColour;
+
+void main() {
+ aColour = imm.colour;
+ gl_Position = cam.proj * cam.view * imm.model * vec4(inPosition, 1.0);
+}