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authoromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-07-26 17:20:13 +1000
committeromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-07-26 17:20:13 +1000
commitaa1eeebb1c05edc22335cbb48af5d42be20750c0 (patch)
treecc0ef4dc620cb8621fd1a3762b7205b7a16401dc /examples
parentf083cacb259054ce996b70f8b9dc0d9eb0bdbfb8 (diff)
moving some maths functions to implementation file
Diffstat (limited to 'examples')
-rw-r--r--examples/game_demo/game_demo.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/game_demo/game_demo.c b/examples/game_demo/game_demo.c
index 0e7a03a..21a353f 100644
--- a/examples/game_demo/game_demo.c
+++ b/examples/game_demo/game_demo.c
@@ -107,7 +107,8 @@ int main() {
// BEGIN Draw calls
// Shadow_Run(entities, entity_count);
- printf("cam pos: %f %f %f cam frontL %f %f %f\n", cam.position.x, cam.position.y, cam.position.z, cam.front.x, cam.front.y, cam.front.z);
+ printf("cam pos: %f %f %f cam frontL %f %f %f\n", cam.position.x, cam.position.y,
+ cam.position.z, cam.front.x, cam.front.y, cam.front.z);
if (draw_debug) {
// draw the player model with shadows