diff options
author | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-05-12 12:31:24 +1000 |
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committer | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-05-12 12:31:24 +1000 |
commit | d52d39d7843ed2203b001a822efe6d4b692c2642 (patch) | |
tree | fbad88722b0a5c2b4debee3b232b758f5410b4e7 /assets | |
parent | 677ab09b0dc3b6d9c872b732f8e31543fa2d11bb (diff) |
uniforms working with hardcoded stuff
Diffstat (limited to 'assets')
-rw-r--r-- | assets/shaders/cube.frag | 0 | ||||
-rw-r--r-- | assets/shaders/cube.vert | 18 |
2 files changed, 18 insertions, 0 deletions
diff --git a/assets/shaders/cube.frag b/assets/shaders/cube.frag new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/assets/shaders/cube.frag diff --git a/assets/shaders/cube.vert b/assets/shaders/cube.vert new file mode 100644 index 0000000..80ad854 --- /dev/null +++ b/assets/shaders/cube.vert @@ -0,0 +1,18 @@ +#version 450 + +layout(binding = 0) uniform UniformBufferObject { + mat4 model; + mat4 view; + mat4 proj; +} +ubo; + +layout(location = 0) in vec2 inPosition; +layout(location = 1) in vec3 inColor; + +layout(location = 0) out vec3 fragColor; + +void main() { + gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0); + fragColor = inColor; +} |