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author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-21 16:17:26 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-21 16:17:26 +1000 |
commit | 1f9b47d925a0a21111e458a573a991ef26a35528 (patch) | |
tree | 7d7fc43b24d096b4c7998e6f09684619c670ffd3 /examples | |
parent | 47465948f2a5a85d0882ff116fce095f401d69c1 (diff) |
start adding rust bindgen
Diffstat (limited to 'examples')
-rw-r--r-- | examples/game_demo/game_demo.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/game_demo/game_demo.c b/examples/game_demo/game_demo.c index 734bff1..298f827 100644 --- a/examples/game_demo/game_demo.c +++ b/examples/game_demo/game_demo.c @@ -35,7 +35,7 @@ int main() { Camera cam = Camera_Create(camera_pos, vec3_normalise(vec3_negate(camera_pos)), VEC3_Y, 45.0); SetCamera(cam); // update the camera in RenderScene - DirectionalLight sun = { + let sun = DirectionalLight { .ambient = vec3(1.0, 1.0, 1.0), }; SetMainLight(sun); |