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authoromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-06-10 13:35:23 +1000
committeromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-06-10 13:35:23 +1000
commit99f2476d7bb8479d543f080c209324c77c775737 (patch)
tree8c8f52155552fb7c9ade94e70f5f11d36fa73701 /src/resources
parentb9a7166d9a7e2b0eed948353c134e72dfa86ab58 (diff)
bring back gltf
Diffstat (limited to 'src/resources')
-rw-r--r--src/resources/gltf.c376
-rw-r--r--src/resources/loaders.h4
-rw-r--r--src/resources/obj.c5
3 files changed, 214 insertions, 171 deletions
diff --git a/src/resources/gltf.c b/src/resources/gltf.c
index 61b99d7..67b4a86 100644
--- a/src/resources/gltf.c
+++ b/src/resources/gltf.c
@@ -2,6 +2,7 @@
#include <stdlib.h>
#include <string.h>
#include "animation.h"
+#include "colours.h"
#include "core.h"
#include "defines.h"
#include "file.h"
@@ -11,6 +12,7 @@
#include "maths_types.h"
#include "mem.h"
#include "path.h"
+#include "ral_types.h"
#include "render.h"
// #include "render_backend.h"
#include "render_types.h"
@@ -19,6 +21,8 @@
#define CGLTF_IMPLEMENTATION
#include <cgltf.h>
+extern core g_core;
+
struct face {
cgltf_uint indices[3];
};
@@ -34,7 +38,7 @@ KITC_DECL_TYPED_ARRAY(face)
bool model_load_gltf_str(const char *file_string, const char *filepath, str8 relative_path,
model *out_model, bool invert_textures_y);
-model_handle model_load_gltf(struct core *core, const char *path, bool invert_texture_y) {
+model_handle model_load_gltf(const char *path, bool invert_texture_y) {
size_t arena_size = 1024;
arena scratch = arena_create(malloc(arena_size), arena_size);
@@ -45,26 +49,22 @@ model_handle model_load_gltf(struct core *core, const char *path, bool invert_te
}
const char *file_string = string_from_file(path);
- model model = { 0 };
- model.name = str8_cstr_view(path);
- // FIXME: Use mesh* malloc'd
- /* model.meshes = mesh_darray_new(1); */
- // model.materials = material_darray_new(1);
+ model_handle handle;
+ model* model = model_pool_alloc(&g_core.models, &handle);
+ model->name = str8_cstr_view(path);
+ model->meshes = mesh_darray_new(1);
bool success =
- model_load_gltf_str(file_string, path, relative_path.path, &model, invert_texture_y);
+ model_load_gltf_str(file_string, path, relative_path.path, model, invert_texture_y);
if (!success) {
- FATAL("Couldnt load OBJ file at path %s", path);
+ FATAL("Couldnt load GLTF file at path %s", path);
ERROR_EXIT("Load fails are considered crash-worthy right now. This will change later.\n");
}
- u32 index = model_darray_len(core->models);
- model_darray_push(core->models, model);
-
arena_free_all(&scratch);
arena_free_storage(&scratch);
- return (model_handle){ .raw = index };
+ return handle;
}
void assert_path_type_matches_component_type(cgltf_animation_path_type target_path,
@@ -77,32 +77,38 @@ void assert_path_type_matches_component_type(cgltf_animation_path_type target_pa
// TODO: Brainstorm how I can make this simpler and break it up into more testable pieces
+/*
+typedef struct model {
+ str8 name;
+ mesh* meshes;
+ u32 mesh_count;
+} model;
+*/
bool model_load_gltf_str(const char *file_string, const char *filepath, str8 relative_path,
model *out_model, bool invert_textures_y) {
- return false;
- // TRACE("Load GLTF from string");
-
- // // Setup temps
- // vec3_darray *tmp_positions = vec3_darray_new(1000);
- // vec3_darray *tmp_normals = vec3_darray_new(1000);
- // vec2_darray *tmp_uvs = vec2_darray_new(1000);
- // vec4u_darray *tmp_joint_indices = vec4u_darray_new(1000);
- // vec4_darray *tmp_weights = vec4_darray_new(1000);
- // // FIXME
- // // joint_darray *tmp_joints = joint_darray_new(256);
- // // vertex_bone_data_darray *tmp_vertex_bone_data = vertex_bone_data_darray_new(1000);
-
- // cgltf_options options = { 0 };
- // cgltf_data *data = NULL;
- // cgltf_result result = cgltf_parse_file(&options, filepath, &data);
- // if (result != cgltf_result_success) {
- // WARN("gltf load failed");
- // // TODO: cleanup arrays(allocate all from arena ?)
