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author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-31 10:19:38 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-31 10:19:38 +1000 |
commit | 0a60692230841cbcbbf67acba55d2dbb4730b6cb (patch) | |
tree | 1f53fb5144310e6972aa3448c3b68c57e922cb70 /examples | |
parent | 547268b5a9cacc514445a59cc482897fd2f201ee (diff) |
add empty grid system
Diffstat (limited to 'examples')
-rw-r--r-- | examples/game_demo/game_demo.c | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/examples/game_demo/game_demo.c b/examples/game_demo/game_demo.c index c510ee0..2362a2e 100644 --- a/examples/game_demo/game_demo.c +++ b/examples/game_demo/game_demo.c @@ -74,10 +74,11 @@ int main() { crate_mat.metallic = 0.0; MaterialHandle crate_mat_handle = Material_pool_insert(Render_GetMaterialPool(), &crate_mat); // ModelHandle cube_handle = ModelLoad_gltf("assets/models/gltf/Cube/glTF/Cube.gltf", false); - ModelHandle cube_handle = ModelLoad_gltf("assets/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf", false); - + ModelHandle cube_handle = + ModelLoad_gltf("assets/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf", false); + RenderEnt_darray* render_entities = RenderEnt_darray_new(1); - + // --- Transforms // TransformHierarchy* scene_tree = TransformHierarchy_Create(); // TODO: parent camera to model - to start with I can just manually update it every frame @@ -95,9 +96,10 @@ int main() { SetCamera(cam); // BEGIN Draw calls - RenderEnt_darray_clear(render_entities); // we re-extract every frame + RenderEnt_darray_clear(render_entities); // we re-extract every frame Quat rot = quat_from_axis_angle(VEC3_X, -HALF_PI, true); - ModelExtractRenderEnts(render_entities, cube_handle, mat4_rotation(rot), REND_ENT_CASTS_SHADOWS); + ModelExtractRenderEnts(render_entities, cube_handle, mat4_rotation(rot), + REND_ENT_CASTS_SHADOWS); // Shadow_Run(entities, entity_count); |