diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-21 16:19:01 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-21 16:19:01 +1000 |
commit | 066692698b10c6b8173a9eeea58956e9e6975ceb (patch) | |
tree | e8c4f07b18d9b716446347797e3bc59c2d66bec2 /examples/game_demo/game_demo.c | |
parent | 81aa53e5fce82433c74a55f5f10ee0f454758716 (diff) |
fix
Diffstat (limited to 'examples/game_demo/game_demo.c')
-rw-r--r-- | examples/game_demo/game_demo.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/game_demo/game_demo.c b/examples/game_demo/game_demo.c index 298f827..734bff1 100644 --- a/examples/game_demo/game_demo.c +++ b/examples/game_demo/game_demo.c @@ -35,7 +35,7 @@ int main() { Camera cam = Camera_Create(camera_pos, vec3_normalise(vec3_negate(camera_pos)), VEC3_Y, 45.0); SetCamera(cam); // update the camera in RenderScene - let sun = DirectionalLight { + DirectionalLight sun = { .ambient = vec3(1.0, 1.0, 1.0), }; SetMainLight(sun); |