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authorOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-02-24 22:47:46 +1100
committerOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-02-24 22:47:46 +1100
commit7b3afcaf77f96e7d62f6cd1623ead7f17512d79f (patch)
treeb5f82c64e9c06a84e4d095ab4ac48712e860b673 /deps/glfw-3.3.8/tests/threads.c
parentb047be5252aeb981faea077409c1768fda0301d9 (diff)
repo init. partial port of existing code
Diffstat (limited to 'deps/glfw-3.3.8/tests/threads.c')
-rw-r--r--deps/glfw-3.3.8/tests/threads.c152
1 files changed, 152 insertions, 0 deletions
diff --git a/deps/glfw-3.3.8/tests/threads.c b/deps/glfw-3.3.8/tests/threads.c
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+++ b/deps/glfw-3.3.8/tests/threads.c
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+//========================================================================
+// Multi-threading test
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This test is intended to verify whether the OpenGL context part of
+// the GLFW API is able to be used from multiple threads
+//
+//========================================================================
+
+#include "tinycthread.h"
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+typedef struct
+{
+ GLFWwindow* window;
+ const char* title;
+ float r, g, b;
+ thrd_t id;
+} Thread;
+
+static volatile int running = GLFW_TRUE;
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+}
+
+static int thread_main(void* data)
+{
+ const Thread* thread = data;
+
+ glfwMakeContextCurrent(thread->window);
+ glfwSwapInterval(1);
+
+ while (running)
+ {
+ const float v = (float) fabs(sin(glfwGetTime() * 2.f));
+ glClearColor(thread->r * v, thread->g * v, thread->b * v, 0.f);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ glfwSwapBuffers(thread->window);
+ }
+
+ glfwMakeContextCurrent(NULL);
+ return 0;
+}
+
+int main(void)
+{
+ int i, result;
+ Thread threads[] =
+ {
+ { NULL, "Red", 1.f, 0.f, 0.f, 0 },
+ { NULL, "Green", 0.f, 1.f, 0.f, 0 },
+ { NULL, "Blue", 0.f, 0.f, 1.f, 0 }
+ };
+ const int count = sizeof(threads) / sizeof(Thread);
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
+
+ for (i = 0; i < count; i++)
+ {
+ threads[i].window = glfwCreateWindow(200, 200,
+ threads[i].title,
+ NULL, NULL);
+ if (!threads[i].window)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwSetKeyCallback(threads[i].window, key_callback);
+
+ glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200);
+ glfwShowWindow(threads[i].window);
+ }
+
+ glfwMakeContextCurrent(threads[0].window);
+ gladLoadGL(glfwGetProcAddress);
+ glfwMakeContextCurrent(NULL);
+
+ for (i = 0; i < count; i++)
+ {
+ if (thrd_create(&threads[i].id, thread_main, threads + i) !=
+ thrd_success)
+ {
+ fprintf(stderr, "Failed to create secondary thread\n");
+
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+ }
+
+ while (running)
+ {
+ glfwWaitEvents();
+
+ for (i = 0; i < count; i++)
+ {
+ if (glfwWindowShouldClose(threads[i].window))
+ running = GLFW_FALSE;
+ }
+ }
+
+ for (i = 0; i < count; i++)
+ glfwHideWindow(threads[i].window);
+
+ for (i = 0; i < count; i++)
+ thrd_join(threads[i].id, &result);
+
+ exit(EXIT_SUCCESS);
+}
+