diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-27 22:38:25 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-27 22:38:25 +1000 |
commit | ca4c92f7b74ebbfc80bd24630cd0ad3def6c20fc (patch) | |
tree | 97add3d530402670068a114fc803658d562993e1 /examples/game_demo/game_demo.c | |
parent | f37e974a19fca37d0e7999c7ffc49dcbcd50b081 (diff) |
serialize transform
Diffstat (limited to 'examples/game_demo/game_demo.c')
-rw-r--r-- | examples/game_demo/game_demo.c | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/examples/game_demo/game_demo.c b/examples/game_demo/game_demo.c index 1bb2a63..c510ee0 100644 --- a/examples/game_demo/game_demo.c +++ b/examples/game_demo/game_demo.c @@ -47,15 +47,11 @@ int main() { Heightmap hmap = Heightmap_FromImage(str8("assets/test_heightmap.png")); Terrain_Storage* terrain = Render_GetTerrainStorage(); Terrain_LoadHeightmap(terrain, hmap, 2.0, false); - // assert(Terrain_IsActive()); // --- Skybox Skybox skybox = Skybox_Create(faces, 6); // --- Models - // ModelHandle player_model = ModelLoad_gltf("Player Model", "assets/demo/player.gltf"); - // ModelHandle sword_model = ModelLoad("Sword Model", "assets/demo/sword.gltf"); - // create a wooden crate - loads mesh and material directly rather than via loading a model from a // gltf file Geometry cube_geo = Geo_CreateCuboid(f32x3(2.0, 2.0, 2.0)); @@ -114,7 +110,7 @@ int main() { Shadow_DrawDebugQuad(); } - // Terrain_Draw(terrain); + Terrain_Draw(terrain); // END Draw calls Frame_Draw(); |