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authorOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-02-24 22:47:46 +1100
committerOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-02-24 22:47:46 +1100
commit7b3afcaf77f96e7d62f6cd1623ead7f17512d79f (patch)
treeb5f82c64e9c06a84e4d095ab4ac48712e860b673 /deps/Unity/src/unity.c
parentb047be5252aeb981faea077409c1768fda0301d9 (diff)
repo init. partial port of existing code
Diffstat (limited to 'deps/Unity/src/unity.c')
-rw-r--r--deps/Unity/src/unity.c2180
1 files changed, 2180 insertions, 0 deletions
diff --git a/deps/Unity/src/unity.c b/deps/Unity/src/unity.c
new file mode 100644
index 0000000..7e140b1
--- /dev/null
+++ b/deps/Unity/src/unity.c
@@ -0,0 +1,2180 @@
+/* =========================================================================
+ Unity Project - A Test Framework for C
+ Copyright (c) 2007-21 Mike Karlesky, Mark VanderVoord, Greg Williams
+ [Released under MIT License. Please refer to license.txt for details]
+============================================================================ */
+
+#include "unity.h"
+
+#ifndef UNITY_PROGMEM
+#define UNITY_PROGMEM
+#endif
+
+/* If omitted from header, declare overrideable prototypes here so they're ready for use */
+#ifdef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION
+void UNITY_OUTPUT_CHAR(int);
+#endif
+
+/* Helpful macros for us to use here in Assert functions */
+#define UNITY_FAIL_AND_BAIL \
+ do { \
+ Unity.CurrentTestFailed = 1; \
+ UNITY_OUTPUT_FLUSH(); \
+ TEST_ABORT(); \
+ } while (0)
+#define UNITY_IGNORE_AND_BAIL \
+ do { \
+ Unity.CurrentTestIgnored = 1; \
+ UNITY_OUTPUT_FLUSH(); \
+ TEST_ABORT(); \
+ } while (0)
+#define RETURN_IF_FAIL_OR_IGNORE \
+ do { \
+ if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) { \
+ TEST_ABORT(); \
+ } \
+ } while (0)
+
+struct UNITY_STORAGE_T Unity;
+
+#ifdef UNITY_OUTPUT_COLOR
+const char UNITY_PROGMEM UnityStrOk[] = "\033[42mOK\033[0m";
+const char UNITY_PROGMEM UnityStrPass[] = "\033[42mPASS\033[0m";
+const char UNITY_PROGMEM UnityStrFail[] = "\033[41mFAIL\033[0m";
+const char UNITY_PROGMEM UnityStrIgnore[] = "\033[43mIGNORE\033[0m";
+#else
+const char UNITY_PROGMEM UnityStrOk[] = "OK";
+const char UNITY_PROGMEM UnityStrPass[] = "PASS";
+const char UNITY_PROGMEM UnityStrFail[] = "FAIL";
+const char UNITY_PROGMEM UnityStrIgnore[] = "IGNORE";
+#endif
+static const char UNITY_PROGMEM UnityStrNull[] = "NULL";
+static const char UNITY_PROGMEM UnityStrSpacer[] = ". ";
+static const char UNITY_PROGMEM UnityStrExpected[] = " Expected ";
+static const char UNITY_PROGMEM UnityStrWas[] = " Was ";
+static const char UNITY_PROGMEM UnityStrGt[] = " to be greater than ";
+static const char UNITY_PROGMEM UnityStrLt[] = " to be less than ";
+static const char UNITY_PROGMEM UnityStrOrEqual[] = "or equal to ";
+static const char UNITY_PROGMEM UnityStrNotEqual[] = " to be not equal to ";
+static const char UNITY_PROGMEM UnityStrElement[] = " Element ";
+static const char UNITY_PROGMEM UnityStrByte[] = " Byte ";
+static const char UNITY_PROGMEM UnityStrMemory[] = " Memory Mismatch.";
+static const char UNITY_PROGMEM UnityStrDelta[] = " Values Not Within Delta ";
+static const char UNITY_PROGMEM UnityStrPointless[] =
+ " You Asked Me To Compare Nothing, Which Was Pointless.";
+static const char UNITY_PROGMEM UnityStrNullPointerForExpected[] = " Expected pointer to be NULL";
+static const char UNITY_PROGMEM UnityStrNullPointerForActual[] = " Actual pointer was NULL";
+#ifndef UNITY_EXCLUDE_FLOAT
+static const char UNITY_PROGMEM UnityStrNot[] = "Not ";
+static const char UNITY_PROGMEM UnityStrInf[] = "Infinity";
+static const char UNITY_PROGMEM UnityStrNegInf[] = "Negative Infinity";
+static const char UNITY_PROGMEM UnityStrNaN[] = "NaN";
+static const char UNITY_PROGMEM UnityStrDet[] = "Determinate";
+static const char UNITY_PROGMEM UnityStrInvalidFloatTrait[] = "Invalid Float Trait";
+#endif
+const char UNITY_PROGMEM UnityStrErrShorthand[] = "Unity Shorthand Support Disabled";
+const char UNITY_PROGMEM UnityStrErrFloat[] = "Unity Floating Point Disabled";
+const char UNITY_PROGMEM UnityStrErrDouble[] = "Unity Double Precision Disabled";
+const char UNITY_PROGMEM UnityStrErr64[] = "Unity 64-bit Support Disabled";
+static const char UNITY_PROGMEM UnityStrBreaker[] = "-----------------------";
+static const char UNITY_PROGMEM UnityStrResultsTests[] = " Tests ";
+static const char UNITY_PROGMEM UnityStrResultsFailures[] = " Failures ";
+static const char UNITY_PROGMEM UnityStrResultsIgnored[] = " Ignored ";
+#ifndef UNITY_EXCLUDE_DETAILS
+static const char UNITY_PROGMEM UnityStrDetail1Name[] = UNITY_DETAIL1_NAME " ";
+static const char UNITY_PROGMEM UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " ";
+#endif
+/*-----------------------------------------------
+ * Pretty Printers & Test Result Output Handlers
+ *-----------------------------------------------*/
+
+/*-----------------------------------------------*/
+/* Local helper function to print characters. */
+static void UnityPrintChar(const char* pch) {
+ /* printable characters plus CR & LF are printed */
+ if ((*pch <= 126) && (*pch >= 32)) {
+ UNITY_OUTPUT_CHAR(*pch);
+ }
+ /* write escaped carriage returns */
+ else if (*pch == 13) {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('r');
+ }
+ /* write escaped line feeds */
+ else if (*pch == 10) {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('n');
+ }
+ /* unprintable characters are shown as codes */
+ else {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('x');
+ UnityPrintNumberHex((UNITY_UINT)*pch, 2);
+ }
+}
+
+/*-----------------------------------------------*/
+/* Local helper function to print ANSI escape strings e.g. "\033[42m". */
+#ifdef UNITY_OUTPUT_COLOR
+static UNITY_UINT UnityPrintAnsiEscapeString(const char* string) {
+ const char* pch = string;
+ UNITY_UINT count = 0;
+
+ while (*pch && (*pch != 'm')) {
+ UNITY_OUTPUT_CHAR(*pch);
+ pch++;
+ count++;
+ }
+ UNITY_OUTPUT_CHAR('m');
+ count++;
+
+ return count;
+}
+#endif
+
+/*-----------------------------------------------*/
+void UnityPrint(const char* string) {
+ const char* pch = string;
+
+ if (pch != NULL) {
+ while (*pch) {
+#ifdef UNITY_OUTPUT_COLOR
+ /* print ANSI escape code */
+ if ((*pch == 27) && (*(pch + 1) == '[')) {
+ pch += UnityPrintAnsiEscapeString(pch);
+ continue;
+ }
+#endif
+ UnityPrintChar(pch);
+ pch++;
+ }
+ }
+}
+/*-----------------------------------------------*/
+void UnityPrintLen(const char* string, const UNITY_UINT32 length) {
+ const char* pch = string;
+
+ if (pch != NULL) {
+ while (*pch && ((UNITY_UINT32)(pch - string) < length)) {
+ /* printable characters plus CR & LF are printed */
+ if ((*pch <= 126) && (*pch >= 32)) {
+ UNITY_OUTPUT_CHAR(*pch);
+ }
+ /* write escaped carriage returns */
+ else if (*pch == 13) {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('r');
+ }
+ /* write escaped line feeds */
+ else if (*pch == 10) {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('n');
+ }
+ /* unprintable characters are shown as codes */
+ else {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('x');
+ UnityPrintNumberHex((UNITY_UINT)*pch, 2);
+ }
+ pch++;
+ }
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityPrintNumberByStyle(const UNITY_INT number, const UNITY_DISPLAY_STYLE_T style) {
+ if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) {
+ if (style == UNITY_DISPLAY_STYLE_CHAR) {
+ /* printable characters plus CR & LF are printed */
+ UNITY_OUTPUT_CHAR('\'');
+ if ((number <= 126) && (number >= 32)) {
+ UNITY_OUTPUT_CHAR((int)number);
+ }
