diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-27 20:01:38 +1000 |
---|---|---|
committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-27 20:01:38 +1000 |
commit | f37e974a19fca37d0e7999c7ffc49dcbcd50b081 (patch) | |
tree | 7b0a0989840f146cff32902e73beeefed939d625 /src/new_render/pbr.c | |
parent | 02fe2c010857e6c3734b3a354c4119f799947fc6 (diff) |
remove some models
Diffstat (limited to 'src/new_render/pbr.c')
-rw-r--r-- | src/new_render/pbr.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/new_render/pbr.c b/src/new_render/pbr.c index 4a91080..0581f4a 100644 --- a/src/new_render/pbr.c +++ b/src/new_render/pbr.c @@ -94,7 +94,7 @@ void PBR_Execute(PBR_Storage* storage, Camera camera, TextureHandle shadowmap_te lights_data = { .pointLights = { // FIXME: add lights to our RenderScene structure. for now these are // hardcoded - (pbr_point_light){ .pos = vec3(0.0, 2.0, 2.0), .color = light_color }, + (pbr_point_light){ .pos = vec3(0.0, 6.0, 6.0), .color = light_color }, (pbr_point_light){ .pos = vec3(-10, 10, 10), .color = light_color }, (pbr_point_light){ .pos = vec3(10, -10, 10), .color = light_color }, (pbr_point_light){ .pos = vec3(-10, -10, 10), .color = light_color }, |