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authoromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-07-27 17:40:29 +1000
committeromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-07-27 17:40:29 +1000
commitbaa4f15774e2eb179a9b6ad6f3b781e0c3e85af3 (patch)
tree71c7cbc81f86d720e730c0d314b9b295d2f8141d /src/new_render/pbr.c
parentaa0fe8457cfff9c47c0c9fa4a1c86a79c7cbf9c5 (diff)
remove the editor folder
Diffstat (limited to 'src/new_render/pbr.c')
-rw-r--r--src/new_render/pbr.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/new_render/pbr.c b/src/new_render/pbr.c
index 09da50e..4a91080 100644
--- a/src/new_render/pbr.c
+++ b/src/new_render/pbr.c
@@ -94,7 +94,7 @@ void PBR_Execute(PBR_Storage* storage, Camera camera, TextureHandle shadowmap_te
lights_data = { .pointLights = {
// FIXME: add lights to our RenderScene structure. for now these are
// hardcoded
- (pbr_point_light){ .pos = vec3(10, 10, 10), .color = light_color },
+ (pbr_point_light){ .pos = vec3(0.0, 2.0, 2.0), .color = light_color },
(pbr_point_light){ .pos = vec3(-10, 10, 10), .color = light_color },
(pbr_point_light){ .pos = vec3(10, -10, 10), .color = light_color },
(pbr_point_light){ .pos = vec3(-10, -10, 10), .color = light_color },