+ /* write escaped carriage returns */
+ else if (number == 13) {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('r');
+ }
+ /* write escaped line feeds */
+ else if (number == 10) {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('n');
+ }
+ /* unprintable characters are shown as codes */
+ else {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('x');
+ UnityPrintNumberHex((UNITY_UINT)number, 2);
+ }
+ UNITY_OUTPUT_CHAR('\'');
+ } else {
+ UnityPrintNumber(number);
+ }
+ } else if ((style & UNITY_DISPLAY_RANGE_UINT) == UNITY_DISPLAY_RANGE_UINT) {
+ UnityPrintNumberUnsigned((UNITY_UINT)number);
+ } else {
+ UNITY_OUTPUT_CHAR('0');
+ UNITY_OUTPUT_CHAR('x');
+ UnityPrintNumberHex((UNITY_UINT)number, (char)((style & 0xF) * 2));
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityPrintNumber(const UNITY_INT number_to_print) {
+ UNITY_UINT number = (UNITY_UINT)number_to_print;
+
+ if (number_to_print < 0) {
+ /* A negative number, including MIN negative */
+ UNITY_OUTPUT_CHAR('-');
+ number = (~number) + 1;
+ }
+ UnityPrintNumberUnsigned(number);
+}
+
+/*-----------------------------------------------
+ * basically do an itoa using as little ram as possible */
+void UnityPrintNumberUnsigned(const UNITY_UINT number) {
+ UNITY_UINT divisor = 1;
+
+ /* figure out initial divisor */
+ while (number / divisor > 9) {
+ divisor *= 10;
+ }
+
+ /* now mod and print, then divide divisor */
+ do {
+ UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
+ divisor /= 10;
+ } while (divisor > 0);
+}
+
+/*-----------------------------------------------*/
+void UnityPrintNumberHex(const UNITY_UINT number, const char nibbles_to_print) {
+ int nibble;
+ char nibbles = nibbles_to_print;
+
+ if ((unsigned)nibbles > UNITY_MAX_NIBBLES) {
+ nibbles = UNITY_MAX_NIBBLES;
+ }
+
+ while (nibbles > 0) {
+ nibbles--;
+ nibble = (int)(number >> (nibbles * 4)) & 0x0F;
+ if (nibble <= 9) {
+ UNITY_OUTPUT_CHAR((char)('0' + nibble));
+ } else {
+ UNITY_OUTPUT_CHAR((char)('A' - 10 + nibble));
+ }
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityPrintMask(const UNITY_UINT mask, const UNITY_UINT number) {
+ UNITY_UINT current_bit = (UNITY_UINT)1 << (UNITY_INT_WIDTH - 1);
+ UNITY_INT32 i;
+
+ for (i = 0; i < UNITY_INT_WIDTH; i++) {
+ if (current_bit & mask) {
+ if (current_bit & number) {
+ UNITY_OUTPUT_CHAR('1');
+ } else {
+ UNITY_OUTPUT_CHAR('0');
+ }
+ } else {
+ UNITY_OUTPUT_CHAR('X');
+ }
+ current_bit = current_bit >> 1;
+ }
+}
+
+/*-----------------------------------------------*/
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+/*
+ * This function prints a floating-point value in a format similar to
+ * printf("%.7g") on a single-precision machine or printf("%.9g") on a
+ * double-precision machine. The 7th digit won't always be totally correct
+ * in single-precision operation (for that level of accuracy, a more
+ * complicated algorithm would be needed).
+ */
+void UnityPrintFloat(const UNITY_DOUBLE input_number) {
+#ifdef UNITY_INCLUDE_DOUBLE
+ static const int sig_digits = 9;
+ static const UNITY_INT32 min_scaled = 100000000;
+ static const UNITY_INT32 max_scaled = 1000000000;
+#else
+ static const int sig_digits = 7;
+ static const UNITY_INT32 min_scaled = 1000000;
+ static const UNITY_INT32 max_scaled = 10000000;
+#endif
+
+ UNITY_DOUBLE number = input_number;
+
+ /* print minus sign (does not handle negative zero) */
+ if (number < 0.0f) {
+ UNITY_OUTPUT_CHAR('-');
+ number = -number;
+ }
+
+ /* handle zero, NaN, and +/- infinity */
+ if (number == 0.0f) {
+ UnityPrint("0");
+ } else if (UNITY_IS_NAN(number)) {
+ UnityPrint("nan");
+ } else if (UNITY_IS_INF(number)) {
+ UnityPrint("inf");
+ } else {
+ UNITY_INT32 n_int = 0;
+ UNITY_INT32 n;
+ int exponent = 0;
+ int decimals;
+ int digits;
+ char buf[16] = { 0 };
+
+ /*
+ * Scale up or down by powers of 10. To minimize rounding error,
+ * start with a factor/divisor of 10^10, which is the largest
+ * power of 10 that can be represented exactly. Finally, compute
+ * (exactly) the remaining power of 10 and perform one more
+ * multiplication or division.
+ */
+ if (number < 1.0f) {
+ UNITY_DOUBLE factor = 1.0f;
+
+ while (number < (UNITY_DOUBLE)max_scaled / 1e10f) {
+ number *= 1e10f;
+ exponent -= 10;
+ }
+ while (number * factor < (UNITY_DOUBLE)min_scaled) {
+ factor *= 10.0f;
+ exponent--;
+ }
+
+ number *= factor;
+ } else if (number > (UNITY_DOUBLE)max_scaled) {
+ UNITY_DOUBLE divisor = 1.0f;
+
+ while (number > (UNITY_DOUBLE)min_scaled * 1e10f) {
+ number /= 1e10f;
+ exponent += 10;
+ }
+ while (number / divisor > (UNITY_DOUBLE)max_scaled) {
+ divisor *= 10.0f;
+ exponent++;
+ }
+
+ number /= divisor;
+ } else {
+ /*
+ * In this range, we can split off the integer part before
+ * doing any multiplications. This reduces rounding error by
+ * freeing up significant bits in the fractional part.
+ */
+ UNITY_DOUBLE factor = 1.0f;
+ n_int = (UNITY_INT32)number;
+ number -= (UNITY_DOUBLE)n_int;
+
+ while (n_int < min_scaled) {
+ n_int *= 10;
+ factor *= 10.0f;
+ exponent--;
+ }
+
+ number *= factor;
+ }
+
+ /* round to nearest integer */
+ n = ((UNITY_INT32)(number + number) + 1) / 2;
+
+#ifndef UNITY_ROUND_TIES_AWAY_FROM_ZERO
+ /* round to even if exactly between two integers */
+ if ((n & 1) && (((UNITY_DOUBLE)n - number) == 0.5f)) n--;
+#endif
+
+ n += n_int;
+
+ if (n >= max_scaled) {
+ n = min_scaled;
+ exponent++;
+ }
+
+ /* determine where to place decimal point */
+ decimals =
+ ((exponent <= 0) && (exponent >= -(sig_digits + 3))) ? (-exponent) : (sig_digits - 1);
+ exponent += decimals;
+
+ /* truncate trailing zeroes after decimal point */
+ while ((decimals > 0) && ((n % 10) == 0)) {
+ n /= 10;
+ decimals--;
+ }
+
+ /* build up buffer in reverse order */
+ digits = 0;
+ while ((n != 0) || (digits <= decimals)) {
+ buf[digits++] = (char)('0' + n % 10);
+ n /= 10;
+ }
+
+ /* print out buffer (backwards) */
+ while (digits > 0) {
+ if (digits == decimals) {
+ UNITY_OUTPUT_CHAR('.');
+ }
+ UNITY_OUTPUT_CHAR(buf[--digits]);
+ }
+
+ /* print exponent if needed */
+ if (exponent != 0) {
+ UNITY_OUTPUT_CHAR('e');
+
+ if (exponent < 0) {
+ UNITY_OUTPUT_CHAR('-');
+ exponent = -exponent;
+ } else {
+ UNITY_OUTPUT_CHAR('+');
+ }
+
+ digits = 0;
+ while ((exponent != 0) || (digits < 2)) {
+ buf[digits++] = (char)('0' + exponent % 10);
+ exponent /= 10;
+ }
+ while (digits > 0) {
+ UNITY_OUTPUT_CHAR(buf[--digits]);
+ }
+ }
+ }
+}
+#endif /* ! UNITY_EXCLUDE_FLOAT_PRINT */
+
+/*-----------------------------------------------*/
+static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line) {
+#ifdef UNITY_OUTPUT_FOR_ECLIPSE
+ UNITY_OUTPUT_CHAR('(');
+ UnityPrint(file);
+ UNITY_OUTPUT_CHAR(':');
+ UnityPrintNumber((UNITY_INT)line);
+ UNITY_OUTPUT_CHAR(')');
+ UNITY_OUTPUT_CHAR(' ');
+ UnityPrint(Unity.CurrentTestName);
+ UNITY_OUTPUT_CHAR(':');
+#else
+#ifdef UNITY_OUTPUT_FOR_IAR_WORKBENCH
+ UnityPrint("<SRCREF line=");
+ UnityPrintNumber((UNITY_INT)line);
+ UnityPrint(" file=\"");
+ UnityPrint(file);
+ UNITY_OUTPUT_CHAR('"');
+ UNITY_OUTPUT_CHAR('>');
+ UnityPrint(Unity.CurrentTestName);
+ UnityPrint("</SRCREF> ");
+#else
+#ifdef UNITY_OUTPUT_FOR_QT_CREATOR
+ UnityPrint("file://");
+ UnityPrint(file);
+ UNITY_OUTPUT_CHAR(':');
+ UnityPrintNumber((UNITY_INT)line);
+ UNITY_OUTPUT_CHAR(' ');
+ UnityPrint(Unity.CurrentTestName);
+ UNITY_OUTPUT_CHAR(':');
+#else
+ UnityPrint(file);
+ UNITY_OUTPUT_CHAR(':');
+ UnityPrintNumber((UNITY_INT)line);
+ UNITY_OUTPUT_CHAR(':');
+ UnityPrint(Unity.CurrentTestName);
+ UNITY_OUTPUT_CHAR(':');
+#endif
+#endif
+#endif
+}
+
+/*-----------------------------------------------*/
