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author | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-04-21 12:15:01 +1000 |
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committer | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-04-21 12:15:01 +1000 |
commit | 6585326fe177a0dc710ef6624a301a36db992e96 (patch) | |
tree | 89d05e39fec71a3cdc7a1ddf16b441b15d06d0ee /examples/obj_loading | |
parent | e6273e4dc87a036547447492396c9939e89ecf23 (diff) |
minor cleanup
Diffstat (limited to 'examples/obj_loading')
-rw-r--r-- | examples/obj_loading/ex_obj_loading.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/examples/obj_loading/ex_obj_loading.c b/examples/obj_loading/ex_obj_loading.c index e225cb2..aaed2a0 100644 --- a/examples/obj_loading/ex_obj_loading.c +++ b/examples/obj_loading/ex_obj_loading.c @@ -1,3 +1,4 @@ +#include <assert.h> #include <glfw3.h> #include <string.h> @@ -25,6 +26,7 @@ int main() { model_handle backpack_handle = model_load_obj(core, "assets/models/obj/backpack/backpack.obj", true); model* backpack = &core->models->data[backpack_handle.raw]; + assert(backpack->meshes->data->is_skinned == false); // 2. upload vertex data to gpu model_upload_meshes(&core->renderer, backpack); // 3. create a camera |