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authoromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-08-11 23:40:13 +1000
committeromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-08-11 23:40:13 +1000
commit272cc9563315566061bbbd7078f76c76a3484e4b (patch)
tree3264c6acef2e3d3a7dab1c806233062395a5b5f3 /examples/skinned_animation
parent3a151b1d1f99b59dfd6d98c1e7520b48b57d6f5e (diff)
removing example targets from xmake.lua and fix identation
Diffstat (limited to 'examples/skinned_animation')
-rw-r--r--examples/skinned_animation/ex_skinned_animation.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/examples/skinned_animation/ex_skinned_animation.c b/examples/skinned_animation/ex_skinned_animation.c
index 7704b99..25fc097 100644
--- a/examples/skinned_animation/ex_skinned_animation.c
+++ b/examples/skinned_animation/ex_skinned_animation.c
@@ -66,6 +66,8 @@ int main() {
// quat rot = quat_ident();
Transform tf = transform_create(VEC3_ZERO, quat_ident(), 1.0);
+ // TODO: Drawing should still just use the PBR pipeline
+
// draw_skinned_model(&core->renderer, &game.camera, simple_skin, tf, &our_scene);
Frame_End();