diff options
author | omnisci3nce <omniscient.oce@gmail.com> | 2024-07-18 13:38:27 +1000 |
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committer | omnisci3nce <omniscient.oce@gmail.com> | 2024-07-18 13:38:27 +1000 |
commit | c43bee3ec89e0863b4195ca9298a007d3526a6d9 (patch) | |
tree | 15998b606cc1b86d975f200ce09069bafd10d868 /examples | |
parent | b872bd904f31dd90757a02e1bdda5598193c7bcc (diff) |
getting skybox ready
Diffstat (limited to 'examples')
-rw-r--r-- | examples/game_demo/game_demo.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/game_demo/game_demo.c b/examples/game_demo/game_demo.c index 0287f93..6854449 100644 --- a/examples/game_demo/game_demo.c +++ b/examples/game_demo/game_demo.c @@ -50,7 +50,8 @@ int main() { // ModelHandle player_model = ModelLoad_gltf("Player Model", "assets/demo/player.gltf"); // ModelHandle sword_model = ModelLoad("Sword Model", "assets/demo/sword.gltf"); - // create a wooden crate - loads mesh and material directly rather than via loading a model from a gltf file + // create a wooden crate - loads mesh and material directly rather than via loading a model from a + // gltf file Geometry cube_geo = Geo_CreateCuboid(f32x3(2.0, 2.0, 2.0)); Mesh crate_mesh = Mesh_Create(&cube_geo, false); // dont free as we may use later TextureHandle albedo_map = TextureLoadFromFile("assets/demo/crate/Wood_Crate_001_basecolor.jpg"); |