diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-05 12:48:05 +1000 |
---|---|---|
committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-05 12:48:05 +1000 |
commit | dfb6adbcbcc7d50b770b6d5ea82efdd8f8c32e25 (patch) | |
tree | a470b91a90716d7ea46fde53ed395449c24583a2 /src/render/pbr.h | |
parent | 54354e32c6498cc7f8839ab4deb1208d37216cc5 (diff) |
delete documentation workflow
Diffstat (limited to 'src/render/pbr.h')
-rw-r--r-- | src/render/pbr.h | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/src/render/pbr.h b/src/render/pbr.h deleted file mode 100644 index 5a21533..0000000 --- a/src/render/pbr.h +++ /dev/null @@ -1,70 +0,0 @@ -/** - * @file pbr.h - * @brief PBR render pass and uniforms - */ - -#pragma once -#include "backend_opengl.h" -#include "camera.h" -#include "defines.h" -#include "maths_types.h" -#include "ral_types.h" -#include "render_types.h" - -// --- Public API - -/** @brief Holds data for the PBR pipeline */ -typedef struct PBR_Storage { - GPU_Renderpass* pbr_pass; - GPU_Pipeline* pbr_static_pipeline; - GPU_Pipeline* pbr_skinned_pipeline; -} PBR_Storage; - -typedef struct PBRMaterialUniforms { - Material mat; -} PBRMaterialUniforms; - -/** @brief */ -PUB void PBR_Init(PBR_Storage* storage); - -// NOTE: For simplicity's sake we will render this pass directly to the default framebuffer -// internally this defers to `PBR_Execute()` -PUB void PBR_Run(PBR_Storage* storage - // light data - // camera - // geometry - // materials -); - -/** @brief Parameters that get passed as a uniform block to the PBR shader */ -typedef struct PBR_Params { - Vec3 albedo; - f32 metallic; - f32 roughness; - f32 ambient_occlusion; -} PBR_Params; - -/** @brief Textures that will get passed into the PBR shader if they're not `INVALID_TEX_HANDLE` */ -typedef struct PBR_Textures { - TextureHandle albedo_map; - TextureHandle normal_map; - bool metal_roughness_combined; - TextureHandle metallic_map; - TextureHandle roughness_map; - TextureHandle ao_map; -} PBR_Textures; - -/** @brief Returns a default white matte material */ -PUB Material PBRMaterialDefault(); - -PUB ShaderDataLayout PBRMaterial_GetLayout(void* data); - -// --- Internal - -GPU_Renderpass* PBR_RPassCreate(); /** @brief Create the PBR Renderpass */ - -void PBR_PipelinesCreate(PBR_Storage* storage, - GPU_Renderpass* rpass); /** @brief Create PBR Pipelines */ - -void PBR_Execute(PBR_Storage* storage, Camera camera, TextureHandle shadowmap_tex, - RenderEnt* entities, size_t entity_count); |