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authoromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-08-10 14:06:15 +1000
committeromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-08-10 14:06:15 +1000
commit9cb4bfacc69b2a95ce8e9250afc33fb04d1ba548 (patch)
treefbe75da188ac83b34153ac79c367b9d57e0d5ff9 /src/render/renderpasses.h
parent071a635e63536e50abfad7d5aeca1208dba58025 (diff)
remove old code
Diffstat (limited to 'src/render/renderpasses.h')
-rw-r--r--src/render/renderpasses.h56
1 files changed, 0 insertions, 56 deletions
diff --git a/src/render/renderpasses.h b/src/render/renderpasses.h
deleted file mode 100644
index 1ceea6c..0000000
--- a/src/render/renderpasses.h
+++ /dev/null
@@ -1,56 +0,0 @@
-/**
- * @file renderpasses.h
- * @author your name (you@domain.com)
- * @brief Built-in renderpasses to the engine
- * @version 0.1
- * @date 2024-04-28
- *
- * @copyright Copyright (c) 2024
- *
- */
-#pragma once
-#include "ral.h"
-#include "ral_types.h"
-#include "render_types.h"
-
-// Shadowmap pass
-// Blinn-phong pass
-// Unlit pass
-// Debug visualisations pass
-
-// Don't need to pass in *anything*.
-gpu_renderpass* renderpass_blinn_phong_create();
-void renderpass_blinn_phong_execute(gpu_renderpass* pass, render_entity* entities,
- size_t entity_count);
-
-typedef struct ren_shadowmaps {
- u32 width;
- u32 height;
- gpu_renderpass* rpass;
- gpu_pipeline* static_pipeline;
- gpu_pipeline* debug_quad;
- texture_handle depth_tex;
-} ren_shadowmaps;
-
-typedef struct model_uniform {
- mat4 model;
-} model_uniform;
-typedef struct lightspace_tf_uniform {
- mat4 lightSpaceMatrix;
-} lightspace_tf_uniform;
-
-typedef struct debug_quad_uniform {
- texture_handle depthMap;
-} debug_quad_uniform;
-
-shader_data_layout model_uniform_layout(void* data);
-shader_data_layout lightspace_uniform_layout(void* data);
-shader_data_layout debug_quad_layout(void* data);
-
-void ren_shadowmaps_init(ren_shadowmaps* storage);
-
-gpu_renderpass* shadowmaps_renderpass_create();
-gpu_pipeline* shadowmaps_pipeline_create(gpu_renderpass* rpass);
-
-void renderpass_shadowmap_execute(gpu_renderpass* pass, render_entity* entities,
- size_t entity_count);