diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-05 12:48:05 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-05 12:48:05 +1000 |
commit | dfb6adbcbcc7d50b770b6d5ea82efdd8f8c32e25 (patch) | |
tree | a470b91a90716d7ea46fde53ed395449c24583a2 /src/render/immdraw.h | |
parent | 54354e32c6498cc7f8839ab4deb1208d37216cc5 (diff) |
delete documentation workflow
Diffstat (limited to 'src/render/immdraw.h')
-rw-r--r-- | src/render/immdraw.h | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/src/render/immdraw.h b/src/render/immdraw.h deleted file mode 100644 index 2911350..0000000 --- a/src/render/immdraw.h +++ /dev/null @@ -1,63 +0,0 @@ -/** - * @brief Immediate-mode drawing APIs - */ - -#pragma once -#include "defines.h" -#include "maths_types.h" -#include "ral_impl.h" -#include "ral_types.h" -#include "render_types.h" - -typedef struct Immdraw_Storage { - Mesh plane; - Mesh cube; - Mesh sphere; - Mesh cylinder; - Mesh cone; - Mesh bbox; - GPU_Pipeline* colour_pipeline; /** @brief Pipeline for drawing geometry that has vertex colours */ -} Immdraw_Storage; - -typedef struct ImmediateUniforms { - Mat4 model; - Vec4 colour; -} ImmediateUniforms; - -// --- Public API - -PUB void Immdraw_Init(Immdraw_Storage* storage); -PUB void Immdraw_Shutdown(Immdraw_Storage* storage); - -// These functions cause a pipeline switch and so aren't optimised for performance -PUB void Immdraw_Plane(Transform tf, Vec4 colour, bool wireframe); -PUB void Immdraw_Cuboid(Transform tf, Vec4 colour, bool wireframe); -PUB void Immdraw_Cylinder(Transform tf, Vec4 colour, bool wireframe); -PUB void Immdraw_Cone(Transform tf, Vec4 colour, bool wireframe); -PUB void Immdraw_Sphere(Transform tf, Vec4 colour, bool wireframe); -PUB void Immdraw_Bbox(Transform tf, Vec4 colour, bool wireframe); - -PUB void Immdraw_TransformGizmo(Transform tf, f32 size); - -// --- Internal - -void Immdraw_Primitive(Transform tf, PrimitiveTopology topology, f32 size, Vec4 colour, - bool wireframe, Mesh mesh); - -Mesh GenBboxMesh(); - -static ShaderDataLayout ImmediateUniforms_GetLayout(void* data) { - ImmediateUniforms* d = (ImmediateUniforms*)data; - bool has_data = data != NULL; - - ShaderBinding b1 = { .label = "ImmUniforms", - .kind = BINDING_BYTES, - // .vis = VISIBILITY_VERTEX, - .data.bytes.size = sizeof(ImmediateUniforms) }; - - if (has_data) { - b1.data.bytes.data = d; - } - - return (ShaderDataLayout){ .bindings = { b1 }, .binding_count = 1 }; -} |