+static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line) {
+ UnityTestResultsBegin(Unity.TestFile, line);
+ UnityPrint(UnityStrFail);
+ UNITY_OUTPUT_CHAR(':');
+}
+
+/*-----------------------------------------------*/
+void UnityConcludeTest(void) {
+ if (Unity.CurrentTestIgnored) {
+ Unity.TestIgnores++;
+ } else if (!Unity.CurrentTestFailed) {
+ UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber);
+ UnityPrint(UnityStrPass);
+ } else {
+ Unity.TestFailures++;
+ }
+
+ Unity.CurrentTestFailed = 0;
+ Unity.CurrentTestIgnored = 0;
+ UNITY_PRINT_EXEC_TIME();
+ UNITY_PRINT_EOL();
+ UNITY_FLUSH_CALL();
+}
+
+/*-----------------------------------------------*/
+static void UnityAddMsgIfSpecified(const char* msg) {
+#ifdef UNITY_PRINT_TEST_CONTEXT
+ UnityPrint(UnityStrSpacer);
+ UNITY_PRINT_TEST_CONTEXT();
+#endif
+#ifndef UNITY_EXCLUDE_DETAILS
+ if (Unity.CurrentDetail1) {
+ UnityPrint(UnityStrSpacer);
+ UnityPrint(UnityStrDetail1Name);
+ UnityPrint(Unity.CurrentDetail1);
+ if (Unity.CurrentDetail2) {
+ UnityPrint(UnityStrDetail2Name);
+ UnityPrint(Unity.CurrentDetail2);
+ }
+ }
+#endif
+ if (msg) {
+ UnityPrint(UnityStrSpacer);
+ UnityPrint(msg);
+ }
+}
+
+/*-----------------------------------------------*/
+static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual) {
+ UnityPrint(UnityStrExpected);
+ if (expected != NULL) {
+ UNITY_OUTPUT_CHAR('\'');
+ UnityPrint(expected);
+ UNITY_OUTPUT_CHAR('\'');
+ } else {
+ UnityPrint(UnityStrNull);
+ }
+ UnityPrint(UnityStrWas);
+ if (actual != NULL) {
+ UNITY_OUTPUT_CHAR('\'');
+ UnityPrint(actual);
+ UNITY_OUTPUT_CHAR('\'');
+ } else {
+ UnityPrint(UnityStrNull);
+ }
+}
+
+/*-----------------------------------------------*/
+static void UnityPrintExpectedAndActualStringsLen(const char* expected, const char* actual,
+ const UNITY_UINT32 length) {
+ UnityPrint(UnityStrExpected);
+ if (expected != NULL) {
+ UNITY_OUTPUT_CHAR('\'');
+ UnityPrintLen(expected, length);
+ UNITY_OUTPUT_CHAR('\'');
+ } else {
+ UnityPrint(UnityStrNull);
+ }
+ UnityPrint(UnityStrWas);
+ if (actual != NULL) {
+ UNITY_OUTPUT_CHAR('\'');
+ UnityPrintLen(actual, length);
+ UNITY_OUTPUT_CHAR('\'');
+ } else {
+ UnityPrint(UnityStrNull);
+ }
+}
+
+/*-----------------------------------------------
+ * Assertion & Control Helpers
+ *-----------------------------------------------*/
+
+/*-----------------------------------------------*/
+static int UnityIsOneArrayNull(UNITY_INTERNAL_PTR expected, UNITY_INTERNAL_PTR actual,
+ const UNITY_LINE_TYPE lineNumber, const char* msg) {
+ /* Both are NULL or same pointer */
+ if (expected == actual) {
+ return 0;
+ }
+
+ /* print and return true if just expected is NULL */
+ if (expected == NULL) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrNullPointerForExpected);
+ UnityAddMsgIfSpecified(msg);
+ return 1;
+ }
+
+ /* print and return true if just actual is NULL */
+ if (actual == NULL) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrNullPointerForActual);
+ UnityAddMsgIfSpecified(msg);
+ return 1;
+ }
+
+ return 0; /* return false if neither is NULL */
+}
+
+/*-----------------------------------------------
+ * Assertion Functions
+ *-----------------------------------------------*/
+
+/*-----------------------------------------------*/
+void UnityAssertBits(const UNITY_INT mask, const UNITY_INT expected, const UNITY_INT actual,
+ const char* msg, const UNITY_LINE_TYPE lineNumber) {
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if ((mask & expected) != (mask & actual)) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ UnityPrintMask((UNITY_UINT)mask, (UNITY_UINT)expected);
+ UnityPrint(UnityStrWas);
+ UnityPrintMask((UNITY_UINT)mask, (UNITY_UINT)actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualNumber(const UNITY_INT expected, const UNITY_INT actual, const char* msg,
+ const UNITY_LINE_TYPE lineNumber, const UNITY_DISPLAY_STYLE_T style) {
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (expected != actual) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(expected, style);
+ UnityPrint(UnityStrWas);
+ UnityPrintNumberByStyle(actual, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertGreaterOrLessOrEqualNumber(const UNITY_INT threshold, const UNITY_INT actual,
+ const UNITY_COMPARISON_T compare, const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_DISPLAY_STYLE_T style) {
+ int failed = 0;
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if ((threshold == actual) && (compare & UNITY_EQUAL_TO)) {
+ return;
+ }
+ if ((threshold == actual)) {
+ failed = 1;
+ }
+
+ if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) {
+ if ((actual > threshold) && (compare & UNITY_SMALLER_THAN)) {
+ failed = 1;
+ }
+ if ((actual < threshold) && (compare & UNITY_GREATER_THAN)) {
+ failed = 1;
+ }
+ } else /* UINT or HEX */
+ {
+ if (((UNITY_UINT)actual > (UNITY_UINT)threshold) && (compare & UNITY_SMALLER_THAN)) {
+ failed = 1;
+ }
+ if (((UNITY_UINT)actual < (UNITY_UINT)threshold) && (compare & UNITY_GREATER_THAN)) {
+ failed = 1;
+ }
+ }
+
+ if (failed) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(actual, style);
+ if (compare & UNITY_GREATER_THAN) {
+ UnityPrint(UnityStrGt);
+ }
+ if (compare & UNITY_SMALLER_THAN) {
+ UnityPrint(UnityStrLt);
+ }
+ if (compare & UNITY_EQUAL_TO) {
+ UnityPrint(UnityStrOrEqual);
+ }
+ if (compare == UNITY_NOT_EQUAL) {
+ UnityPrint(UnityStrNotEqual);
+ }
+ UnityPrintNumberByStyle(threshold, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+#define UnityPrintPointlessAndBail() \
+ do { \
+ UnityTestResultsFailBegin(lineNumber); \
+ UnityPrint(UnityStrPointless); \
+ UnityAddMsgIfSpecified(msg); \
+ UNITY_FAIL_AND_BAIL; \
+ } while (0)
+
+/*-----------------------------------------------*/
+void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected, UNITY_INTERNAL_PTR actual,
+ const UNITY_UINT32 num_elements, const char* msg,
+ const UNITY_LINE_TYPE lineNumber, const UNITY_DISPLAY_STYLE_T style,
+ const UNITY_FLAGS_T flags) {
+ UNITY_UINT32 elements = num_elements;
+ unsigned int length = style & 0xF;
+ unsigned int increment = 0;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (num_elements == 0) {
+#ifdef UNITY_COMPARE_PTRS_ON_ZERO_ARRAY
+ UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, lineNumber, msg);
+#else
+ UnityPrintPointlessAndBail();
+#endif
+ }
+
+ if (expected == actual) {
+ return; /* Both are NULL or same pointer */
+ }
+
+ if (UnityIsOneArrayNull(expected, actual, lineNumber, msg)) {
+ UNITY_FAIL_AND_BAIL;
+ }
+
+ while ((elements > 0) && (elements--)) {
+ UNITY_INT expect_val;
+ UNITY_INT actual_val;
+
+ switch (length) {
+ case 1:
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)actual;
+ if (style & (UNITY_DISPLAY_RANGE_UINT | UNITY_DISPLAY_RANGE_HEX)) {
+ expect_val &= 0x000000FF;
+ actual_val &= 0x000000FF;
+ }
+ increment = sizeof(UNITY_INT8);
+ break;
+
+ case 2:
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)actual;
+ if (style & (UNITY_DISPLAY_RANGE_UINT | UNITY_DISPLAY_RANGE_HEX)) {
+ expect_val &= 0x0000FFFF;
+ actual_val &= 0x0000FFFF;
+ }
+ increment = sizeof(UNITY_INT16);
+ break;
+
+#ifdef UNITY_SUPPORT_64
+ case 8:
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)actual;
+ increment = sizeof(UNITY_INT64);
+ break;
+#endif
+
+ default: /* default is length 4 bytes */
+ case 4:
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)actual;
+#ifdef UNITY_SUPPORT_64
+ if (style & (UNITY_DISPLAY_RANGE_UINT | UNITY_DISPLAY_RANGE_HEX)) {
+ expect_val &= 0x00000000FFFFFFFF;
+ actual_val &= 0x00000000FFFFFFFF;
+ }
+#endif
+ increment = sizeof(UNITY_INT32);
