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author | omnisci3nce <17525998+omnisci3nce@users.noreply.github.com> | 2024-04-04 20:25:40 +1100 |
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committer | omnisci3nce <17525998+omnisci3nce@users.noreply.github.com> | 2024-04-04 20:25:40 +1100 |
commit | bb889d2edc1cc72b939edf47a2e03b7569c1a722 (patch) | |
tree | 59b7744d44bda7768ba908224a18d6a5046b186f /examples/main_loop/ex_main_loop.c | |
parent | 1047d08258f6c56f5fa8067cc65694b1b5798602 (diff) | |
parent | 6a95b047998c0e0dcfdf60d17cf2cd0bd0bfee12 (diff) |
Merge branch 'cel-60-scaffold-vulkan' into cel-67-load-animation-data-from-gltf
Diffstat (limited to 'examples/main_loop/ex_main_loop.c')
-rw-r--r-- | examples/main_loop/ex_main_loop.c | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/examples/main_loop/ex_main_loop.c b/examples/main_loop/ex_main_loop.c index 3b2354a..31514bf 100644 --- a/examples/main_loop/ex_main_loop.c +++ b/examples/main_loop/ex_main_loop.c @@ -1,11 +1,16 @@ #include <glfw3.h> +#include "camera.h" #include "core.h" +#include "maths.h" #include "render.h" +#include "render_backend.h" int main() { core* core = core_bringup(); + camera camera = camera_create(vec3_create(0, 0, 20), VEC3_NEG_Z, VEC3_Y, deg_to_rad(45.0)); + // Main loop while (!glfwWindowShouldClose(core->renderer.window)) { input_update(&core->input); @@ -13,6 +18,12 @@ int main() { render_frame_begin(&core->renderer); + static f32 x = 0.0; + x += 0.01; + mat4 model = mat4_translation(vec3(x, 0, 0)); + + gfx_backend_draw_frame(&core->renderer, &camera, model); + // insert work here render_frame_end(&core->renderer); |