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author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-08-11 23:40:13 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-08-11 23:40:13 +1000 |
commit | 272cc9563315566061bbbd7078f76c76a3484e4b (patch) | |
tree | 3264c6acef2e3d3a7dab1c806233062395a5b5f3 /examples/skinned_animation | |
parent | 3a151b1d1f99b59dfd6d98c1e7520b48b57d6f5e (diff) |
removing example targets from xmake.lua and fix identation
Diffstat (limited to 'examples/skinned_animation')
-rw-r--r-- | examples/skinned_animation/ex_skinned_animation.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/examples/skinned_animation/ex_skinned_animation.c b/examples/skinned_animation/ex_skinned_animation.c index 7704b99..25fc097 100644 --- a/examples/skinned_animation/ex_skinned_animation.c +++ b/examples/skinned_animation/ex_skinned_animation.c @@ -66,6 +66,8 @@ int main() { // quat rot = quat_ident(); Transform tf = transform_create(VEC3_ZERO, quat_ident(), 1.0); + // TODO: Drawing should still just use the PBR pipeline + // draw_skinned_model(&core->renderer, &game.camera, simple_skin, tf, &our_scene); Frame_End(); |