+ length = 4;
+ break;
+ }
+
+ if (expect_val != actual_val) {
+ if ((style & UNITY_DISPLAY_RANGE_UINT) &&
+ (length <
+ (UNITY_INT_WIDTH /
+ 8))) { /* For UINT, remove sign extension (padding 1's) from signed type casts above */
+ UNITY_INT mask = 1;
+ mask = (mask << 8 * length) - 1;
+ expect_val &= mask;
+ actual_val &= mask;
+ }
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberUnsigned(num_elements - elements - 1);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(expect_val, style);
+ UnityPrint(UnityStrWas);
+ UnityPrintNumberByStyle(actual_val, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ /* Walk through array by incrementing the pointers */
+ if (flags == UNITY_ARRAY_TO_ARRAY) {
+ expected = (UNITY_INTERNAL_PTR)((const char*)expected + increment);
+ }
+ actual = (UNITY_INTERNAL_PTR)((const char*)actual + increment);
+ }
+}
+
+/*-----------------------------------------------*/
+#ifndef UNITY_EXCLUDE_FLOAT
+/* Wrap this define in a function with variable types as float or double */
+#define UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff) \
+ if (UNITY_IS_INF(expected) && UNITY_IS_INF(actual) && (((expected) < 0) == ((actual) < 0))) \
+ return 1; \
+ if (UNITY_NAN_CHECK) return 1; \
+ (diff) = (actual) - (expected); \
+ if ((diff) < 0) (diff) = -(diff); \
+ if ((delta) < 0) (delta) = -(delta); \
+ return !(UNITY_IS_NAN(diff) || UNITY_IS_INF(diff) || ((diff) > (delta)))
+/* This first part of this condition will catch any NaN or Infinite values */
+#ifndef UNITY_NAN_NOT_EQUAL_NAN
+#define UNITY_NAN_CHECK UNITY_IS_NAN(expected) && UNITY_IS_NAN(actual)
+#else
+#define UNITY_NAN_CHECK 0
+#endif
+
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+#define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
+ do { \
+ UnityPrint(UnityStrExpected); \
+ UnityPrintFloat(expected); \
+ UnityPrint(UnityStrWas); \
+ UnityPrintFloat(actual); \
+ } while (0)
+#else
+#define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) UnityPrint(UnityStrDelta)
+#endif /* UNITY_EXCLUDE_FLOAT_PRINT */
+
+/*-----------------------------------------------*/
+static int UnityFloatsWithin(UNITY_FLOAT delta, UNITY_FLOAT expected, UNITY_FLOAT actual) {
+ UNITY_FLOAT diff;
+ UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
+}
+
+/*-----------------------------------------------*/
+void UnityAssertWithinFloatArray(const UNITY_FLOAT delta,
+ UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
+ UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* actual,
+ const UNITY_UINT32 num_elements, const char* msg,
+ const UNITY_LINE_TYPE lineNumber, const UNITY_FLAGS_T flags) {
+ UNITY_UINT32 elements = num_elements;
+ UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_expected = expected;
+ UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_actual = actual;
+ UNITY_FLOAT in_delta = delta;
+ UNITY_FLOAT current_element_delta = delta;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (elements == 0) {
+#ifdef UNITY_COMPARE_PTRS_ON_ZERO_ARRAY
+ UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, lineNumber, msg);
+#else
+ UnityPrintPointlessAndBail();
+#endif
+ }
+
+ if (UNITY_IS_INF(in_delta)) {
+ return; /* Arrays will be force equal with infinite delta */
+ }
+
+ if (UNITY_IS_NAN(in_delta)) {
+ /* Delta must be correct number */
+ UnityPrintPointlessAndBail();
+ }
+
+ if (expected == actual) {
+ return; /* Both are NULL or same pointer */
+ }
+
+ if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber,
+ msg)) {
+ UNITY_FAIL_AND_BAIL;
+ }
+
+ /* fix delta sign if need */
+ if (in_delta < 0) {
+ in_delta = -in_delta;
+ }
+
+ while (elements--) {
+ current_element_delta = *ptr_expected * UNITY_FLOAT_PRECISION;
+
+ if (current_element_delta < 0) {
+ /* fix delta sign for correct calculations */
+ current_element_delta = -current_element_delta;
+ }
+
+ if (!UnityFloatsWithin(in_delta + current_element_delta, *ptr_expected, *ptr_actual)) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberUnsigned(num_elements - elements - 1);
+ UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)*ptr_expected, (UNITY_DOUBLE)*ptr_actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ if (flags == UNITY_ARRAY_TO_ARRAY) {
+ ptr_expected++;
+ }
+ ptr_actual++;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertFloatsWithin(const UNITY_FLOAT delta, const UNITY_FLOAT expected,
+ const UNITY_FLOAT actual, const char* msg,
+ const UNITY_LINE_TYPE lineNumber) {
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (!UnityFloatsWithin(delta, expected, actual)) {
+ UnityTestResultsFailBegin(lineNumber);
+ UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)expected, (UNITY_DOUBLE)actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertFloatsNotWithin(const UNITY_FLOAT delta, const UNITY_FLOAT expected,
+ const UNITY_FLOAT actual, const char* msg,
+ const UNITY_LINE_TYPE lineNumber) {
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (UnityFloatsWithin(delta, expected, actual)) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ UnityPrintFloat((UNITY_DOUBLE)expected);
+ UnityPrint(UnityStrNotEqual);
+ UnityPrintFloat((UNITY_DOUBLE)actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertGreaterOrLessFloat(const UNITY_FLOAT threshold, const UNITY_FLOAT actual,
+ const UNITY_COMPARISON_T compare, const char* msg,
+ const UNITY_LINE_TYPE lineNumber) {
+ int failed;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ failed = 0;
+
+ /* Checking for "not success" rather than failure to get the right result for NaN */
+ if (!(actual < threshold) && (compare & UNITY_SMALLER_THAN)) {
+ failed = 1;
+ }
+ if (!(actual > threshold) && (compare & UNITY_GREATER_THAN)) {
+ failed = 1;
+ }
+
+ if ((compare & UNITY_EQUAL_TO) &&
+ UnityFloatsWithin(threshold * UNITY_FLOAT_PRECISION, threshold, actual)) {
+ failed = 0;
+ }
+
+ if (failed) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ UnityPrintFloat(actual);
+ if (compare & UNITY_GREATER_THAN) {
+ UnityPrint(UnityStrGt);
+ }
+ if (compare & UNITY_SMALLER_THAN) {
+ UnityPrint(UnityStrLt);
+ }
+ if (compare & UNITY_EQUAL_TO) {
+ UnityPrint(UnityStrOrEqual);
+ }
+ UnityPrintFloat(threshold);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertFloatSpecial(const UNITY_FLOAT actual, const char* msg,
+ const UNITY_LINE_TYPE lineNumber, const UNITY_FLOAT_TRAIT_T style) {
+ const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet };
+ UNITY_INT should_be_trait = ((UNITY_INT)style & 1);
+ UNITY_INT is_trait = !should_be_trait;
+ UNITY_INT trait_index = (UNITY_INT)(style >> 1);
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ switch (style) {
+ case UNITY_FLOAT_IS_INF:
+ case UNITY_FLOAT_IS_NOT_INF:
+ is_trait = UNITY_IS_INF(actual) && (actual > 0);
+ break;
+ case UNITY_FLOAT_IS_NEG_INF:
+ case UNITY_FLOAT_IS_NOT_NEG_INF:
+ is_trait = UNITY_IS_INF(actual) && (actual < 0);
+ break;
+
+ case UNITY_FLOAT_IS_NAN:
+ case UNITY_FLOAT_IS_NOT_NAN:
+ is_trait = UNITY_IS_NAN(actual) ? 1 : 0;
+ break;
+
+ case UNITY_FLOAT_IS_DET: /* A determinate number is non infinite and not NaN. */
+ case UNITY_FLOAT_IS_NOT_DET:
+ is_trait = !UNITY_IS_INF(actual) && !UNITY_IS_NAN(actual);
+ break;
+
+ case UNITY_FLOAT_INVALID_TRAIT: /* Supress warning */
+ default: /* including UNITY_FLOAT_INVALID_TRAIT */
+ trait_index = 0;
+ trait_names[0] = UnityStrInvalidFloatTrait;
+ break;
+ }
+
+ if (is_trait != should_be_trait) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ if (!should_be_trait) {
+ UnityPrint(UnityStrNot);
+ }
+ UnityPrint(trait_names[trait_index]);
+ UnityPrint(UnityStrWas);
