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authorOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-04-06 22:24:52 +1100
committerOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-04-06 22:24:52 +1100
commitd9f9479694d8a4d74822a876516282329db5ea3d (patch)
treebd52e7fa5fea45f1483cd47d49f980732ff404d3 /assets
parent113b038b703aeef545e86700afd6dc2095015e84 (diff)
separate pipeline for skinned meshes
Diffstat (limited to 'assets')
-rw-r--r--assets/shaders/skinned.vert47
1 files changed, 47 insertions, 0 deletions
diff --git a/assets/shaders/skinned.vert b/assets/shaders/skinned.vert
new file mode 100644
index 0000000..3d0c2cd
--- /dev/null
+++ b/assets/shaders/skinned.vert
@@ -0,0 +1,47 @@
+#version 410 core
+// Inputs
+layout (location = 0) in vec3 inPos;
+layout (location = 1) in vec3 inNormal;
+layout (location = 2) in vec2 inTexCoords;
+layout (location = 3) in ivec4 inBoneIndices;
+layout (location = 4) in vec4 inWeights;
+
+uniform mat4 model;
+uniform mat4 view;
+uniform mat4 projection;
+uniform mat4 lightSpaceMatrix;
+
+const int MAX_BONES = 100;
+const int MAX_BONE_INFLUENCES = 4;
+uniform mat4 finalBoneMatrices[MAX_BONES];
+
+// Output
+out VS_OUT {
+ vec3 FragPos;
+ vec3 Normal;
+ vec2 TexCoords;
+ vec4 FragPosLightSpace;
+} vs_out;
+
+void main() {
+ vec4 totalPosition = vec4(0.0f);
+ for(int i = 0 ; i < MAX_BONE_INFLUENCES ; i++) {
+ if(inBoneIndices[i] == -1)
+ continue;
+ if(inBoneIndices[i] >=MAX_BONES)
+ {
+ totalPosition = vec4(inPos,1.0f);
+ break;
+ }
+ vec4 localPosition = finalBoneMatrices[inBoneIndices[i]] * vec4(inPos,1.0f);
+ totalPosition += localPosition * inWeights[i];
+ vec3 localNormal = mat3(finalBoneMatrices[inBoneIndices[i]]) * inNormal;
+ vs_out.Normal = localNormal;
+ }
+
+ vs_out.FragPos = vec3(model * vec4(inPos, 1.0));
+ // vs_out.Normal = inNormal;
+ vs_out.TexCoords = inTexCoords;
+ vs_out.FragPosLightSpace = lightSpaceMatrix * vec4(vs_out.FragPos, 1.0);
+ gl_Position = projection * view * model * totalPosition;
+} \ No newline at end of file