diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-26 18:58:43 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-26 18:58:43 +1000 |
commit | f5e5a6fdf58f3135f3211135bfbcb6e70630309f (patch) | |
tree | 0d58ffe229df9ed907219537b78d2a88d10b331d /src | |
parent | aa1eeebb1c05edc22335cbb48af5d42be20750c0 (diff) |
fix glfw get key range so it doesnt panic on mac
Diffstat (limited to 'src')
-rw-r--r-- | src/core/core.c | 2 | ||||
-rw-r--r-- | src/systems/input.c | 5 |
2 files changed, 4 insertions, 3 deletions
diff --git a/src/core/core.c b/src/core/core.c index 44db7b1..20bc813 100644 --- a/src/core/core.c +++ b/src/core/core.c @@ -68,7 +68,7 @@ bool ShouldExit() { } void Frame_Begin() { - // Input_Update(&g_core.input); + Input_Update(&g_core.input); Render_FrameBegin(g_core.renderer); } void Frame_Draw() {} diff --git a/src/systems/input.c b/src/systems/input.c index fa76273..b5cdcdb 100644 --- a/src/systems/input.c +++ b/src/systems/input.c @@ -4,6 +4,7 @@ #include <glfw3.h> #include <string.h> +#include "keys.h" #include "log.h" static Input_State *g_input; // Use a global to simplify caller code @@ -14,7 +15,7 @@ bool Input_Init(Input_State *input, GLFWwindow *window) { input->window = window; // Set everything to false. Could just set memory to zero but where's the fun in that - for (int i = 0; i < KEYCODE_MAX; i++) { + for (int i = KEYCODE_SPACE; i < KEYCODE_MAX; i++) { input->depressed_keys[i] = false; input->just_pressed_keys[i] = false; input->just_released_keys[i] = false; @@ -37,7 +38,7 @@ void Input_Update(Input_State *input) { // if we go from un-pressed -> pressed, set as "just pressed" // if we go from pressed -> un-pressed, set as "just released" - for (int i = 0; i < KEYCODE_MAX; i++) { + for (int i = KEYCODE_SPACE; i < KEYCODE_MAX; i++) { bool new_state = false; if (glfwGetKey(input->window, i) == GLFW_PRESS) { new_state = true; |