diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-06-22 17:24:05 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-06-22 17:24:43 +1000 |
commit | a2b43f8f93365874ba46dfaacd59df9e197c32e7 (patch) | |
tree | d1663c8dde2cb29cb7eaabfde0cf2050fe248f35 /src/systems | |
parent | 434d7387fe0dda917d3a9f1df7f1c5fd113d6188 (diff) |
add state for heightmap
Diffstat (limited to 'src/systems')
-rw-r--r-- | src/systems/terrain.c | 24 | ||||
-rw-r--r-- | src/systems/terrain.h | 5 |
2 files changed, 28 insertions, 1 deletions
diff --git a/src/systems/terrain.c b/src/systems/terrain.c index e69de29..1ff4078 100644 --- a/src/systems/terrain.c +++ b/src/systems/terrain.c @@ -0,0 +1,24 @@ +/** + * @file terrain.c + * @author your name (you@domain.com) + * @brief + * @version 0.1 + * @date 2024-06-22 + * + * @copyright Copyright (c) 2024 + * + */ +#include "terrain.h" +#include "ral.h" + +bool terrain_system_init(terrain_state* state) { + gpu_renderpass_desc rpass_desc = { + .default_framebuffer = true, + }; + struct graphics_pipeline_desc pipeline_desc = { + + }; + + state->hmap_renderpass = gpu_renderpass_create(&rpass_desc); + state->hmap_pipeline = gpu_graphics_pipeline_create(pipeline_desc); +}
\ No newline at end of file diff --git a/src/systems/terrain.h b/src/systems/terrain.h index 62aa568..888b6f4 100644 --- a/src/systems/terrain.h +++ b/src/systems/terrain.h @@ -18,6 +18,7 @@ Future: #include "defines.h" #include "maths_types.h" #include "mem.h" +#include "ral.h" #include "render.h" #include "str.h" @@ -31,6 +32,8 @@ typedef struct heightmap { typedef struct terrain_state { arena terrain_allocator; heightmap* heightmap; // NULL = no heightmap + gpu_renderpass* hmap_renderpass; + gpu_pipeline* hmap_pipeline; } terrain_state; bool terrain_system_init(terrain_state* state); @@ -52,4 +55,4 @@ geometry_data geo_heightmap(arena* a, heightmap heightmap); // somewhere there will be an easy way to add a heightmap -// scene_add_heightmap
\ No newline at end of file +// TODO: scene_add_heightmap |