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+ UnityPrintFloat((UNITY_DOUBLE)actual);
+#else
+ if (should_be_trait) {
+ UnityPrint(UnityStrNot);
+ }
+ UnityPrint(trait_names[trait_index]);
+#endif
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+#endif /* not UNITY_EXCLUDE_FLOAT */
+
+/*-----------------------------------------------*/
+#ifndef UNITY_EXCLUDE_DOUBLE
+static int UnityDoublesWithin(UNITY_DOUBLE delta, UNITY_DOUBLE expected, UNITY_DOUBLE actual) {
+ UNITY_DOUBLE diff;
+ UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
+}
+
+/*-----------------------------------------------*/
+void UnityAssertWithinDoubleArray(const UNITY_DOUBLE delta,
+ UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expected,
+ UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* actual,
+ const UNITY_UINT32 num_elements, const char* msg,
+ const UNITY_LINE_TYPE lineNumber, const UNITY_FLAGS_T flags) {
+ UNITY_UINT32 elements = num_elements;
+ UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_expected = expected;
+ UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_actual = actual;
+ UNITY_DOUBLE in_delta = delta;
+ UNITY_DOUBLE current_element_delta = delta;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (elements == 0) {
+#ifdef UNITY_COMPARE_PTRS_ON_ZERO_ARRAY
+ UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, lineNumber, msg);
+#else
+ UnityPrintPointlessAndBail();
+#endif
+ }
+
+ if (UNITY_IS_INF(in_delta)) {
+ return; /* Arrays will be force equal with infinite delta */
+ }
+
+ if (UNITY_IS_NAN(in_delta)) {
+ /* Delta must be correct number */
+ UnityPrintPointlessAndBail();
+ }
+
+ if (expected == actual) {
+ return; /* Both are NULL or same pointer */
+ }
+
+ if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber,
+ msg)) {
+ UNITY_FAIL_AND_BAIL;
+ }
+
+ /* fix delta sign if need */
+ if (in_delta < 0) {
+ in_delta = -in_delta;
+ }
+
+ while (elements--) {
+ current_element_delta = *ptr_expected * UNITY_DOUBLE_PRECISION;
+
+ if (current_element_delta < 0) {
+ /* fix delta sign for correct calculations */
+ current_element_delta = -current_element_delta;
+ }
+
+ if (!UnityDoublesWithin(in_delta + current_element_delta, *ptr_expected, *ptr_actual)) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberUnsigned(num_elements - elements - 1);
+ UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ if (flags == UNITY_ARRAY_TO_ARRAY) {
+ ptr_expected++;
+ }
+ ptr_actual++;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertDoublesWithin(const UNITY_DOUBLE delta, const UNITY_DOUBLE expected,
+ const UNITY_DOUBLE actual, const char* msg,
+ const UNITY_LINE_TYPE lineNumber) {
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (!UnityDoublesWithin(delta, expected, actual)) {
+ UnityTestResultsFailBegin(lineNumber);
+ UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertDoublesNotWithin(const UNITY_DOUBLE delta, const UNITY_DOUBLE expected,
+ const UNITY_DOUBLE actual, const char* msg,
+ const UNITY_LINE_TYPE lineNumber) {
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (UnityDoublesWithin(delta, expected, actual)) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ UnityPrintFloat((UNITY_DOUBLE)expected);
+ UnityPrint(UnityStrNotEqual);
+ UnityPrintFloat((UNITY_DOUBLE)actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertGreaterOrLessDouble(const UNITY_DOUBLE threshold, const UNITY_DOUBLE actual,
+ const UNITY_COMPARISON_T compare, const char* msg,
+ const UNITY_LINE_TYPE lineNumber) {
+ int failed;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ failed = 0;
+
+ /* Checking for "not success" rather than failure to get the right result for NaN */
+ if (!(actual < threshold) && (compare & UNITY_SMALLER_THAN)) {
+ failed = 1;
+ }
+ if (!(actual > threshold) && (compare & UNITY_GREATER_THAN)) {
+ failed = 1;
+ }
+
+ if ((compare & UNITY_EQUAL_TO) &&
+ UnityDoublesWithin(threshold * UNITY_DOUBLE_PRECISION, threshold, actual)) {
+ failed = 0;
+ }
+
+ if (failed) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ UnityPrintFloat(actual);
+ if (compare & UNITY_GREATER_THAN) {
+ UnityPrint(UnityStrGt);
+ }
+ if (compare & UNITY_SMALLER_THAN) {
+ UnityPrint(UnityStrLt);
+ }
+ if (compare & UNITY_EQUAL_TO) {
+ UnityPrint(UnityStrOrEqual);
+ }
+ UnityPrintFloat(threshold);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertDoubleSpecial(const UNITY_DOUBLE actual, const char* msg,
+ const UNITY_LINE_TYPE lineNumber, const UNITY_FLOAT_TRAIT_T style) {
+ const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet };
+ UNITY_INT should_be_trait = ((UNITY_INT)style & 1);
+ UNITY_INT is_trait = !should_be_trait;
+ UNITY_INT trait_index = (UNITY_INT)(style >> 1);
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ switch (style) {
+ case UNITY_FLOAT_IS_INF:
+ case UNITY_FLOAT_IS_NOT_INF:
+ is_trait = UNITY_IS_INF(actual) && (actual > 0);
+ break;
+ case UNITY_FLOAT_IS_NEG_INF:
+ case UNITY_FLOAT_IS_NOT_NEG_INF:
+ is_trait = UNITY_IS_INF(actual) && (actual < 0);
+ break;
+
+ case UNITY_FLOAT_IS_NAN:
+ case UNITY_FLOAT_IS_NOT_NAN:
+ is_trait = UNITY_IS_NAN(actual) ? 1 : 0;
+ break;
+
+ case UNITY_FLOAT_IS_DET: /* A determinate number is non infinite and not NaN. */
+ case UNITY_FLOAT_IS_NOT_DET:
+ is_trait = !UNITY_IS_INF(actual) && !UNITY_IS_NAN(actual);
+ break;
+
+ case UNITY_FLOAT_INVALID_TRAIT: /* Supress warning */
+ default: /* including UNITY_FLOAT_INVALID_TRAIT */
+ trait_index = 0;
+ trait_names[0] = UnityStrInvalidFloatTrait;
+ break;
+ }
+
+ if (is_trait != should_be_trait) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ if (!should_be_trait) {
+ UnityPrint(UnityStrNot);
+ }
+ UnityPrint(trait_names[trait_index]);
+ UnityPrint(UnityStrWas);
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+ UnityPrintFloat(actual);
+#else
+ if (should_be_trait) {
+ UnityPrint(UnityStrNot);
+ }
+ UnityPrint(trait_names[trait_index]);
+#endif
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+#endif /* not UNITY_EXCLUDE_DOUBLE */
+
+/*-----------------------------------------------*/
+void UnityAssertNumbersWithin(const UNITY_UINT delta, const UNITY_INT expected,
+ const UNITY_INT actual, const char* msg,
+ const UNITY_LINE_TYPE lineNumber, const UNITY_DISPLAY_STYLE_T style) {
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) {
+ if (actual > expected) {
+ Unity.CurrentTestFailed = (((UNITY_UINT)actual - (UNITY_UINT)expected) > delta);
+ } else {
+ Unity.CurrentTestFailed = (((UNITY_UINT)expected - (UNITY_UINT)actual) > delta);
+ }
+ } else {
+ if ((UNITY_UINT)actual > (UNITY_UINT)expected) {
+ Unity.CurrentTestFailed = (((UNITY_UINT)actual - (UNITY_UINT)expected) > delta);
+ } else {
+ Unity.CurrentTestFailed = (((UNITY_UINT)expected - (UNITY_UINT)actual) > delta);
+ }
+ }
+
+ if (Unity.CurrentTestFailed) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrDelta);
+ UnityPrintNumberByStyle((UNITY_INT)delta, style);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(expected, style);
+ UnityPrint(UnityStrWas);
+ UnityPrintNumberByStyle(actual, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertNumbersArrayWithin(const UNITY_UINT delta, UNITY_INTERNAL_PTR expected,
+ UNITY_INTERNAL_PTR actual, const UNITY_UINT32 num_elements,
+ const char* msg, const UNITY_LINE_TYPE lineNumber,
+ const UNITY_DISPLAY_STYLE_T style, const UNITY_FLAGS_T flags) {
+ UNITY_UINT32 elements = num_elements;
+ unsigned int length = style & 0xF;
+ unsigned int increment = 0;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (num_elements == 0) {
+#ifdef UNITY_COMPARE_PTRS_ON_ZERO_ARRAY
+ UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, lineNumber, msg);
