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authoromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-10-18 12:55:02 +1100
committeromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-10-18 12:55:02 +1100
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----
-title: Project Structure
----
-
-```
-assets/ - shaders and bundled assets for examples (must be licensed open)
-bindgen/ - bindings generation
-deps/ - third-party dependencies
-docs/ - these docs you're reading now that get built with mkdocs
-src/
- core/ - core game engine facilities
- logos/ -
- maths/
- platform/
- ral/
- render/
- resources/
- std/
- systems/
- ui/
-```
-
-
-#### Core
-
-Core holds specifically functionality vital to making games or 3D applications. Contrast this with `std` which contains
-code that could form the base layer of almost any software out there.
-
-#### Std
-
-Data structures, algorithms, memory management, etc - all code here forms a foundation for everything above it and can conceivably
-be reused in non-game applications. \ No newline at end of file