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authoromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-07-14 23:55:18 +1000
committeromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-07-14 23:55:18 +1000
commitb9315f9cb625db09c3c41d8adf5230a67510bef7 (patch)
tree8e02010d4e29c82ec9310b02b7924f4c8456ef6f /src/ral/ral_impl.h
parent529a603128d5e9dc4701322f44961f165e2183e1 (diff)
wip shadows
Diffstat (limited to 'src/ral/ral_impl.h')
-rw-r--r--src/ral/ral_impl.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/ral/ral_impl.h b/src/ral/ral_impl.h
index a896eff..3c3eaa5 100644
--- a/src/ral/ral_impl.h
+++ b/src/ral/ral_impl.h
@@ -8,6 +8,7 @@
#include "ral_types.h"
struct GLFWwindow;
+struct ResourcePools;
// Forward declare structs - these must be defined in the backend implementation
typedef struct GPU_Swapchain GPU_Swapchain;
@@ -20,8 +21,6 @@ typedef struct GPU_CmdBuffer GPU_CmdBuffer; // Ready for submission
typedef struct GPU_Buffer GPU_Buffer;
typedef struct GPU_Texture GPU_Texture;
-struct ResourcePools;
-
bool GPU_Backend_Init(const char* window_name, struct GLFWwindow* window, struct ResourcePools* res_pools);
void GPU_Backend_Shutdown();
@@ -40,6 +39,8 @@ PUB void GraphicsPipeline_Destroy(GPU_Pipeline* pipeline);
// --- Command buffer
PUB GPU_CmdEncoder GPU_CmdEncoder_Create();
PUB void GPU_CmdEncoder_Destroy(GPU_CmdEncoder* encoder);
+PUB void GPU_CmdEncoder_Begin(GPU_CmdEncoder* encoder);
+PUB void GPU_CmdEncoder_Finish(GPU_CmdEncoder* encoder);
PUB void GPU_CmdEncoder_BeginRender(GPU_CmdEncoder* encoder, GPU_Renderpass* renderpass);
PUB void GPU_CmdEncoder_EndRender(GPU_CmdEncoder* encoder);
PUB GPU_CmdEncoder* GPU_GetDefaultEncoder();
@@ -67,7 +68,7 @@ void copy_buffer_to_image_oneshot(BufferHandle src, TextureHandle dst);
// --- Render commands
PUB void GPU_EncodeBindPipeline(GPU_CmdEncoder* encoder, GPU_Pipeline* pipeline);
-PUB void GPU_EncodeBindShaderData(GPU_CmdEncoder* encoder, u32 group, ShaderData* data);
+PUB void GPU_EncodeBindShaderData(GPU_CmdEncoder* encoder, u32 group, ShaderData data);
void GPU_EncodeSetDefaults(GPU_CmdEncoder* encoder);
PUB void GPU_EncodeSetVertexBuffer(GPU_CmdEncoder* encoder, BufferHandle buf);
PUB void GPU_EncodeSetIndexBuffer(GPU_CmdEncoder* encoder, BufferHandle buf);