diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-03-14 21:55:25 +1100 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-03-14 21:55:25 +1100 |
commit | b240374c23365e33727d78ca74e901bcb383e077 (patch) | |
tree | 09836fab6ddc9012a5f4437f2139ab0a704b3a78 /examples/obj_loading | |
parent | 6c581ff56dfcc22c25538e305e58efd967dd640a (diff) |
chore: format
Diffstat (limited to 'examples/obj_loading')
-rw-r--r-- | examples/obj_loading/ex_obj_loading.c | 28 |
1 files changed, 12 insertions, 16 deletions
diff --git a/examples/obj_loading/ex_obj_loading.c b/examples/obj_loading/ex_obj_loading.c index 02ed606..6f1f12a 100644 --- a/examples/obj_loading/ex_obj_loading.c +++ b/examples/obj_loading/ex_obj_loading.c @@ -9,10 +9,10 @@ #include "render_types.h" const vec3 pointlight_positions[4] = { - {0.7, 0.2, 2.0}, - {2.3, -3.3, -4.0}, - {-4.0, 2.0, -12.0}, - {0.0, 0.0, -3.0}, + { 0.7, 0.2, 2.0 }, + { 2.3, -3.3, -4.0 }, + { -4.0, 2.0, -12.0 }, + { 0.0, 0.0, -3.0 }, }; point_light point_lights[4]; @@ -34,28 +34,24 @@ int main() { // 4. create lights // directional (sun) light setup - directional_light dir_light = {.direction = (vec3){-0.2, -1.0, -0.3}, - .ambient = (vec3){0.2, 0.2, 0.2}, - .diffuse = (vec3){0.5, 0.5, 0.5}, - .specular = (vec3){1.0, 1.0, 1.0}}; + directional_light dir_light = { .direction = (vec3){ -0.2, -1.0, -0.3 }, + .ambient = (vec3){ 0.2, 0.2, 0.2 }, + .diffuse = (vec3){ 0.5, 0.5, 0.5 }, + .specular = (vec3){ 1.0, 1.0, 1.0 } }; // point lights setup for (int i = 0; i < 4; i++) { point_lights[i].position = pointlight_positions[i]; - point_lights[i].ambient = (vec3){0.05, 0.05, 0.05}; - point_lights[i].diffuse = (vec3){0.8, 0.8, 0.8}; - point_lights[i].specular = (vec3){1.0, 1.0, 1.0}; + point_lights[i].ambient = (vec3){ 0.05, 0.05, 0.05 }; + point_lights[i].diffuse = (vec3){ 0.8, 0.8, 0.8 }; + point_lights[i].specular = (vec3){ 1.0, 1.0, 1.0 }; point_lights[i].constant = 1.0; point_lights[i].linear = 0.09; point_lights[i].quadratic = 0.032; } - scene our_scene = { - .dir_light = dir_light, - .n_point_lights = 4 - }; + scene our_scene = { .dir_light = dir_light, .n_point_lights = 4 }; memcpy(&our_scene.point_lights, &point_lights, sizeof(point_light[4])); - // --- Enter Main loop while (!glfwWindowShouldClose(core->renderer.window)) { input_update(&core->input); |