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authoromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-07-31 10:48:51 +1000
committeromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-07-31 10:48:51 +1000
commite3de98c8ee8a5ace29b8c3673358e9abfbdbdd1f (patch)
tree72c50cb8c51e4fc9f01b450375543607b2c84c34 /examples/game_demo/game_demo.c
parent0f703b8a5129acfa13c92ce79699d86833dcc561 (diff)
feat: grid: use hardcoded indices
Diffstat (limited to 'examples/game_demo/game_demo.c')
-rw-r--r--examples/game_demo/game_demo.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/examples/game_demo/game_demo.c b/examples/game_demo/game_demo.c
index 2362a2e..dfb70d1 100644
--- a/examples/game_demo/game_demo.c
+++ b/examples/game_demo/game_demo.c
@@ -6,6 +6,7 @@
#include <assert.h>
#include "camera.h"
#include "core.h"
+#include "grid.h"
#include "input.h"
#include "keys.h"
#include "loaders.h"
@@ -105,14 +106,15 @@ int main() {
if (draw_debug) {
// draw the player model with shadows
- Render_RenderEntities(render_entities->data, render_entities->len);
+ // Render_RenderEntities(render_entities->data, render_entities->len);
// Render_DrawTerrain();
Skybox_Draw(&skybox, cam);
} else {
Shadow_DrawDebugQuad();
}
- Terrain_Draw(terrain);
+ // Terrain_Draw(terrain);
+ Grid_Draw();
// END Draw calls
Frame_Draw();