diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-31 12:38:12 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-31 12:38:12 +1000 |
commit | 8550c5d41ee84bcbf5e355c5adb6659166e3eb62 (patch) | |
tree | fd944fbb3a0f4a7c71a7d1d23e4289950e346f17 /src/new_render/render.c | |
parent | fa04ebc603a7bf742c64724ede23cfa010fb3c4c (diff) |
start on immediate drawing
Diffstat (limited to 'src/new_render/render.c')
-rw-r--r-- | src/new_render/render.c | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/src/new_render/render.c b/src/new_render/render.c index f83e573..fd5e1c2 100644 --- a/src/new_render/render.c +++ b/src/new_render/render.c @@ -5,9 +5,11 @@ #include "render.h" #include <assert.h> #include <glfw3.h> +#include <stdio.h> #include "camera.h" #include "core.h" #include "grid.h" +#include "immdraw.h" #include "log.h" #include "maths.h" #include "maths_types.h" @@ -45,6 +47,7 @@ struct Renderer { Shadow_Storage* shadows; Terrain_Storage* terrain; Grid_Storage* grid; + Immdraw_Storage* immediate; // Text_Storage* text; ResourcePools* resource_pools; Mesh_pool mesh_pool; @@ -133,17 +136,20 @@ bool Renderer_Init(RendererConfig config, Renderer* ren, GLFWwindow** out_window // create our renderpasses ren->shadows = malloc(sizeof(Shadow_Storage)); - // Shadow_Init(ren->shadows, 1024, 1024); + Shadow_Init(ren->shadows, 1024, 1024); - ren->pbr = malloc(sizeof(PBR_Storage)); + ren->pbr = calloc(1, sizeof(PBR_Storage)); PBR_Init(ren->pbr); - ren->terrain = malloc(sizeof(Terrain_Storage)); + ren->terrain = calloc(1, sizeof(Terrain_Storage)); Terrain_Init(ren->terrain); ren->grid = calloc(1, sizeof(Grid_Storage)); Grid_Init(ren->grid); + ren->immediate = calloc(1, sizeof(Immdraw_Storage)); + Immdraw_Init(ren->immediate); + // load default textures ren->white_1x1 = TextureLoadFromFile("assets/textures/white1x1.png"); // TODO: black_1x1 |