+#else
+ UnityPrintPointlessAndBail();
+#endif
+ }
+
+ if (expected == actual) {
+ return; /* Both are NULL or same pointer */
+ }
+
+ if (UnityIsOneArrayNull(expected, actual, lineNumber, msg)) {
+ UNITY_FAIL_AND_BAIL;
+ }
+
+ while ((elements > 0) && (elements--)) {
+ UNITY_INT expect_val;
+ UNITY_INT actual_val;
+
+ switch (length) {
+ case 1:
+ /* fixing problems with signed overflow on unsigned numbers */
+ if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) {
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)actual;
+ increment = sizeof(UNITY_INT8);
+ } else {
+ expect_val = (UNITY_INT) * (UNITY_PTR_ATTRIBUTE const UNITY_UINT8*)expected;
+ actual_val = (UNITY_INT) * (UNITY_PTR_ATTRIBUTE const UNITY_UINT8*)actual;
+ increment = sizeof(UNITY_UINT8);
+ }
+ break;
+
+ case 2:
+ /* fixing problems with signed overflow on unsigned numbers */
+ if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) {
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)actual;
+ increment = sizeof(UNITY_INT16);
+ } else {
+ expect_val = (UNITY_INT) * (UNITY_PTR_ATTRIBUTE const UNITY_UINT16*)expected;
+ actual_val = (UNITY_INT) * (UNITY_PTR_ATTRIBUTE const UNITY_UINT16*)actual;
+ increment = sizeof(UNITY_UINT16);
+ }
+ break;
+
+#ifdef UNITY_SUPPORT_64
+ case 8:
+ /* fixing problems with signed overflow on unsigned numbers */
+ if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) {
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)actual;
+ increment = sizeof(UNITY_INT64);
+ } else {
+ expect_val = (UNITY_INT) * (UNITY_PTR_ATTRIBUTE const UNITY_UINT64*)expected;
+ actual_val = (UNITY_INT) * (UNITY_PTR_ATTRIBUTE const UNITY_UINT64*)actual;
+ increment = sizeof(UNITY_UINT64);
+ }
+ break;
+#endif
+
+ default: /* default is length 4 bytes */
+ case 4:
+ /* fixing problems with signed overflow on unsigned numbers */
+ if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) {
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)actual;
+ increment = sizeof(UNITY_INT32);
+ } else {
+ expect_val = (UNITY_INT) * (UNITY_PTR_ATTRIBUTE const UNITY_UINT32*)expected;
+ actual_val = (UNITY_INT) * (UNITY_PTR_ATTRIBUTE const UNITY_UINT32*)actual;
+ increment = sizeof(UNITY_UINT32);
+ }
+ length = 4;
+ break;
+ }
+
+ if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) {
+ if (actual_val > expect_val) {
+ Unity.CurrentTestFailed = (((UNITY_UINT)actual_val - (UNITY_UINT)expect_val) > delta);
+ } else {
+ Unity.CurrentTestFailed = (((UNITY_UINT)expect_val - (UNITY_UINT)actual_val) > delta);
+ }
+ } else {
+ if ((UNITY_UINT)actual_val > (UNITY_UINT)expect_val) {
+ Unity.CurrentTestFailed = (((UNITY_UINT)actual_val - (UNITY_UINT)expect_val) > delta);
+ } else {
+ Unity.CurrentTestFailed = (((UNITY_UINT)expect_val - (UNITY_UINT)actual_val) > delta);
+ }
+ }
+
+ if (Unity.CurrentTestFailed) {
+ if ((style & UNITY_DISPLAY_RANGE_UINT) &&
+ (length <
+ (UNITY_INT_WIDTH /
+ 8))) { /* For UINT, remove sign extension (padding 1's) from signed type casts above */
+ UNITY_INT mask = 1;
+ mask = (mask << 8 * length) - 1;
+ expect_val &= mask;
+ actual_val &= mask;
+ }
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrDelta);
+ UnityPrintNumberByStyle((UNITY_INT)delta, style);
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberUnsigned(num_elements - elements - 1);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(expect_val, style);
+ UnityPrint(UnityStrWas);
+ UnityPrintNumberByStyle(actual_val, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ /* Walk through array by incrementing the pointers */
+ if (flags == UNITY_ARRAY_TO_ARRAY) {
+ expected = (UNITY_INTERNAL_PTR)((const char*)expected + increment);
+ }
+ actual = (UNITY_INTERNAL_PTR)((const char*)actual + increment);
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualString(const char* expected, const char* actual, const char* msg,
+ const UNITY_LINE_TYPE lineNumber) {
+ UNITY_UINT32 i;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ /* if both pointers not null compare the strings */
+ if (expected && actual) {
+ for (i = 0; expected[i] || actual[i]; i++) {
+ if (expected[i] != actual[i]) {
+ Unity.CurrentTestFailed = 1;
+ break;
+ }
+ }
+ } else { /* fail if either null but not if both */
+ if (expected || actual) {
+ Unity.CurrentTestFailed = 1;
+ }
+ }
+
+ if (Unity.CurrentTestFailed) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrintExpectedAndActualStrings(expected, actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualStringLen(const char* expected, const char* actual, const UNITY_UINT32 length,
+ const char* msg, const UNITY_LINE_TYPE lineNumber) {
+ UNITY_UINT32 i;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ /* if both pointers not null compare the strings */
+ if (expected && actual) {
+ for (i = 0; (i < length) && (expected[i] || actual[i]); i++) {
+ if (expected[i] != actual[i]) {
+ Unity.CurrentTestFailed = 1;
+ break;
+ }
+ }
+ } else { /* fail if either null but not if both */
+ if (expected || actual) {
+ Unity.CurrentTestFailed = 1;
+ }
+ }
+
+ if (Unity.CurrentTestFailed) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrintExpectedAndActualStringsLen(expected, actual, length);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualStringArray(UNITY_INTERNAL_PTR expected, const char** actual,
+ const UNITY_UINT32 num_elements, const char* msg,
+ const UNITY_LINE_TYPE lineNumber, const UNITY_FLAGS_T flags) {
+ UNITY_UINT32 i = 0;
+ UNITY_UINT32 j = 0;
+ const char* expd = NULL;
+ const char* act = NULL;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ /* if no elements, it's an error */
+ if (num_elements == 0) {
+#ifdef UNITY_COMPARE_PTRS_ON_ZERO_ARRAY
+ UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, lineNumber, msg);
+#else
+ UnityPrintPointlessAndBail();
+#endif
+ }
+
+ if ((const void*)expected == (const void*)actual) {
+ return; /* Both are NULL or same pointer */
+ }
+
+ if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber,
+ msg)) {
+ UNITY_FAIL_AND_BAIL;
+ }
+
+ if (flags != UNITY_ARRAY_TO_ARRAY) {
+ expd = (const char*)expected;
+ }
+
+ do {
+ act = actual[j];
+ if (flags == UNITY_ARRAY_TO_ARRAY) {
+ expd = ((const char* const*)expected)[j];
+ }
+
+ /* if both pointers not null compare the strings */
+ if (expd && act) {
+ for (i = 0; expd[i] || act[i]; i++) {
+ if (expd[i] != act[i]) {
+ Unity.CurrentTestFailed = 1;
+ break;
+ }
+ }
+ } else { /* handle case of one pointers being null (if both null, test should pass) */
+ if (expd != act) {
+ Unity.CurrentTestFailed = 1;
+ }
+ }
+
+ if (Unity.CurrentTestFailed) {
+ UnityTestResultsFailBegin(lineNumber);
+ if (num_elements > 1) {
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberUnsigned(j);
+ }
+ UnityPrintExpectedAndActualStrings(expd, act);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ } while (++j < num_elements);
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualMemory(UNITY_INTERNAL_PTR expected, UNITY_INTERNAL_PTR actual,
+ const UNITY_UINT32 length, const UNITY_UINT32 num_elements,
+ const char* msg, const UNITY_LINE_TYPE lineNumber,
+ const UNITY_FLAGS_T flags) {
+ UNITY_PTR_ATTRIBUTE const unsigned char* ptr_exp =
+ (UNITY_PTR_ATTRIBUTE const unsigned char*)expected;
+ UNITY_PTR_ATTRIBUTE const unsigned char* ptr_act =
+ (UNITY_PTR_ATTRIBUTE const unsigned char*)actual;
+ UNITY_UINT32 elements = num_elements;
+ UNITY_UINT32 bytes;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (elements == 0) {
+#ifdef UNITY_COMPARE_PTRS_ON_ZERO_ARRAY
+ UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, lineNumber, msg);
+#else
