diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-06-16 22:40:18 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-06-16 22:40:18 +1000 |
commit | dd1e090e1416f21537637dac0b4fda20d322cb56 (patch) | |
tree | 3900c679c1cc42946f2a5f3335e390b53a3bcc48 /examples/pbr_params/ex_pbr_params.c | |
parent | 3c9d08717cd129c1576ea91e5bd4b7b8e0af9885 (diff) |
store ubo binding points inside the gpu_buffer data
Diffstat (limited to 'examples/pbr_params/ex_pbr_params.c')
-rw-r--r-- | examples/pbr_params/ex_pbr_params.c | 33 |
1 files changed, 16 insertions, 17 deletions
diff --git a/examples/pbr_params/ex_pbr_params.c b/examples/pbr_params/ex_pbr_params.c index fbe5f3a..0d8ade4 100644 --- a/examples/pbr_params/ex_pbr_params.c +++ b/examples/pbr_params/ex_pbr_params.c @@ -49,7 +49,7 @@ int main() { point_lights[i].color = vec3(300.0, 300.0, 300.0); } - vec3 camera_pos = vec3(1.,1., -25.); + vec3 camera_pos = vec3(1., 1., -25.); vec3 camera_front = vec3_normalise(vec3_negate(camera_pos)); camera cam = camera_create(camera_pos, camera_front, VEC3_Y, deg_to_rad(45.0)); @@ -120,45 +120,44 @@ int main() { pbr_bind_data.lights = (pbr_params_light_uniforms){ .viewPos = vec4(cam.position.x, cam.position.y, cam.position.z, 1.0), // .viewPos = cam.position, - .pointLights = { point_lights[0], point_lights[1], - point_lights[2], point_lights[3] } + .pointLights = { point_lights[0], point_lights[1], point_lights[2], point_lights[3] } }; pbr_uniforms.data = &pbr_bind_data; - // encode_bind_shader_data(enc, 0, &pbr_uniforms); +// encode_bind_shader_data(enc, 0, &pbr_uniforms); - // Record draw call - /* draw_mesh(&sphere, &model_affine, &cam); */ - #if 0 +// Record draw call +/* draw_mesh(&sphere, &model_affine, &cam); */ +#if 0 encode_set_vertex_buffer(enc, cube.vertex_buffer); encode_set_index_buffer(enc, cube.index_buffer); encode_draw_indexed(enc, cube.geometry->indices->len); - #endif +#endif for (u32 row = 0; row < num_rows; row++) { f32 metallic = (float)row / (float)num_rows; for (u32 col = 0; col < num_cols; col++) { f32 roughness = (float)col / (float)num_cols; - if (roughness == 0.0) { roughness += 0.05; }; - if (roughness == 1.0) { roughness -= 0.05; }; + if (roughness == 0.0) { + roughness += 0.05; + }; + if (roughness == 1.0) { + roughness -= 0.05; + }; pbr_bind_data.material.metallic = metallic; pbr_bind_data.material.roughness = roughness; f32 x = (col - ((f32)num_cols / 2.)) * spacing; f32 y = (row - ((f32)num_rows / 2.)) * spacing; - mat4 model = mat4_translation(vec3( - x, - y, - 0.0f - )); + mat4 model = mat4_translation(vec3(x, y, 0.0f)); pbr_bind_data.mvp_matrices.model = model; - encode_bind_shader_data(enc, 0, &pbr_uniforms); + encode_bind_shader_data(enc, 0, &pbr_uniforms); encode_set_vertex_buffer(enc, sphere.vertex_buffer); encode_set_index_buffer(enc, sphere.index_buffer); encode_draw_indexed(enc, sphere.geometry->indices->len); } } - + // End recording gpu_cmd_encoder_end_render(enc); |