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authorJoshua Rowe <17525998+omnisci3nce@users.noreply.github.com>2024-05-20 10:50:11 +1000
committerGitHub <noreply@github.com>2024-05-20 10:50:11 +1000
commite904c22003c3a134201b222e6619e782fbe63947 (patch)
tree5295c8ce5f855ca4a0f1bebe50beee80bae66682 /src/systems/input.c
parent02e84ee4d18e705e3362be1e327fdb6f1397a032 (diff)
parent73d4145f46d2305f45761b8e456df692d1962dfb (diff)
Merge pull request #14 from omnisci3nce/realign
Realign
Diffstat (limited to 'src/systems/input.c')
-rw-r--r--src/systems/input.c21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/systems/input.c b/src/systems/input.c
index 292d438..0c8f768 100644
--- a/src/systems/input.c
+++ b/src/systems/input.c
@@ -1,11 +1,17 @@
#include "input.h"
+#include <assert.h>
#include <glfw3.h>
+#include <string.h>
#include "log.h"
+static input_state *g_input; // Use a global to simplify caller code
+
bool input_system_init(input_state *input, GLFWwindow *window) {
INFO("Input init");
+ memset(input, 0, sizeof(input_state));
+
input->window = window;
// Set everything to false. Could just set memory to zero but where's the fun in that
for (int i = 0; i < KEYCODE_MAX; i++) {
@@ -14,10 +20,19 @@ bool input_system_init(input_state *input, GLFWwindow *window) {
input->just_released_keys[i] = false;
}
+ g_input = input;
+
+ assert(input->mouse.x_delta == 0);
+ assert(input->mouse.y_delta == 0);
+
+ INFO("Finish input init");
return true;
}
+void input_system_shutdown(input_state *input) {}
+
void input_update(input_state *input) {
+ glfwPollEvents();
// --- update keyboard input
// if we go from un-pressed -> pressed, set as "just pressed"
@@ -75,3 +90,9 @@ void input_update(input_state *input) {
input->mouse = new_mouse_state;
}
+
+bool key_is_pressed(keycode key) { return g_input->depressed_keys[key]; }
+
+bool key_just_pressed(keycode key) { return g_input->just_pressed_keys[key]; }
+
+bool key_just_released(keycode key) { return g_input->just_released_keys[key]; } \ No newline at end of file