+ UnityPrintPointlessAndBail();
+#endif
+ }
+ if (length == 0) {
+ UnityPrintPointlessAndBail();
+ }
+
+ if (expected == actual) {
+ return; /* Both are NULL or same pointer */
+ }
+
+ if (UnityIsOneArrayNull(expected, actual, lineNumber, msg)) {
+ UNITY_FAIL_AND_BAIL;
+ }
+
+ while (elements--) {
+ bytes = length;
+ while (bytes--) {
+ if (*ptr_exp != *ptr_act) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrMemory);
+ if (num_elements > 1) {
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberUnsigned(num_elements - elements - 1);
+ }
+ UnityPrint(UnityStrByte);
+ UnityPrintNumberUnsigned(length - bytes - 1);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(*ptr_exp, UNITY_DISPLAY_STYLE_HEX8);
+ UnityPrint(UnityStrWas);
+ UnityPrintNumberByStyle(*ptr_act, UNITY_DISPLAY_STYLE_HEX8);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ ptr_exp++;
+ ptr_act++;
+ }
+ if (flags == UNITY_ARRAY_TO_VAL) {
+ ptr_exp = (UNITY_PTR_ATTRIBUTE const unsigned char*)expected;
+ }
+ }
+}
+
+/*-----------------------------------------------*/
+
+static union {
+ UNITY_INT8 i8;
+ UNITY_INT16 i16;
+ UNITY_INT32 i32;
+#ifdef UNITY_SUPPORT_64
+ UNITY_INT64 i64;
+#endif
+#ifndef UNITY_EXCLUDE_FLOAT
+ float f;
+#endif
+#ifndef UNITY_EXCLUDE_DOUBLE
+ double d;
+#endif
+} UnityQuickCompare;
+
+UNITY_INTERNAL_PTR UnityNumToPtr(const UNITY_INT num, const UNITY_UINT8 size) {
+ switch (size) {
+ case 1:
+ UnityQuickCompare.i8 = (UNITY_INT8)num;
+ return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i8);
+
+ case 2:
+ UnityQuickCompare.i16 = (UNITY_INT16)num;
+ return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i16);
+
+#ifdef UNITY_SUPPORT_64
+ case 8:
+ UnityQuickCompare.i64 = (UNITY_INT64)num;
+ return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i64);
+#endif
+
+ default: /* 4 bytes */
+ UnityQuickCompare.i32 = (UNITY_INT32)num;
+ return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i32);
+ }
+}
+
+#ifndef UNITY_EXCLUDE_FLOAT
+/*-----------------------------------------------*/
+UNITY_INTERNAL_PTR UnityFloatToPtr(const float num) {
+ UnityQuickCompare.f = num;
+ return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.f);
+}
+#endif
+
+#ifndef UNITY_EXCLUDE_DOUBLE
+/*-----------------------------------------------*/
+UNITY_INTERNAL_PTR UnityDoubleToPtr(const double num) {
+ UnityQuickCompare.d = num;
+ return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.d);
+}
+#endif
+
+#ifdef UNITY_INCLUDE_PRINT_FORMATTED
+
+/*-----------------------------------------------
+ * printf length modifier helpers
+ *-----------------------------------------------*/
+
+enum UnityLengthModifier {
+ UNITY_LENGTH_MODIFIER_NONE,
+ UNITY_LENGTH_MODIFIER_LONG_LONG,
+ UNITY_LENGTH_MODIFIER_LONG,
+};
+
+#define UNITY_EXTRACT_ARG(NUMBER_T, NUMBER, LENGTH_MOD, VA, ARG_T) \
+ do { \
+ switch (LENGTH_MOD) { \
+ case UNITY_LENGTH_MODIFIER_LONG_LONG: { \
+ NUMBER = (NUMBER_T)va_arg(VA, long long ARG_T); \
+ break; \
+ } \
+ case UNITY_LENGTH_MODIFIER_LONG: { \
+ NUMBER = (NUMBER_T)va_arg(VA, long ARG_T); \
+ break; \
+ } \
+ case UNITY_LENGTH_MODIFIER_NONE: \
+ default: { \
+ NUMBER = (NUMBER_T)va_arg(VA, ARG_T); \
+ break; \
+ } \
+ } \
+ } while (0)
+
+static enum UnityLengthModifier UnityLengthModifierGet(const char* pch, int* length) {
+ enum UnityLengthModifier length_mod;
+ switch (pch[0]) {
+ case 'l': {
+ if (pch[1] == 'l') {
+ *length = 2;
+ length_mod = UNITY_LENGTH_MODIFIER_LONG_LONG;
+ } else {
+ *length = 1;
+ length_mod = UNITY_LENGTH_MODIFIER_LONG;
+ }
+ break;
+ }
+ case 'h': {
+ // short and char are converted to int
+ length_mod = UNITY_LENGTH_MODIFIER_NONE;
+ if (pch[1] == 'h') {
+ *length = 2;
+ } else {
+ *length = 1;
+ }
+ break;
+ }
+ case 'j':
+ case 'z':
+ case 't':
+ case 'L': {
+ // Not supported, but should gobble up the length specifier anyway
+ length_mod = UNITY_LENGTH_MODIFIER_NONE;
+ *length = 1;
+ break;
+ }
+ default: {
+ length_mod = UNITY_LENGTH_MODIFIER_NONE;
+ *length = 0;
+ }
+ }
+ return length_mod;
+}
+
+/*-----------------------------------------------
+ * printf helper function
+ *-----------------------------------------------*/
+static void UnityPrintFVA(const char* format, va_list va) {
+ const char* pch = format;
+ if (pch != NULL) {
+ while (*pch) {
+ /* format identification character */
+ if (*pch == '%') {
+ pch++;
+
+ if (pch != NULL) {
+ int length_mod_size;
+ enum UnityLengthModifier length_mod = UnityLengthModifierGet(pch, &length_mod_size);
+ pch += length_mod_size;
+
+ switch (*pch) {
+ case 'd':
+ case 'i': {
+ UNITY_INT number;
+ UNITY_EXTRACT_ARG(UNITY_INT, number, length_mod, va, int);
+ UnityPrintNumber((UNITY_INT)number);
+ break;
+ }
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+ case 'f':
+ case 'g': {
+ const double number = va_arg(va, double);
+ UnityPrintFloat((UNITY_DOUBLE)number);
+ break;
+ }
+#endif
+ case 'u': {
+ UNITY_UINT number;
+ UNITY_EXTRACT_ARG(UNITY_UINT, number, length_mod, va, unsigned int);
+ UnityPrintNumberUnsigned(number);
+ break;
+ }
+ case 'b': {
+ UNITY_UINT number;
+ UNITY_EXTRACT_ARG(UNITY_UINT, number, length_mod, va, unsigned int);
+ const UNITY_UINT mask = (UNITY_UINT)0 - (UNITY_UINT)1;
+ UNITY_OUTPUT_CHAR('0');
+ UNITY_OUTPUT_CHAR('b');
+ UnityPrintMask(mask, number);
+ break;
+ }
+ case 'x':
+ case 'X': {
+ UNITY_UINT number;
+ UNITY_EXTRACT_ARG(UNITY_UINT, number, length_mod, va, unsigned int);
+ UNITY_OUTPUT_CHAR('0');
+ UNITY_OUTPUT_CHAR('x');
+ UnityPrintNumberHex(number, UNITY_MAX_NIBBLES);
+ break;
+ }
+ case 'p': {
+ UNITY_UINT number;
+ char nibbles_to_print = 8;
+ if (UNITY_POINTER_WIDTH == 64) {
+ length_mod = UNITY_LENGTH_MODIFIER_LONG_LONG;
+ nibbles_to_print = 16;
+ }
+ UNITY_EXTRACT_ARG(UNITY_UINT, number, length_mod, va, unsigned int);
+ UNITY_OUTPUT_CHAR('0');
+ UNITY_OUTPUT_CHAR('x');
+ UnityPrintNumberHex((UNITY_UINT)number, nibbles_to_print);
+ break;
+ }
+ case 'c': {
+ const int ch = va_arg(va, int);
+ UnityPrintChar((const char*)&ch);
+ break;
+ }
+ case 's': {
+ const char* string = va_arg(va, const char*);
+ UnityPrint(string);
+ break;
+ }
+ case '%': {
+ UnityPrintChar(pch);
+ break;
+ }
+ default: {
+ /* print the unknown format character */
+ UNITY_OUTPUT_CHAR('%');
+ UnityPrintChar(pch);
+ break;
+ }
+ }
+ }
+ }
+#ifdef UNITY_OUTPUT_COLOR
+ /* print ANSI escape code */
+ else if ((*pch == 27) && (*(pch + 1) == '[')) {
+ pch += UnityPrintAnsiEscapeString(pch);
+ continue;
+ }
+#endif
+ else if (*pch == '\n') {
+ UNITY_PRINT_EOL();
+ } else {
+ UnityPrintChar(pch);
+ }
+
+ pch++;
+ }
+ }
+}
+
+void UnityPrintF(const UNITY_LINE_TYPE line, const char* format, ...) {
+ UnityTestResultsBegin(Unity.TestFile, line);
+ UnityPrint("INFO");
+ if (format != NULL) {
+ UnityPrint(": ");
+ va_list va;
+ va_start(va, format);
+ UnityPrintFVA(format, va);
+ va_end(va);
+ }
+ UNITY_PRINT_EOL();
+}
+#endif /* ! UNITY_INCLUDE_PRINT_FORMATTED */
+
+/*-----------------------------------------------
+ * Control Functions
+ *-----------------------------------------------*/
+
+/*-----------------------------------------------*/
+void UnityFail(const char* msg, const UNITY_LINE_TYPE line) {
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ UnityTestResultsBegin(Unity.TestFile, line);
+ UnityPrint(UnityStrFail);
+ if (msg != NULL) {
+ UNITY_OUTPUT_CHAR(':');
+
+#ifdef UNITY_PRINT_TEST_CONTEXT
+ UNITY_PRINT_TEST_CONTEXT();
+#endif
+#ifndef UNITY_EXCLUDE_DETAILS
+ if (Unity.CurrentDetail1) {
+ UnityPrint(UnityStrDetail1Name);
+ UnityPrint(Unity.CurrentDetail1);
+ if (Unity.CurrentDetail2) {
+ UnityPrint(UnityStrDetail2Name);
+ UnityPrint(Unity.CurrentDetail2);
+ }
