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authoromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-05-12 19:20:58 +1000
committeromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-05-12 19:20:58 +1000
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+# Welcome to Celeritas
+
+Welcome to the Celeritas Game Engine's documentation!
+
+## What is it?
+
+Celeritas is a small 3D game engine written in OCaml **and** plain ol' C.
+
+The idea underlying celeritas is to have a small versatile "core" that can then be added to from other languages.
+This means you could add gameplay systems in OCaml but rely on the celeritas core layer to do all the heavy lifting
+when it comes to computation or rendering.
+
+**What does 'celeritas' mean?**
+
+Celerity is an English word meaning "alacrity" "swiftness".
+Celeritas is the original Latin word for celerity that the English is derived from.
+
+## Feature Set
+
+_(as of Jan 2024)_
+
+**Implemented**
+
+* OpenGL renderer backend! ((*need to port Metal renderer over*))
+* Basic Blinn-Phong lighting model (*need to port from old project*)
+* Task queue for loading mesh and texture data into memory on background threads (*how do we want to do this with OCaml engine?*)
+
+**In-progress**
+
+* UI system
+
+**Roadmap going forwards**
+
+* Skeletal animation
+* Terrain rendering
+
+## Getting started
+
+Check out these in order
+
+<!-- * [Getting started](getting-started.md) -->
+<!-- * [Project layout](project-layout.md) --> \ No newline at end of file