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authorOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-04-21 11:52:42 +1000
committerOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-04-21 11:52:42 +1000
commitff923749ef298346c5448e90e8338bfc28e4f66b (patch)
tree4ce844e04984e1b55647886bd05779aa7dc8ea18 /examples
parent374567ae4b18627f9ab410e7e5a38b1e7aeb04c5 (diff)
parentd8b564ffd1257152094966784a8db3d1396a8879 (diff)
Merge branch 'master' into cel-67-load-animation-data-from-gltf
Diffstat (limited to 'examples')
-rw-r--r--examples/gltf_loading/ex_gltf_loading.c3
-rw-r--r--examples/obj_loading/ex_obj_loading.c3
-rw-r--r--examples/transforms/ex_transforms.c88
3 files changed, 92 insertions, 2 deletions
diff --git a/examples/gltf_loading/ex_gltf_loading.c b/examples/gltf_loading/ex_gltf_loading.c
index 5d53e78..b181426 100644
--- a/examples/gltf_loading/ex_gltf_loading.c
+++ b/examples/gltf_loading/ex_gltf_loading.c
@@ -72,7 +72,8 @@ int main() {
angle += (rot_speed * deltaTime);
transform model_tf = transform_create(vec3(0.0, 0.1, -0.1), rot,
1.8); // make the backpack a bit bigger
- draw_model(&core->renderer, &cam, cube, model_tf, &our_scene);
+ mat4 model = transform_to_mat(&model_tf);
+ draw_model(&core->renderer, &cam, cube, &model, &our_scene);
render_frame_end(&core->renderer);
}
diff --git a/examples/obj_loading/ex_obj_loading.c b/examples/obj_loading/ex_obj_loading.c
index 6e63938..e225cb2 100644
--- a/examples/obj_loading/ex_obj_loading.c
+++ b/examples/obj_loading/ex_obj_loading.c
@@ -62,7 +62,8 @@ int main() {
// Draw the backpack
transform model_tf = transform_create(vec3(0.0, -0.4, 0.0), quat_ident(),
1.8); // make the backpack a bit bigger
- draw_model(&core->renderer, &cam, backpack, model_tf, &our_scene);
+ mat4 model_matrix = transform_to_mat(&model_tf);
+ draw_model(&core->renderer, &cam, backpack, &model_matrix, &our_scene);
render_frame_end(&core->renderer);
}
diff --git a/examples/transforms/ex_transforms.c b/examples/transforms/ex_transforms.c
new file mode 100644
index 0000000..689c49d
--- /dev/null
+++ b/examples/transforms/ex_transforms.c
@@ -0,0 +1,88 @@
+#include <glfw3.h>
+
+#include "core.h"
+#include "maths.h"
+#include "maths_types.h"
+#include "mem.h"
+#include "render.h"
+#include "render_types.h"
+#include "transform_hierarchy.h"
+
+const vec3 pointlight_positions[4] = {
+ { 0.7, 0.2, 2.0 },
+ { 2.3, -3.3, -4.0 },
+ { -4.0, 2.0, -12.0 },
+ { 0.0, 0.0, -3.0 },
+};
+point_light point_lights[4];
+
+int main() {
+ core* core = core_bringup();
+
+ // Set up scene
+ vec3 camera_pos = vec3(3., 4., 10.);
+ vec3 camera_front = vec3_normalise(vec3_negate(camera_pos));
+ camera cam = camera_create(camera_pos, camera_front, VEC3_Y, deg_to_rad(45.0));
+
+ model_handle cube_handle = model_load_obj(core, "assets/models/obj/cube/cube.obj", true);
+ model* cube = &core->models->data[cube_handle.raw];
+ model_upload_meshes(&core->renderer, cube);
+
+ directional_light dir_light = { .direction = (vec3){ -0.2, -1.0, -0.3 },
+ .ambient = (vec3){ 0.2, 0.2, 0.2 },
+ .diffuse = (vec3){ 0.5, 0.5, 0.5 },
+ .specular = (vec3){ 1.0, 1.0, 1.0 } };
+ // point lights setup
+ for (int i = 0; i < 4; i++) {
+ point_lights[i].position = pointlight_positions[i];
+ point_lights[i].ambient = (vec3){ 0.05, 0.05, 0.05 };
+ point_lights[i].diffuse = (vec3){ 0.8, 0.8, 0.8 };
+ point_lights[i].specular = (vec3){ 1.0, 1.0, 1.0 };
+ point_lights[i].constant = 1.0;
+ point_lights[i].linear = 0.09;
+ point_lights[i].quadratic = 0.032;
+ }
+
+ scene our_scene = { .dir_light = dir_light, .n_point_lights = 4 };
+ memcpy(&our_scene.point_lights, &point_lights, sizeof(point_light[4]));
+
+ // Create transform hierarchy
+ transform_hierarchy* transform_tree = transform_hierarchy_create();
+ transform_node* root_node = transform_hierarchy_root_node(transform_tree);
+ // Add nodes
+ // -- 4 cubes
+ transform cube1 = transform_create(vec3(0.0, -2.0, 0.0), quat_ident(), 0.8);
+ transform cube2 = transform_create(vec3(0.0, 1.0, 0.0), quat_ident(), 1.0);
+ transform cube3 = transform_create(vec3(0.0, 1.0, 0.0), quat_ident(), 1.0);
+ transform cube4 = transform_create(vec3(0.0, 1.0, 0.0), quat_ident(), 1.0);
+ transform_node* node1 = transform_hierarchy_add_node(root_node, cube_handle, cube1);
+ transform_node* node2 = transform_hierarchy_add_node(node1, cube_handle, cube2);
+ transform_node* node3 = transform_hierarchy_add_node(node2, cube_handle, cube3);
+ transform_node* node4 = transform_hierarchy_add_node(node3, cube_handle, cube4);
+
+ transform_hierarchy_debug_print(root_node, core);
+
+ char* frame_allocator_storage = malloc(1024 * 1024 * 64);
+ arena frame_arena = arena_create(frame_allocator_storage, 1024 * 1024 * 64);
+
+ // Main loop
+ while (!glfwWindowShouldClose(core->renderer.window)) {
+ input_update(&core->input);
+ threadpool_process_results(&core->threadpool, 1);
+
+ render_frame_begin(&core->renderer);
+ transform_hierarchy_propagate_transforms(transform_tree);
+
+ // TODO: Add setters to transform API
+ node1->tf.position.x += 0.004;
+ node1->tf.is_dirty = true;
+ draw_scene(&frame_arena, core->models, &core->renderer, &cam, transform_tree, &our_scene);
+
+ render_frame_end(&core->renderer);
+ arena_free_all(&frame_arena);
+ }
+
+ transform_hierarchy_free(transform_tree);
+
+ return 0;
+}