+ UnityPrint(UnityStrSpacer);
+ }
+#endif
+ if (msg[0] != ' ') {
+ UNITY_OUTPUT_CHAR(' ');
+ }
+ UnityPrint(msg);
+ }
+
+ UNITY_FAIL_AND_BAIL;
+}
+
+/*-----------------------------------------------*/
+void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line) {
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ UnityTestResultsBegin(Unity.TestFile, line);
+ UnityPrint(UnityStrIgnore);
+ if (msg != NULL) {
+ UNITY_OUTPUT_CHAR(':');
+ UNITY_OUTPUT_CHAR(' ');
+ UnityPrint(msg);
+ }
+ UNITY_IGNORE_AND_BAIL;
+}
+
+/*-----------------------------------------------*/
+void UnityMessage(const char* msg, const UNITY_LINE_TYPE line) {
+ UnityTestResultsBegin(Unity.TestFile, line);
+ UnityPrint("INFO");
+ if (msg != NULL) {
+ UNITY_OUTPUT_CHAR(':');
+ UNITY_OUTPUT_CHAR(' ');
+ UnityPrint(msg);
+ }
+ UNITY_PRINT_EOL();
+}
+
+/*-----------------------------------------------*/
+/* If we have not defined our own test runner, then include our default test runner to make life
+ * easier */
+#ifndef UNITY_SKIP_DEFAULT_RUNNER
+void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum) {
+ Unity.CurrentTestName = FuncName;
+ Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)FuncLineNum;
+ Unity.NumberOfTests++;
+ UNITY_CLR_DETAILS();
+ UNITY_EXEC_TIME_START();
+ if (TEST_PROTECT()) {
+ setUp();
+ Func();
+ }
+ if (TEST_PROTECT()) {
+ tearDown();
+ }
+ UNITY_EXEC_TIME_STOP();
+ UnityConcludeTest();
+}
+#endif
+
+/*-----------------------------------------------*/
+void UnitySetTestFile(const char* filename) { Unity.TestFile = filename; }
+
+/*-----------------------------------------------*/
+void UnityBegin(const char* filename) {
+ Unity.TestFile = filename;
+ Unity.CurrentTestName = NULL;
+ Unity.CurrentTestLineNumber = 0;
+ Unity.NumberOfTests = 0;
+ Unity.TestFailures = 0;
+ Unity.TestIgnores = 0;
+ Unity.CurrentTestFailed = 0;
+ Unity.CurrentTestIgnored = 0;
+
+ UNITY_CLR_DETAILS();
+ UNITY_OUTPUT_START();
+}
+
+/*-----------------------------------------------*/
+int UnityEnd(void) {
+ UNITY_PRINT_EOL();
+ UnityPrint(UnityStrBreaker);
+ UNITY_PRINT_EOL();
+ UnityPrintNumber((UNITY_INT)(Unity.NumberOfTests));
+ UnityPrint(UnityStrResultsTests);
+ UnityPrintNumber((UNITY_INT)(Unity.TestFailures));
+ UnityPrint(UnityStrResultsFailures);
+ UnityPrintNumber((UNITY_INT)(Unity.TestIgnores));
+ UnityPrint(UnityStrResultsIgnored);
+ UNITY_PRINT_EOL();
+ if (Unity.TestFailures == 0U) {
+ UnityPrint(UnityStrOk);
+ } else {
+ UnityPrint(UnityStrFail);
+#ifdef UNITY_DIFFERENTIATE_FINAL_FAIL
+ UNITY_OUTPUT_CHAR('E');
+ UNITY_OUTPUT_CHAR('D');
+#endif
+ }
+ UNITY_PRINT_EOL();
+ UNITY_FLUSH_CALL();
+ UNITY_OUTPUT_COMPLETE();
+ return (int)(Unity.TestFailures);
+}
+
+/*-----------------------------------------------
+ * Command Line Argument Support
+ *-----------------------------------------------*/
+#ifdef UNITY_USE_COMMAND_LINE_ARGS
+
+char* UnityOptionIncludeNamed = NULL;
+char* UnityOptionExcludeNamed = NULL;
+int UnityVerbosity = 1;
+
+/*-----------------------------------------------*/
+int UnityParseOptions(int argc, char** argv) {
+ int i;
+ UnityOptionIncludeNamed = NULL;
+ UnityOptionExcludeNamed = NULL;
+
+ for (i = 1; i < argc; i++) {
+ if (argv[i][0] == '-') {
+ switch (argv[i][1]) {
+ case 'l': /* list tests */
+ return -1;
+ case 'n': /* include tests with name including this string */
+ case 'f': /* an alias for -n */
+ if (argv[i][2] == '=') {
+ UnityOptionIncludeNamed = &argv[i][3];
+ } else if (++i < argc) {
+ UnityOptionIncludeNamed = argv[i];
+ } else {
+ UnityPrint("ERROR: No Test String to Include Matches For");
+ UNITY_PRINT_EOL();
+ return 1;
+ }
+ break;
+ case 'q': /* quiet */
+ UnityVerbosity = 0;
+ break;
+ case 'v': /* verbose */
+ UnityVerbosity = 2;
+ break;
+ case 'x': /* exclude tests with name including this string */
+ if (argv[i][2] == '=') {
+ UnityOptionExcludeNamed = &argv[i][3];
+ } else if (++i < argc) {
+ UnityOptionExcludeNamed = argv[i];
+ } else {
+ UnityPrint("ERROR: No Test String to Exclude Matches For");
+ UNITY_PRINT_EOL();
+ return 1;
+ }
+ break;
+ default:
+ UnityPrint("ERROR: Unknown Option ");
+ UNITY_OUTPUT_CHAR(argv[i][1]);
+ UNITY_PRINT_EOL();
+ /* Now display help */
+ /* FALLTHRU */
+ case 'h':
+ UnityPrint("Options: ");
+ UNITY_PRINT_EOL();
+ UnityPrint("-l List all tests and exit");
+ UNITY_PRINT_EOL();
+ UnityPrint("-f NAME Filter to run only tests whose name includes NAME");
+ UNITY_PRINT_EOL();
+ UnityPrint("-n NAME (deprecated) alias of -f");
+ UNITY_PRINT_EOL();
+ UnityPrint("-h show this Help menu");
+ UNITY_PRINT_EOL();
+ UnityPrint("-q Quiet/decrease verbosity");
+ UNITY_PRINT_EOL();
+ UnityPrint("-v increase Verbosity");
+ UNITY_PRINT_EOL();
+ UnityPrint("-x NAME eXclude tests whose name includes NAME");
+ UNITY_PRINT_EOL();
+ UNITY_OUTPUT_FLUSH();
+ return 1;
+ }
+ }
+ }
+
+ return 0;
+}
+
+/*-----------------------------------------------*/
+int IsStringInBiggerString(const char* longstring, const char* shortstring) {
+ const char* lptr = longstring;
+ const char* sptr = shortstring;
+ const char* lnext = lptr;
+
+ if (*sptr == '*') {
+ return 1;
+ }
+
+ while (*lptr) {
+ lnext = lptr + 1;
+
+ /* If they current bytes match, go on to the next bytes */
+ while (*lptr && *sptr && (*lptr == *sptr)) {
+ lptr++;
+ sptr++;
+
+ /* We're done if we match the entire string or up to a wildcard */
+ if (*sptr == '*') return 1;
+ if (*sptr == ',') return 1;
+ if (*sptr == '"') return 1;
+ if (*sptr == '\'') return 1;
+ if (*sptr == ':') return 2;
+ if (*sptr == 0) return 1;
+ }
+
+ /* Otherwise we start in the long pointer 1 character further and try again */
+ lptr = lnext;
+ sptr = shortstring;
+ }
+
+ return 0;
+}
+
+/*-----------------------------------------------*/
+int UnityStringArgumentMatches(const char* str) {
+ int retval;
+ const char* ptr1;
+ const char* ptr2;
+ const char* ptrf;
+
+ /* Go through the options and get the substrings for matching one at a time */
+ ptr1 = str;
+ while (ptr1[0] != 0) {
+ if ((ptr1[0] == '"') || (ptr1[0] == '\'')) {
+ ptr1++;
+ }
+
+ /* look for the start of the next partial */
+ ptr2 = ptr1;
+ ptrf = 0;
+ do {
+ ptr2++;
+ if ((ptr2[0] == ':') && (ptr2[1] != 0) && (ptr2[0] != '\'') && (ptr2[0] != '"') &&
+ (ptr2[0] != ',')) {
+ ptrf = &ptr2[1];
+ }
+ } while ((ptr2[0] != 0) && (ptr2[0] != '\'') && (ptr2[0] != '"') && (ptr2[0] != ','));
+
+ while ((ptr2[0] != 0) &&
+ ((ptr2[0] == ':') || (ptr2[0] == '\'') || (ptr2[0] == '"') || (ptr2[0] == ','))) {
+ ptr2++;
+ }
+
+ /* done if complete filename match */
+ retval = IsStringInBiggerString(Unity.TestFile, ptr1);
+ if (retval == 1) {
+ return retval;
+ }
+
+ /* done if testname match after filename partial match */
+ if ((retval == 2) && (ptrf != 0)) {
+ if (IsStringInBiggerString(Unity.CurrentTestName, ptrf)) {
+ return 1;
+ }
+ }
+
+ /* done if complete testname match */
+ if (IsStringInBiggerString(Unity.CurrentTestName, ptr1) == 1) {
+ return 1;
+ }
+
+ ptr1 = ptr2;
+ }
+
+ /* we couldn't find a match for any substrings */
+ return 0;
+}
+
+/*-----------------------------------------------*/
+int UnityTestMatches(void) {
+ /* Check if this test name matches the included test pattern */
+ int retval;
+ if (UnityOptionIncludeNamed) {
+ retval = UnityStringArgumentMatches(UnityOptionIncludeNamed);
+ } else {
+ retval = 1;
+ }
+
+ /* Check if this test name matches the excluded test pattern */
+ if (UnityOptionExcludeNamed) {
+ if (UnityStringArgumentMatches(UnityOptionExcludeNamed)) {
+ retval = 0;
+ }
+ }
+
+ return retval;
+}
+
+#endif /* UNITY_USE_COMMAND_LINE_ARGS */
+/*-----------------------------------------------*/