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author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-19 11:03:21 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-19 11:03:21 +1000 |
commit | f926234600af1883c2be259360b44173bb7c12b4 (patch) | |
tree | 8938056cf43f7fc1fa5c2362ee022c5599ac8b28 /docs/rendering.md | |
parent | 0942a484a90695749f05d49273951f2b8d452866 (diff) |
updating docs
Diffstat (limited to 'docs/rendering.md')
-rw-r--r-- | docs/rendering.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/rendering.md b/docs/rendering.md index 05da5fc..f23fbd1 100644 --- a/docs/rendering.md +++ b/docs/rendering.md @@ -3,5 +3,5 @@ Rendering is split into 3 'registers'. 1. **RAL** (Render Abstraction Layer) - thin abstraction over graphics APIs -2. **render** - implements the default renderer and higher-level functions like `draw_scene` +2. **render** - implements the default renderer and higher-level functions 3. **immediate** - immediate-mode drawing API for things like debug visualisation and UI
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