diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-08-11 23:00:26 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-08-11 23:00:26 +1000 |
commit | b03bde3d412148cd573f5f14012cdd270f309947 (patch) | |
tree | 848af582079a60787cc5a5f8138e7ca6d508f2ee /src/scene.c | |
parent | 48a703e52490cb52fd32e54e3e37f7e70462a267 (diff) |
starting work on immediate mode drawing
Diffstat (limited to 'src/scene.c')
-rw-r--r-- | src/scene.c | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/src/scene.c b/src/scene.c deleted file mode 100644 index f6f5fb7..0000000 --- a/src/scene.c +++ /dev/null @@ -1,57 +0,0 @@ -#include "scene.h" -#include "camera.h" -#include "core.h" -#include "log.h" -#include "maths.h" -#include "render_types.h" - -extern Core g_core; - -// void scene_init(scene *s) { -// memset(s, 0, sizeof(scene)); -// s->renderables = render_entity_darray_new(10); -// // default camera position - moved slightly along Z axis looking at 0,0,0 -// Vec3 cam_pos = vec3_create(0, 0, -5); -// s->camera = Camera_Create(cam_pos, vec3_negate(cam_pos), VEC3_Y, deg_to_rad(45.0)); -// } -// void scene_free(scene *s) { render_entity_darray_free(s->renderables); } - -// void scene_set_dir_light(directional_light light) { g_core.default_scene.dir_light = light; } -// void scene_add_point_light(point_light light) { -// scene s = g_core.default_scene; -// if (s.point_lights_count == 4) { -// WARN("Already 4 point lights, we can't add more."); -// } else { -// s.point_lights[s.point_lights_count] = light; -// s.point_lights_count++; -// } -// } -// void scene_add_model(model_handle model, transform3d transform) { -// render_entity renderable = { .model = model, .tf = transform }; -// render_entity_darray_push(g_core.default_scene.renderables, renderable); -// } - -// bool scene_remove_model(model_handle model) { -// scene s = g_core.default_scene; -// for (u32 i = 0; i <= s.renderables->len; i++) { -// if (s.renderables->data[i].model.raw == model.raw) { -// // TODO: add remove function to darray -// } -// } -// return true; -// } - -// void scene_set_model_transform(model_handle model, transform3d new_transform) { -// scene s = g_core.default_scene; -// for (u32 i = 0; i <= s.renderables->len; i++) { -// if (s.renderables->data[i].model.raw == model.raw) { -// s.renderables->data[i].tf = new_transform; -// } -// } -// } - -// void scene_set_camera(vec3 pos, vec3 front) { -// scene s = g_core.default_scene; -// s.camera.position = pos; -// s.camera.front = front; -// } |