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authorJoshua Rowe <17525998+omnisci3nce@users.noreply.github.com>2024-06-09 14:59:01 +1000
committerGitHub <noreply@github.com>2024-06-09 14:59:01 +1000
commit9c79df522980eabdc5e52592cbd152e2a285c4cc (patch)
tree9082af194033e5e3e4a770456209d3bac7784943 /src/renderer/archive/render_backend.h
parent8d116bd23d9441e33cb3377e90c08169109b438a (diff)
parentd4ff15d9cd82a6e3bc71da9d04ee0f250460cef1 (diff)
Merge pull request #16 from omnisci3nce/port-opengl-ral
Bring back OpenGL (part 1)
Diffstat (limited to 'src/renderer/archive/render_backend.h')
-rw-r--r--src/renderer/archive/render_backend.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/renderer/archive/render_backend.h b/src/renderer/archive/render_backend.h
index da30bcc..6df9c81 100644
--- a/src/renderer/archive/render_backend.h
+++ b/src/renderer/archive/render_backend.h
@@ -22,7 +22,7 @@ void clear_screen(vec3 colour);
void texture_data_upload(texture* tex);
void bind_texture(shader s, texture* tex, u32 slot);
void bind_mesh_vertex_buffer(void* backend, mesh* mesh);
-void draw_primitives(cel_primitive_topology primitive, u32 start_index, u32 count);
+// void draw_primitives(cel_primitive_topology primitive, u32 start_index, u32 count);
shader shader_create_separate(const char* vert_shader, const char* frag_shader);
void set_shader(shader s);