diff options
author | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-03-31 15:43:08 +1100 |
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committer | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-03-31 15:43:08 +1100 |
commit | 1b4c27d514423c9e27a93742b8c8e9eb9f588e27 (patch) | |
tree | 5ff908aefc3d67982690a11c44071d43713bdcb9 /src | |
parent | a56349f682862f065c5e5af6183643fcb1f19617 (diff) |
fix discrepancy between opengl and vulkan
Diffstat (limited to 'src')
-rw-r--r-- | src/maths/maths.h | 24 | ||||
-rw-r--r-- | src/renderer/backends/backend_vulkan.c | 17 |
2 files changed, 5 insertions, 36 deletions
diff --git a/src/maths/maths.h b/src/maths/maths.h index 1432581..c9bcaad 100644 --- a/src/maths/maths.h +++ b/src/maths/maths.h @@ -157,38 +157,16 @@ static mat4 mat4_transposed(mat4 matrix) { /** @brief Creates a perspective projection matrix compatible with Vulkan */ static inline mat4 mat4_perspective(f32 fov_radians, f32 aspect_ratio, f32 near_clip, f32 far_clip) { - // near_clip *= -1.0; - // far_clip *= -1.0; - f32 half_tan_fov = tanf(fov_radians * 0.5f); mat4 out_matrix = { .data = { 0 } }; out_matrix.data[0] = 1.0f / (aspect_ratio * half_tan_fov); - out_matrix.data[5] = 1.0f / half_tan_fov; // Flip Y-axis for Vulkan + out_matrix.data[5] = -1.0f / half_tan_fov; // Flip Y-axis for Vulkan out_matrix.data[10] = -((far_clip + near_clip) / (far_clip - near_clip)); out_matrix.data[11] = -1.0f; out_matrix.data[14] = -((2.0f * far_clip * near_clip) / (far_clip - near_clip)); - // float half_tan_fov = tanf(fov_radians * 0.5); - // float k = far_clip / (far_clip - near_clip); - - // out_matrix.data[0] = 1.0f / (aspect_ratio * half_tan_fov); - // out_matrix.data[5] = 1.0f / half_tan_fov; - // out_matrix.data[10] = k; - // out_matrix.data[11] = -1.0; - // out_matrix.data[14] = -1.0 * near_clip * k; - - // f32 half_tan_fov = tan(fov_radians * 0.5f); - // out_matrix.data[0] = 1.0f / (aspect_ratio * half_tan_fov); - // out_matrix.data[5] = 1.0f / half_tan_fov; - // out_matrix.data[10] = -((far_clip + near_clip) / (far_clip - near_clip)); - // out_matrix.data[11] = -1.0f; - // out_matrix.data[14] = - // -((2.0f * far_clip * near_clip) / (far_clip - near_clip)); - // return out_matrix; - return out_matrix; - // return mat4_transposed(out_matrix); } #else /** @brief Creates a perspective projection matrix */ diff --git a/src/renderer/backends/backend_vulkan.c b/src/renderer/backends/backend_vulkan.c index 97e0a44..d149e15 100644 --- a/src/renderer/backends/backend_vulkan.c +++ b/src/renderer/backends/backend_vulkan.c @@ -1,7 +1,8 @@ #include "camera.h" #include "primitives.h" #define CDEBUG -#define CEL_PLATFORM_LINUX +// #define CEL_PLATFORM_LINUX +#if CEL_REND_BACKEND_VULKAN // ^ Temporary #include <assert.h> @@ -30,8 +31,6 @@ #define SCR_WIDTH 1000 #define SCR_HEIGHT 1000 -#if CEL_REND_BACKEND_VULKAN - #include <glad/glad.h> #include <glfw3.h> @@ -1661,9 +1660,9 @@ void backend_begin_frame(renderer* ren, f32 delta_time) { VkViewport viewport; viewport.x = 0.0; - viewport.y = (f32)context.framebuffer_height; + viewport.y = 0; viewport.width = (f32)context.framebuffer_width; - viewport.height = -(f32)context.framebuffer_height; + viewport.height = (f32)context.framebuffer_height; viewport.minDepth = 0.0; viewport.maxDepth = 1.0; @@ -1741,14 +1740,6 @@ void gfx_backend_draw_frame(renderer* ren, camera* cam, mat4 model) { camera_view_projection(cam, SCR_HEIGHT, SCR_WIDTH, &view, &proj); - // proj = mat4_perspective(deg_to_rad(45.0), (f32)SCR_WIDTH / SCR_HEIGHT, 0.1, 100.0); - - // proj.data[5] *= -1.0; - - // vec3 pos = vec3_create(2, 2, 2); - // vec3 up = VEC3_Y; - // view = mat4_look_at(pos, VEC3_ZERO, up); - gfx_backend_update_global_state(proj, view, cam->position, vec4(1.0, 1.0, 1.0, 1.0), 0); vulkan_object_shader_update_object(&context, &context.object_shader, model); |