- // return false;
- // }
+ TRACE("Load GLTF from string");
+
+ // Setup temps
+ vec3_darray *tmp_positions = vec3_darray_new(1000);
+ vec3_darray *tmp_normals = vec3_darray_new(1000);
+ vec2_darray *tmp_uvs = vec2_darray_new(1000);
+ vec4u_darray *tmp_joint_indices = vec4u_darray_new(1000);
+ vec4_darray *tmp_weights = vec4_darray_new(1000);
+ // FIXME
+ // joint_darray *tmp_joints = joint_darray_new(256);
+ // vertex_bone_data_darray *tmp_vertex_bone_data = vertex_bone_data_darray_new(1000);
+
+ cgltf_options options = { 0 };
+ cgltf_data *data = NULL;
+ cgltf_result result = cgltf_parse_file(&options, filepath, &data);
+ if (result != cgltf_result_success) {
+ WARN("gltf load failed");
+ // TODO: cleanup arrays(allocate all from arena ?)
+ return false;
+ }
- // cgltf_load_buffers(&options, data, filepath);
- // DEBUG("loaded buffers");
+ cgltf_load_buffers(&options, data, filepath);
+ DEBUG("loaded buffers");
// // --- Skin
// size_t num_skins = data->skins_count;
@@ -190,111 +196,110 @@ bool model_load_gltf_str(const char *file_string, const char *filepath, str8 rel
// // material_darray_push(out_model->materials, our_material);
// }
- // // --- Meshes
- // TRACE("Num meshes %d", data->meshes_count);
- // size_t num_meshes = data->meshes_count;
- // for (size_t m = 0; m < num_meshes; m++) {
- // cgltf_primitive primitive = data->meshes[m].primitives[0];
- // DEBUG("Found %d attributes", primitive.attributes_count);
- // // DEBUG("Number of this primitive %d", primitive.)
-
- // for (int a = 0; a < data->meshes[m].primitives[0].attributes_count; a++) {
- // cgltf_attribute attribute = data->meshes[m].primitives[0].attributes[a];
- // if (attribute.type == cgltf_attribute_type_position) {
- // TRACE("Load positions from accessor");
-
- // cgltf_accessor *accessor = attribute.data;
- // assert(accessor->component_type == cgltf_component_type_r_32f);
- // // CASSERT_MSG(accessor->type == cgltf_type_vec3, "Vertex positions should be a vec3");
-
- // TRACE("Loading %d vec3 components", accessor->count);
-
- // for (cgltf_size v = 0; v < accessor->count; ++v) {
- // vec3 pos;
- // cgltf_accessor_read_float(accessor, v, &pos.x, 3);
- // vec3_darray_push(tmp_positions, pos);
- // }
+ // --- Meshes
+ size_t num_meshes = data->meshes_count;
+ TRACE("Num meshes %d", num_meshes);
+ for (size_t m = 0; m < num_meshes; m++) {
+ cgltf_primitive primitive = data->meshes[m].primitives[0];
+ DEBUG("Found %d attributes", primitive.attributes_count);
+ // DEBUG("Number of this primitive %d", primitive.)
