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authorJoshua Rowe <17525998+omnisci3nce@users.noreply.github.com>2024-03-14 22:08:43 +1100
committerGitHub <noreply@github.com>2024-03-14 22:08:43 +1100
commit70308798adbaa376da97c9c0739d437fe76b8b36 (patch)
tree09836fab6ddc9012a5f4437f2139ab0a704b3a78 /src/renderer/render_backend.h
parenta627f75cc956a463e3910a8f5f615932bad3a418 (diff)
parentb240374c23365e33727d78ca74e901bcb383e077 (diff)
Merge pull request #5 from omnisci3nce/cel-41-port-over-a-basic-3d-scene-example
CEL 41 port over a basic 3d scene example
Diffstat (limited to 'src/renderer/render_backend.h')
-rw-r--r--src/renderer/render_backend.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/renderer/render_backend.h b/src/renderer/render_backend.h
index 61c7ab5..7e1c16c 100644
--- a/src/renderer/render_backend.h
+++ b/src/renderer/render_backend.h
@@ -12,4 +12,11 @@ void gfx_backend_shutdown(renderer* ren);
void clear_screen(vec3 colour);
+void bind_texture(shader s, texture* tex, u32 slot);
+void bind_mesh_vertex_buffer(void* backend, mesh* mesh);
+void draw_primitives(cel_primitive_topology primitive, u32 start_index, u32 count);
+
+shader shader_create_separate(const char* vert_shader, const char* frag_shader);
+void set_shader(shader s);
+
// --- Uniforms