diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-14 23:55:18 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-14 23:55:18 +1000 |
commit | b9315f9cb625db09c3c41d8adf5230a67510bef7 (patch) | |
tree | 8e02010d4e29c82ec9310b02b7924f4c8456ef6f /src/ral/ral_impl.h | |
parent | 529a603128d5e9dc4701322f44961f165e2183e1 (diff) |
wip shadows
Diffstat (limited to 'src/ral/ral_impl.h')
-rw-r--r-- | src/ral/ral_impl.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/ral/ral_impl.h b/src/ral/ral_impl.h index a896eff..3c3eaa5 100644 --- a/src/ral/ral_impl.h +++ b/src/ral/ral_impl.h @@ -8,6 +8,7 @@ #include "ral_types.h" struct GLFWwindow; +struct ResourcePools; // Forward declare structs - these must be defined in the backend implementation typedef struct GPU_Swapchain GPU_Swapchain; @@ -20,8 +21,6 @@ typedef struct GPU_CmdBuffer GPU_CmdBuffer; // Ready for submission typedef struct GPU_Buffer GPU_Buffer; typedef struct GPU_Texture GPU_Texture; -struct ResourcePools; - bool GPU_Backend_Init(const char* window_name, struct GLFWwindow* window, struct ResourcePools* res_pools); void GPU_Backend_Shutdown(); @@ -40,6 +39,8 @@ PUB void GraphicsPipeline_Destroy(GPU_Pipeline* pipeline); // --- Command buffer PUB GPU_CmdEncoder GPU_CmdEncoder_Create(); PUB void GPU_CmdEncoder_Destroy(GPU_CmdEncoder* encoder); +PUB void GPU_CmdEncoder_Begin(GPU_CmdEncoder* encoder); +PUB void GPU_CmdEncoder_Finish(GPU_CmdEncoder* encoder); PUB void GPU_CmdEncoder_BeginRender(GPU_CmdEncoder* encoder, GPU_Renderpass* renderpass); PUB void GPU_CmdEncoder_EndRender(GPU_CmdEncoder* encoder); PUB GPU_CmdEncoder* GPU_GetDefaultEncoder(); @@ -67,7 +68,7 @@ void copy_buffer_to_image_oneshot(BufferHandle src, TextureHandle dst); // --- Render commands PUB void GPU_EncodeBindPipeline(GPU_CmdEncoder* encoder, GPU_Pipeline* pipeline); -PUB void GPU_EncodeBindShaderData(GPU_CmdEncoder* encoder, u32 group, ShaderData* data); +PUB void GPU_EncodeBindShaderData(GPU_CmdEncoder* encoder, u32 group, ShaderData data); void GPU_EncodeSetDefaults(GPU_CmdEncoder* encoder); PUB void GPU_EncodeSetVertexBuffer(GPU_CmdEncoder* encoder, BufferHandle buf); PUB void GPU_EncodeSetIndexBuffer(GPU_CmdEncoder* encoder, BufferHandle buf); |