- // } else if (attribute.type == cgltf_attribute_type_normal) {
- // TRACE("Load normals from accessor");
+ for (cgltf_size a = 0; a < data->meshes[m].primitives[0].attributes_count; a++) {
+ cgltf_attribute attribute = data->meshes[m].primitives[0].attributes[a];
+ if (attribute.type == cgltf_attribute_type_position) {
+ TRACE("Load positions from accessor");
- // cgltf_accessor *accessor = attribute.data;
- // assert(accessor->component_type == cgltf_component_type_r_32f);
- // // CASSERT_MSG(accessor->type == cgltf_type_vec3, "Normal vectors should be a vec3");
+ cgltf_accessor *accessor = attribute.data;
+ assert(accessor->component_type == cgltf_component_type_r_32f);
+ // CASSERT_MSG(accessor->type == cgltf_type_vec3, "Vertex positions should be a vec3");
- // for (cgltf_size v = 0; v < accessor->count; ++v) {
- // vec3 pos;
- // cgltf_accessor_read_float(accessor, v, &pos.x, 3);
- // vec3_darray_push(tmp_normals, pos);
- // }
+ TRACE("Loading %d vec3 components", accessor->count);
- // } else if (attribute.type == cgltf_attribute_type_texcoord) {
- // TRACE("Load texture coordinates from accessor");
- // cgltf_accessor *accessor = attribute.data;
- // assert(accessor->component_type == cgltf_component_type_r_32f);
- // // CASSERT_MSG(accessor->type == cgltf_type_vec2, "Texture coordinates should be a
- // vec2");
-
- // for (cgltf_size v = 0; v < accessor->count; ++v) {
- // vec2 tex;
- // bool success = cgltf_accessor_read_float(accessor, v, &tex.x, 2);
- // if (!success) {
- // ERROR("Error loading tex coord");
- // }
- // vec2_darray_push(tmp_uvs, tex);
- // }
- // } else if (attribute.type == cgltf_attribute_type_joints) {
- // TRACE("Load joint indices from accessor");
- // cgltf_accessor *accessor = attribute.data;
- // assert(accessor->component_type == cgltf_component_type_r_16u);
- // assert(accessor->type == cgltf_type_vec4);
- // vec4u joint_indices;
- // vec4 joints_as_floats;
- // for (cgltf_size v = 0; v < accessor->count; ++v) {
- // cgltf_accessor_read_float(accessor, v, &joints_as_floats.x, 4);
- // joint_indices.x = (u32)joints_as_floats.x;
- // joint_indices.y = (u32)joints_as_floats.y;
- // joint_indices.z = (u32)joints_as_floats.z;
- // joint_indices.w = (u32)joints_as_floats.w;
- // printf("Joints affecting vertex %d : %d %d %d %d\n", v, joint_indices.x,
- // joint_indices.y,
- // joint_indices.z, joint_indices.w);
- // vec4u_darray_push(tmp_joint_indices, joint_indices);
- // }
+ for (cgltf_size v = 0; v < accessor->count; ++v) {
+ vec3 pos;
+ cgltf_accessor_read_float(accessor, v, &pos.x, 3);
+ vec3_darray_push(tmp_positions, pos);
+ }
- // } else if (attribute.type == cgltf_attribute_type_weights) {
- // TRACE("Load joint weights from accessor");
- // cgltf_accessor *accessor = attribute.data;
- // assert(accessor->component_type == cgltf_component_type_r_32f);
- // assert(accessor->type == cgltf_type_vec4);
-
- // for (cgltf_size v = 0; v < accessor->count; ++v) {
- // vec4 weights;
- // cgltf_accessor_read_float(accessor, v, &weights.x, 4);
- // printf("Weights affecting vertex %d : %f %f %f %f\n", v, weights.x, weights.y,
- // weights.z,
- // weights.w);
- // vec4_darray_push(tmp_weights, weights);
- // }
- // } else {
- // WARN("Unhandled cgltf_attribute_type: %s. skipping..", attribute.name);
- // }
- // }
+ } else if (attribute.type == cgltf_attribute_type_normal) {
+ TRACE("Load normals from accessor");
- // mesh mesh = { 0 };
- // mesh.vertices = vertex_darray_new(10);
- // // mesh.vertex_bone_data = vertex_bone_data_darray_new(1);
-
- // if (primitive.material != NULL) {
- // // for (int i = 0; i < material_darray_len(out_model->materials); i++) {
- // // printf("%s vs %s \n", primitive.material->name, out_model->materials->data[i].name);
- // // if (strcmp(primitive.material->name, out_model->materials->data[i].name) == 0) {
- // // TRACE("Found material");
