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authoromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-08-13 13:18:24 +1000
committeromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-08-13 13:18:24 +1000
commit0c2f902238010903388b7d9a3af00979340eff2c (patch)
treeb718d72d8761769ec4aefbfd74cbb2d695f89741 /src/render/shadows.c
parent43d915b2ceb3f5e439c09c772e9ebc7542c1a2bb (diff)
add debug draw bbox and add topology to draw calls
Diffstat (limited to 'src/render/shadows.c')
-rw-r--r--src/render/shadows.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/shadows.c b/src/render/shadows.c
index 18a5f7a..499ec02 100644
--- a/src/render/shadows.c
+++ b/src/render/shadows.c
@@ -167,7 +167,7 @@ void Shadow_DrawDebugQuad() {
GPU_EncodeBindShaderData(enc, 0, quad_data);
GPU_EncodeSetVertexBuffer(enc, shadow_storage->quad.vertex_buffer);
GPU_EncodeSetIndexBuffer(enc, shadow_storage->quad.index_buffer);
- GPU_EncodeDrawIndexed(enc, shadow_storage->quad.geometry.indices->len);
+ GPU_EncodeDrawIndexedTris(enc, shadow_storage->quad.geometry.indices->len);
GPU_CmdEncoder_EndRender(enc);
}
@@ -201,7 +201,7 @@ void Shadow_ShadowmapExecute(Shadow_Storage* storage, Mat4 light_space_transform
GPU_EncodeBindShaderData(&shadow_encoder, 0, shader_data);
GPU_EncodeSetVertexBuffer(&shadow_encoder, mesh->vertex_buffer);
GPU_EncodeSetIndexBuffer(&shadow_encoder, mesh->index_buffer);
- GPU_EncodeDrawIndexed(&shadow_encoder, mesh->geometry.indices->len);
+ GPU_EncodeDrawIndexedTris(&shadow_encoder, mesh->geometry.indices->len);
}
}