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author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-05-12 19:20:58 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-05-12 19:20:58 +1000 |
commit | b738432c3259fa6ddb6184e9608894618a3cb0ee (patch) | |
tree | 55971bc07b265a60966720f53caec5351055deb2 /docs | |
parent | 50034c05071e1e1701a1e336d3415313acd051e8 (diff) |
docs folder
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diff --git a/docs/index.md b/docs/index.md new file mode 100644 index 0000000..f889ee0 --- /dev/null +++ b/docs/index.md @@ -0,0 +1,42 @@ +# Welcome to Celeritas + +Welcome to the Celeritas Game Engine's documentation! + +## What is it? + +Celeritas is a small 3D game engine written in OCaml **and** plain ol' C. + +The idea underlying celeritas is to have a small versatile "core" that can then be added to from other languages. +This means you could add gameplay systems in OCaml but rely on the celeritas core layer to do all the heavy lifting +when it comes to computation or rendering. + +**What does 'celeritas' mean?** + +Celerity is an English word meaning "alacrity" "swiftness". +Celeritas is the original Latin word for celerity that the English is derived from. + +## Feature Set + +_(as of Jan 2024)_ + +**Implemented** + +* OpenGL renderer backend! ((*need to port Metal renderer over*)) +* Basic Blinn-Phong lighting model (*need to port from old project*) +* Task queue for loading mesh and texture data into memory on background threads (*how do we want to do this with OCaml engine?*) + +**In-progress** + +* UI system + +**Roadmap going forwards** + +* Skeletal animation +* Terrain rendering + +## Getting started + +Check out these in order + +<!-- * [Getting started](getting-started.md) --> +<!-- * [Project layout](project-layout.md) -->
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