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author | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-04-21 11:52:42 +1000 |
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committer | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-04-21 11:52:42 +1000 |
commit | ff923749ef298346c5448e90e8338bfc28e4f66b (patch) | |
tree | 4ce844e04984e1b55647886bd05779aa7dc8ea18 /examples | |
parent | 374567ae4b18627f9ab410e7e5a38b1e7aeb04c5 (diff) | |
parent | d8b564ffd1257152094966784a8db3d1396a8879 (diff) |
Merge branch 'master' into cel-67-load-animation-data-from-gltf
Diffstat (limited to 'examples')
-rw-r--r-- | examples/gltf_loading/ex_gltf_loading.c | 3 | ||||
-rw-r--r-- | examples/obj_loading/ex_obj_loading.c | 3 | ||||
-rw-r--r-- | examples/transforms/ex_transforms.c | 88 |
3 files changed, 92 insertions, 2 deletions
diff --git a/examples/gltf_loading/ex_gltf_loading.c b/examples/gltf_loading/ex_gltf_loading.c index 5d53e78..b181426 100644 --- a/examples/gltf_loading/ex_gltf_loading.c +++ b/examples/gltf_loading/ex_gltf_loading.c @@ -72,7 +72,8 @@ int main() { angle += (rot_speed * deltaTime); transform model_tf = transform_create(vec3(0.0, 0.1, -0.1), rot, 1.8); // make the backpack a bit bigger - draw_model(&core->renderer, &cam, cube, model_tf, &our_scene); + mat4 model = transform_to_mat(&model_tf); + draw_model(&core->renderer, &cam, cube, &model, &our_scene); render_frame_end(&core->renderer); } diff --git a/examples/obj_loading/ex_obj_loading.c b/examples/obj_loading/ex_obj_loading.c index 6e63938..e225cb2 100644 --- a/examples/obj_loading/ex_obj_loading.c +++ b/examples/obj_loading/ex_obj_loading.c @@ -62,7 +62,8 @@ int main() { // Draw the backpack transform model_tf = transform_create(vec3(0.0, -0.4, 0.0), quat_ident(), 1.8); // make the backpack a bit bigger - draw_model(&core->renderer, &cam, backpack, model_tf, &our_scene); + mat4 model_matrix = transform_to_mat(&model_tf); + draw_model(&core->renderer, &cam, backpack, &model_matrix, &our_scene); render_frame_end(&core->renderer); } diff --git a/examples/transforms/ex_transforms.c b/examples/transforms/ex_transforms.c new file mode 100644 index 0000000..689c49d --- /dev/null +++ b/examples/transforms/ex_transforms.c @@ -0,0 +1,88 @@ +#include <glfw3.h> + +#include "core.h" +#include "maths.h" +#include "maths_types.h" +#include "mem.h" +#include "render.h" +#include "render_types.h" +#include "transform_hierarchy.h" + +const vec3 pointlight_positions[4] = { + { 0.7, 0.2, 2.0 }, + { 2.3, -3.3, -4.0 }, + { -4.0, 2.0, -12.0 }, + { 0.0, 0.0, -3.0 }, +}; +point_light point_lights[4]; + +int main() { + core* core = core_bringup(); + + // Set up scene + vec3 camera_pos = vec3(3., 4., 10.); + vec3 camera_front = vec3_normalise(vec3_negate(camera_pos)); + camera cam = camera_create(camera_pos, camera_front, VEC3_Y, deg_to_rad(45.0)); + + model_handle cube_handle = model_load_obj(core, "assets/models/obj/cube/cube.obj", true); + model* cube = &core->models->data[cube_handle.raw]; + model_upload_meshes(&core->renderer, cube); + + directional_light dir_light = { .direction = (vec3){ -0.2, -1.0, -0.3 }, + .ambient = (vec3){ 0.2, 0.2, 0.2 }, + .diffuse = (vec3){ 0.5, 0.5, 0.5 }, + .specular = (vec3){ 1.0, 1.0, 1.0 } }; + // point lights setup + for (int i = 0; i < 4; i++) { + point_lights[i].position = pointlight_positions[i]; + point_lights[i].ambient = (vec3){ 0.05, 0.05, 0.05 }; + point_lights[i].diffuse = (vec3){ 0.8, 0.8, 0.8 }; + point_lights[i].specular = (vec3){ 1.0, 1.0, 1.0 }; + point_lights[i].constant = 1.0; + point_lights[i].linear = 0.09; + point_lights[i].quadratic = 0.032; + } + + scene our_scene = { .dir_light = dir_light, .n_point_lights = 4 }; + memcpy(&our_scene.point_lights, &point_lights, sizeof(point_light[4])); + + // Create transform hierarchy + transform_hierarchy* transform_tree = transform_hierarchy_create(); + transform_node* root_node = transform_hierarchy_root_node(transform_tree); + // Add nodes + // -- 4 cubes + transform cube1 = transform_create(vec3(0.0, -2.0, 0.0), quat_ident(), 0.8); + transform cube2 = transform_create(vec3(0.0, 1.0, 0.0), quat_ident(), 1.0); + transform cube3 = transform_create(vec3(0.0, 1.0, 0.0), quat_ident(), 1.0); + transform cube4 = transform_create(vec3(0.0, 1.0, 0.0), quat_ident(), 1.0); + transform_node* node1 = transform_hierarchy_add_node(root_node, cube_handle, cube1); + transform_node* node2 = transform_hierarchy_add_node(node1, cube_handle, cube2); + transform_node* node3 = transform_hierarchy_add_node(node2, cube_handle, cube3); + transform_node* node4 = transform_hierarchy_add_node(node3, cube_handle, cube4); + + transform_hierarchy_debug_print(root_node, core); + + char* frame_allocator_storage = malloc(1024 * 1024 * 64); + arena frame_arena = arena_create(frame_allocator_storage, 1024 * 1024 * 64); + + // Main loop + while (!glfwWindowShouldClose(core->renderer.window)) { + input_update(&core->input); + threadpool_process_results(&core->threadpool, 1); + + render_frame_begin(&core->renderer); + transform_hierarchy_propagate_transforms(transform_tree); + + // TODO: Add setters to transform API + node1->tf.position.x += 0.004; + node1->tf.is_dirty = true; + draw_scene(&frame_arena, core->models, &core->renderer, &cam, transform_tree, &our_scene); + + render_frame_end(&core->renderer); + arena_free_all(&frame_arena); + } + + transform_hierarchy_free(transform_tree); + + return 0; +} |