- // // mesh.material_index = i;
- // // break;
- // // }
- // // }
- // }
+ cgltf_accessor *accessor = attribute.data;
+ assert(accessor->component_type == cgltf_component_type_r_32f);
+ // CASSERT_MSG(accessor->type == cgltf_type_vec3, "Normal vectors should be a vec3");
+
+ for (cgltf_size v = 0; v < accessor->count; ++v) {
+ vec3 pos;
+ cgltf_accessor_read_float(accessor, v, &pos.x, 3);
+ vec3_darray_push(tmp_normals, pos);
+ }
+
+ } else if (attribute.type == cgltf_attribute_type_texcoord) {
+ TRACE("Load texture coordinates from accessor");
+ cgltf_accessor *accessor = attribute.data;
+ assert(accessor->component_type == cgltf_component_type_r_32f);
+ // CASSERT_MSG(accessor->type == cgltf_type_vec2, "Texture coordinates should be a
+ // vec2");
+
+ for (cgltf_size v = 0; v < accessor->count; ++v) {
+ vec2 tex;
+ bool success = cgltf_accessor_read_float(accessor, v, &tex.x, 2);
+ if (!success) {
+ ERROR("Error loading tex coord");
+ }
+ vec2_darray_push(tmp_uvs, tex);
+ }
+ } else if (attribute.type == cgltf_attribute_type_joints) {
+ // FIXME: joints
+ // TRACE("Load joint indices from accessor");
+ // cgltf_accessor *accessor = attribute.data;
+ // assert(accessor->component_type == cgltf_component_type_r_16u);
+ // assert(accessor->type == cgltf_type_vec4);
+ // vec4u joint_indices;
+ // vec4 joints_as_floats;
+ // for (cgltf_size v = 0; v < accessor->count; ++v) {
+ // cgltf_accessor_read_float(accessor, v, &joints_as_floats.x, 4);
+ // joint_indices.x = (u32)joints_as_floats.x;
+ // joint_indices.y = (u32)joints_as_floats.y;
+ // joint_indices.z = (u32)joints_as_floats.z;
+ // joint_indices.w = (u32)joints_as_floats.w;
+ // printf("Joints affecting vertex %d : %d %d %d %d\n", v, joint_indices.x,
+ // joint_indices.y,
+ // joint_indices.z, joint_indices.w);
+ // vec4u_darray_push(tmp_joint_indices, joint_indices);
+ // }
+
+ } else if (attribute.type == cgltf_attribute_type_weights) {
+ // FIXME: weights
+ // TRACE("Load joint weights from accessor");
+ // cgltf_accessor *accessor = attribute.data;
+ // assert(accessor->component_type == cgltf_component_type_r_32f);
+ // assert(accessor->type == cgltf_type_vec4);
+
+ // for (cgltf_size v = 0; v < accessor->count; ++v) {
+ // vec4 weights;
+ // cgltf_accessor_read_float(accessor, v, &weights.x, 4);
+ // printf("Weights affecting vertex %d : %f %f %f %f\n", v, weights.x, weights.y,
+ // weights.z,
+ // weights.w);
+ // vec4_darray_push(tmp_weights, weights);
+ // }
+ } else {
+ WARN("Unhandled cgltf_attribute_type: %s. skipping..", attribute.name);
+ }
+ }
+ // mesh.vertex_bone_data = vertex_bone_data_darray_new(1);
+
+ if (primitive.material != NULL) {
+ // for (int i = 0; i < material_darray_len(out_model->materials); i++) {
+ // printf("%s vs %s \n", primitive.material->name, out_model->materials->data[i].name);
+ // if (strcmp(primitive.material->name, out_model->materials->data[i].name) == 0) {
+ // TRACE("Found material");
+ // mesh.material_index = i;
+ // break;
+ // }
+ // }
+ }
// // FIXME
// // if (is_skinned) {
@@ -315,42 +320,79 @@ bool model_load_gltf_str(const char *file_string, const char *filepath, str8 rel
// // }
// // }
- // cgltf_accessor *indices = primitive.indices;
- // if (primitive.indices > 0) {
- // WARN("indices!");
- // mesh.has_indices = true;
+ /*
+ typedef struct mesh {
+ buffer_handle vertex_buffer;
+ buffer_handle index_buffer;
+ u32 index_count;
+ bool has_indices;
+ geometry_data* vertices; // NULL means it has been freed
+ bool is_uploaded;
+ bool is_latent;
+ } mesh;
+ */
+ bool has_indices = false;
+ vertex_darray* geo_vertices = vertex_darray_new(3);
+ u32_darray* geo_indices = u32_darray_new(0);
+
+ // Store vertices
+ printf("Positions %d Normals %d UVs %d\n", tmp_positions->len, tmp_normals->len, tmp_uvs->len);
+ assert(tmp_positions->len == tmp_normals->len);
