diff options
author | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-04-06 22:24:52 +1100 |
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committer | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-04-06 22:24:52 +1100 |
commit | d9f9479694d8a4d74822a876516282329db5ea3d (patch) | |
tree | bd52e7fa5fea45f1483cd47d49f980732ff404d3 /assets | |
parent | 113b038b703aeef545e86700afd6dc2095015e84 (diff) |
separate pipeline for skinned meshes
Diffstat (limited to 'assets')
-rw-r--r-- | assets/shaders/skinned.vert | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/assets/shaders/skinned.vert b/assets/shaders/skinned.vert new file mode 100644 index 0000000..3d0c2cd --- /dev/null +++ b/assets/shaders/skinned.vert @@ -0,0 +1,47 @@ +#version 410 core +// Inputs +layout (location = 0) in vec3 inPos; +layout (location = 1) in vec3 inNormal; +layout (location = 2) in vec2 inTexCoords; +layout (location = 3) in ivec4 inBoneIndices; +layout (location = 4) in vec4 inWeights; + +uniform mat4 model; +uniform mat4 view; +uniform mat4 projection; +uniform mat4 lightSpaceMatrix; + +const int MAX_BONES = 100; +const int MAX_BONE_INFLUENCES = 4; +uniform mat4 finalBoneMatrices[MAX_BONES]; + +// Output +out VS_OUT { + vec3 FragPos; + vec3 Normal; + vec2 TexCoords; + vec4 FragPosLightSpace; +} vs_out; + +void main() { + vec4 totalPosition = vec4(0.0f); + for(int i = 0 ; i < MAX_BONE_INFLUENCES ; i++) { + if(inBoneIndices[i] == -1) + continue; + if(inBoneIndices[i] >=MAX_BONES) + { + totalPosition = vec4(inPos,1.0f); + break; + } + vec4 localPosition = finalBoneMatrices[inBoneIndices[i]] * vec4(inPos,1.0f); + totalPosition += localPosition * inWeights[i]; + vec3 localNormal = mat3(finalBoneMatrices[inBoneIndices[i]]) * inNormal; + vs_out.Normal = localNormal; + } + + vs_out.FragPos = vec3(model * vec4(inPos, 1.0)); + // vs_out.Normal = inNormal; + vs_out.TexCoords = inTexCoords; + vs_out.FragPosLightSpace = lightSpaceMatrix * vec4(vs_out.FragPos, 1.0); + gl_Position = projection * view * model * totalPosition; +}
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