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authoromnisci3nce <17525998+omnisci3nce@users.noreply.github.com>2024-04-04 20:25:40 +1100
committeromnisci3nce <17525998+omnisci3nce@users.noreply.github.com>2024-04-04 20:25:40 +1100
commitbb889d2edc1cc72b939edf47a2e03b7569c1a722 (patch)
tree59b7744d44bda7768ba908224a18d6a5046b186f /examples/main_loop/ex_main_loop.c
parent1047d08258f6c56f5fa8067cc65694b1b5798602 (diff)
parent6a95b047998c0e0dcfdf60d17cf2cd0bd0bfee12 (diff)
Merge branch 'cel-60-scaffold-vulkan' into cel-67-load-animation-data-from-gltf
Diffstat (limited to 'examples/main_loop/ex_main_loop.c')
-rw-r--r--examples/main_loop/ex_main_loop.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/examples/main_loop/ex_main_loop.c b/examples/main_loop/ex_main_loop.c
index 3b2354a..31514bf 100644
--- a/examples/main_loop/ex_main_loop.c
+++ b/examples/main_loop/ex_main_loop.c
@@ -1,11 +1,16 @@
#include <glfw3.h>
+#include "camera.h"
#include "core.h"
+#include "maths.h"
#include "render.h"
+#include "render_backend.h"
int main() {
core* core = core_bringup();
+ camera camera = camera_create(vec3_create(0, 0, 20), VEC3_NEG_Z, VEC3_Y, deg_to_rad(45.0));
+
// Main loop
while (!glfwWindowShouldClose(core->renderer.window)) {
input_update(&core->input);
@@ -13,6 +18,12 @@ int main() {
render_frame_begin(&core->renderer);
+ static f32 x = 0.0;
+ x += 0.01;
+ mat4 model = mat4_translation(vec3(x, 0, 0));
+
+ gfx_backend_draw_frame(&core->renderer, &camera, model);
+
// insert work here
render_frame_end(&core->renderer);