+ assert(tmp_normals->len == tmp_uvs->len);
+ for (u32 v_i = 0; v_i < tmp_positions->len; v_i++) {
+ vertex v = {
+ .static_3d = {
+ .position = tmp_positions->data[v_i],
+ .normal = tmp_normals->data[v_i],
+ .tex_coords = tmp_uvs->data[v_i],
+ }
+ };
+ vertex_darray_push(geo_vertices, v);
+ }
- // mesh.indices = malloc(indices->count * sizeof(u32));
- // mesh.indices_len = indices->count;
+ // Store indices
+ cgltf_accessor* indices = primitive.indices;
+ if (primitive.indices > 0) {
+ WARN("indices! %d", indices->count);
+ has_indices = true;
- // // store indices
- // for (cgltf_size i = 0; i < indices->count; ++i) {
- // cgltf_uint ei;
- // cgltf_accessor_read_uint(indices, i, &ei, 1);
- // mesh.indices[i] = ei;
- // }
+ // store indices
+ for (cgltf_size i = 0; i < indices->count; ++i) {
+ cgltf_uint ei;
+ cgltf_accessor_read_uint(indices, i, &ei, 1);
+ u32_darray_push(geo_indices, ei);
+ }
- // // fetch and store vertices for each index
- // for (cgltf_size i = 0; i < indices->count; ++i) {
- // vertex vert;
- // cgltf_uint index = mesh.indices[i];
- // vert.position = tmp_positions->data[index];
- // vert.normal = tmp_normals->data[index];
- // vert.uv = tmp_uvs->data[index];
- // vertex_darray_push(mesh.vertices, vert);
-
- // if (is_skinned) {
- // vertex_bone_data vbd = tmp_vertex_bone_data->data[index]; // create a copy
- // vertex_bone_data_darray_push(mesh.vertex_bone_data, vbd);
- // }
- // // for each vertex do the bone data
- // }
- // } else {
- // mesh.has_indices = false;
- // return false; // TODO
- // }
+ // fetch and store vertices for each index
+ // for (cgltf_size i = 0; i < indices->count; ++i) {
+ // vertex vert;
+ // cgltf_uint index = mesh.indices[i];
+ // vert.position = tmp_positions->data[index];
+ // vert.normal = tmp_normals->data[index];
+ // vert.uv = tmp_uvs->data[index];
+ // vertex_darray_push(mesh.vertices, vert);
+
+ // if (is_skinned) {
+ // vertex_bone_data vbd = tmp_vertex_bone_data->data[index]; // create a copy
+ // vertex_bone_data_darray_push(mesh.vertex_bone_data, vbd);
+ // }
+ // // for each vertex do the bone data
+ // }
+ } else {
+ has_indices = false;
+ return false; // TODO: handle this
+ }
- // mesh_darray_push(out_model->meshes, mesh);
+ geometry_data* geometry = malloc(sizeof(geometry_data));
+ geometry->format = VERTEX_STATIC_3D;
+ geometry->colour = vec3(1,1,1);
+ geometry->vertices = geo_vertices;
+ geometry->indices = geo_indices;
+ geometry->has_indices = has_indices;
+ mesh m = mesh_create(geometry, true);
+
+ mesh_darray_push(out_model->meshes, m);
+ }
// // clear data for each mesh
// vec3_darray_clear(tmp_positions);
@@ -486,7 +528,7 @@ bool model_load_gltf_str(const char *file_string, const char *filepath, str8 rel
// }
// }
- // return true;
+ return true;
}
/*
diff --git a/src/resources/loaders.h b/src/resources/loaders.h
index 858e4d1..fe03ed9 100644
--- a/src/resources/loaders.h
+++ b/src/resources/loaders.h
@@ -5,5 +5,5 @@
struct core;
-model_handle model_load_obj(struct core *core, const char *path, bool invert_texture_y);
-model_handle model_load_gltf(struct core *core, const char *path, bool invert_texture_y);
+model_handle model_load_obj(const char *path, bool invert_texture_y);
+model_handle model_load_gltf(const char *path, bool invert_texture_y);
diff --git a/src/resources/obj.c b/src/resources/obj.c
index 19d8657..f95398a 100644
--- a/src/resources/obj.c
+++ b/src/resources/obj.c
@@ -64,8 +64,9 @@ model_handle model_load_obj(core *core, const char *path, bool invert_textures_y
ERROR_EXIT("Load fails are considered crash-worthy right now. This will change later.\n");
}
- u32 index = model_darray_len(core->models);
- model_darray_push(core->models, model);
+// FIXME
+ // u32 index = model_darray_len(core->models);
+ // model_darray_push(core->models, model);
arena_free_all(&scratch);
arena_free_storage(&scratch);