diff options
author | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-03-17 15:01:54 +1100 |
---|---|---|
committer | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-03-17 15:01:54 +1100 |
commit | c97327fcdcbe8b85d7718cfb722e1525986a8514 (patch) | |
tree | 9c0df938345bff356f8fcc97740afedb1f500b3d /examples | |
parent | 1afe4876cb8133c5b47fdcfeb07decc5565c4844 (diff) | |
parent | 51b4a3fc75351d6ecd2142c228d31a1f7ed52152 (diff) |
Merge branch 'master' into transform-hierarchy
Diffstat (limited to 'examples')
-rw-r--r-- | examples/obj_loading/backpack_screenshot.png | bin | 0 -> 2404274 bytes | |||
-rw-r--r-- | examples/obj_loading/ex_obj_loading.c | 39 |
2 files changed, 34 insertions, 5 deletions
diff --git a/examples/obj_loading/backpack_screenshot.png b/examples/obj_loading/backpack_screenshot.png Binary files differnew file mode 100644 index 0000000..a16b1f2 --- /dev/null +++ b/examples/obj_loading/backpack_screenshot.png diff --git a/examples/obj_loading/ex_obj_loading.c b/examples/obj_loading/ex_obj_loading.c index bdadd7e..6e63938 100644 --- a/examples/obj_loading/ex_obj_loading.c +++ b/examples/obj_loading/ex_obj_loading.c @@ -1,4 +1,5 @@ #include <glfw3.h> +#include <string.h> #include "camera.h" #include "core.h" @@ -7,6 +8,14 @@ #include "render.h" #include "render_types.h" +const vec3 pointlight_positions[4] = { + { 0.7, 0.2, 2.0 }, + { 2.3, -3.3, -4.0 }, + { -4.0, 2.0, -12.0 }, + { 0.0, 0.0, -3.0 }, +}; +point_light point_lights[4]; + int main() { core* core = core_bringup(); @@ -19,9 +28,29 @@ int main() { // 2. upload vertex data to gpu model_upload_meshes(&core->renderer, backpack); // 3. create a camera - vec3 camera_pos = vec3(3., 4., 10.); + vec3 camera_pos = vec3(3., 2., 10.); vec3 camera_front = vec3_normalise(vec3_negate(camera_pos)); camera cam = camera_create(camera_pos, camera_front, VEC3_Y, deg_to_rad(45.0)); + // 4. create lights + + // directional (sun) light setup + directional_light dir_light = { .direction = (vec3){ -0.2, -1.0, -0.3 }, + .ambient = (vec3){ 0.2, 0.2, 0.2 }, + .diffuse = (vec3){ 0.5, 0.5, 0.5 }, + .specular = (vec3){ 1.0, 1.0, 1.0 } }; + // point lights setup + for (int i = 0; i < 4; i++) { + point_lights[i].position = pointlight_positions[i]; + point_lights[i].ambient = (vec3){ 0.05, 0.05, 0.05 }; + point_lights[i].diffuse = (vec3){ 0.8, 0.8, 0.8 }; + point_lights[i].specular = (vec3){ 1.0, 1.0, 1.0 }; + point_lights[i].constant = 1.0; + point_lights[i].linear = 0.09; + point_lights[i].quadratic = 0.032; + } + + scene our_scene = { .dir_light = dir_light, .n_point_lights = 4 }; + memcpy(&our_scene.point_lights, &point_lights, sizeof(point_light[4])); // --- Enter Main loop while (!glfwWindowShouldClose(core->renderer.window)) { @@ -30,10 +59,10 @@ int main() { render_frame_begin(&core->renderer); - // Draw the cube - transform cube_tf = - transform_create(VEC3_ZERO, quat_ident(), 2.0); // make the backpack a bit bigger - draw_model(&core->renderer, &cam, backpack, cube_tf); + // Draw the backpack + transform model_tf = transform_create(vec3(0.0, -0.4, 0.0), quat_ident(), + 1.8); // make the backpack a bit bigger + draw_model(&core->renderer, &cam, backpack, model_tf, &our_scene); render_frame_end(&core->renderer); } |