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author | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-03-17 14:59:35 +1100 |
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committer | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-03-17 14:59:35 +1100 |
commit | 1afe4876cb8133c5b47fdcfeb07decc5565c4844 (patch) | |
tree | 23c945a7b9f4cdef1cc74879548856a21a437313 /examples/transforms/ex_transforms.c | |
parent | a466cc429d8017eb0ee22237f5683cc75791fe85 (diff) |
wip: transform propagation
Diffstat (limited to 'examples/transforms/ex_transforms.c')
-rw-r--r-- | examples/transforms/ex_transforms.c | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/examples/transforms/ex_transforms.c b/examples/transforms/ex_transforms.c new file mode 100644 index 0000000..edb1c21 --- /dev/null +++ b/examples/transforms/ex_transforms.c @@ -0,0 +1,51 @@ +#include <glfw3.h> + +#include "core.h" +#include "render.h" +#include "render_types.h" +#include "maths_types.h" +#include "maths.h" +#include "transform_hierarchy.h" + +int main() { + core* core = core_bringup(); + + // Set up scene + vec3 camera_pos = vec3(3., 4., 10.); + vec3 camera_front = vec3_normalise(vec3_negate(camera_pos)); + camera cam = camera_create(camera_pos, camera_front, VEC3_Y, deg_to_rad(45.0)); + + model_handle cube_handle = + model_load_obj(core, "assets/models/obj/cube/cube.obj", true); + model* cube = &core->models->data[cube_handle.raw]; + // 2. upload vertex data to gpu + model_upload_meshes(&core->renderer, cube); + + // Create transform hierarchy + transform_hierarchy* transform_tree = transform_hierarchy_create(); + transform_node* root_node = transform_hierarchy_root_node(transform_tree); + + // Add nodes + // -- 4 cubes + transform cube1 = transform_create(vec3(-2.0, -2.0, -2.0), quat_ident(), 2.0); + transform cube2 = transform_create(vec3(2.0, 2.0, 2.0), quat_ident(), 2.0); + transform_hierarchy_add_node(root_node, cube_handle, cube1); + transform_hierarchy_add_node(root_node, cube_handle, cube2); + + + // Main loop + while (!glfwWindowShouldClose(core->renderer.window)) { + input_update(&core->input); + threadpool_process_results(&core->threadpool, 1); + + render_frame_begin(&core->renderer); + + // insert work here + + render_frame_end(&core->renderer); + } + + transform_hierarchy_free(transform_tree); + + return 0; +} |