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authoromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-08-11 23:40:13 +1000
committeromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-08-11 23:40:13 +1000
commit272cc9563315566061bbbd7078f76c76a3484e4b (patch)
tree3264c6acef2e3d3a7dab1c806233062395a5b5f3 /xmake.lua
parent3a151b1d1f99b59dfd6d98c1e7520b48b57d6f5e (diff)
removing example targets from xmake.lua and fix identation
Diffstat (limited to 'xmake.lua')
-rw-r--r--xmake.lua302
1 files changed, 103 insertions, 199 deletions
diff --git a/xmake.lua b/xmake.lua
index 9b5151b..3559534 100644
--- a/xmake.lua
+++ b/xmake.lua
@@ -25,7 +25,6 @@ elseif is_plat("windows") then
add_defines("CEL_PLATFORM_WINDOWS")
add_syslinks("user32", "gdi32", "kernel32", "shell32")
-- add_requires("vulkansdk", { system = true })
-
-- add_links("pthreadVC2-w64")
elseif is_plat("macosx") then
add_defines("CEL_PLATFORM_MAC")
@@ -38,18 +37,18 @@ end
-- Compile GLFW from source
package("local_glfw")
-add_deps("cmake")
-set_sourcedir(path.join(os.scriptdir(), "deps/glfw-3.3.8"))
-on_install(function(package)
- local configs = {}
- -- NOTE(omni): Keeping these around as comments in case we need to modify glfw flags
- -- table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"))
- -- table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"))
- import("package.tools.cmake").install(package, configs)
-end)
-on_test(function(package)
- -- assert(package:has_cfuncs("add", {includes = "foo.h"}))
-end)
+ add_deps("cmake")
+ set_sourcedir(path.join(os.scriptdir(), "deps/glfw-3.3.8"))
+ on_install(function(package)
+ local configs = {}
+ -- NOTE(omni): Keeping these around as comments in case we need to modify glfw flags
+ -- table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"))
+ -- table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"))
+ import("package.tools.cmake").install(package, configs)
+ end)
+ on_test(function(package)
+ -- assert(package:has_cfuncs("add", {includes = "foo.h"}))
+ end)
package_end()
add_requires("local_glfw")
@@ -77,89 +76,86 @@ local unity_sources = {
}
rule("compile_glsl_vert_shaders")
-set_extensions(".vert")
-on_buildcmd_file(function(target, batchcmds, sourcefile, opt)
- local targetfile = path.join(target:targetdir(), path.basename(sourcefile) .. ".vert.spv")
+ set_extensions(".vert")
+ on_buildcmd_file(function(target, batchcmds, sourcefile, opt)
+ local targetfile = path.join(target:targetdir(), path.basename(sourcefile) .. ".vert.spv")
- print("Compiling shader: %s to %s", sourcefile, targetfile)
- batchcmds:vrunv('glslc', { sourcefile, "-o", targetfile })
- -- batchcmds:add_depfiles(sourcefile)
-end)
-rule("compile_glsl_frag_shaders")
-set_extensions(".frag")
-on_buildcmd_file(function(target, batchcmds, sourcefile, opt)
- local targetfile = path.join(target:targetdir(), path.basename(sourcefile) .. ".frag.spv")
+ print("Compiling shader: %s to %s", sourcefile, targetfile)
+ batchcmds:vrunv('glslc', { sourcefile, "-o", targetfile })
+ -- batchcmds:add_depfiles(sourcefile)
+ end)
- print("Compiling shader: %s to %s", sourcefile, targetfile)
- batchcmds:vrunv('glslc', { sourcefile, "-o", targetfile })
- -- batchcmds:add_depfiles(sourcefile)
-end)
+rule("compile_glsl_frag_shaders")
+ set_extensions(".frag")
+ on_buildcmd_file(function(target, batchcmds, sourcefile, opt)
+ local targetfile = path.join(target:targetdir(), path.basename(sourcefile) .. ".frag.spv")
+
+ print("Compiling shader: %s to %s", sourcefile, targetfile)
+ batchcmds:vrunv('glslc', { sourcefile, "-o", targetfile })
+ -- batchcmds:add_depfiles(sourcefile)
+ end)
-- TODO: Metal shaders compilation
-- common configuration for both static and shared libraries
target("core_config")
-set_kind("static") -- kind is required but you can ignore it since it's just for common settings
-add_packages("local_glfw")
-add_defines("CEL_REND_BACKEND_OPENGL")
-add_includedirs("deps/cgltf", { public = true })
-add_includedirs("deps/glfw-3.3.8/include/GLFW", { public = true })
-add_includedirs("deps/glad/include", { public = true })
-add_includedirs("deps/stb_image", { public = true })
-add_includedirs("deps/stb_image_write", { public = true })
-add_includedirs("deps/stb_truetype", { public = true })
-add_includedirs("include/", { public = true })
-add_includedirs("src/", { public = true })
-add_includedirs("src/core", { public = true })
-add_includedirs("src/logos/", { public = true })
-add_includedirs("src/maths/", { public = true })
-add_includedirs("src/platform/", { public = true })
-add_includedirs("src/ral", { public = true })
-add_includedirs("src/ral/backends/opengl", { public = true })
-add_includedirs("src/render", { public = true })
-add_includedirs("src/ral/backends/vulkan", { public = true })
-add_includedirs("src/resources/", { public = true })
-add_includedirs("src/std/", { public = true })
-add_includedirs("src/std/containers", { public = true })
-add_includedirs("src/systems/", { public = true })
-add_files("src/empty.c") -- for some reason we need this on Mac so it doesnt call 'ar' with no files and error
--- add_rules("compile_glsl_vert_shaders")
--- add_rules("compile_glsl_frag_shaders")
--- add_files("assets/shaders/triangle.vert")
--- add_files("assets/shaders/triangle.frag")
--- add_files("assets/shaders/cube.vert")
--- add_files("assets/shaders/cube.frag")
--- add_files("assets/shaders/*.frag")
-if is_plat("windows") then
- -- add_includedirs("$(env VULKAN_SDK)/Include", { public = true })
- -- add_linkdirs("$(env VULKAN_SDK)/Lib", { public = true })
- -- add_links("vulkan-1")
-end
-if is_plat("macosx") then
- -- add_files("src/renderer/backends/metal/*.m")
- add_files("src/ral/backends/vulkan/*.c")
-end
-set_default(false) -- prevents standalone building of this target
+ set_kind("static") -- kind is required but you can ignore it since it's just for common settings
+ add_packages("local_glfw")
+ add_defines("CEL_REND_BACKEND_OPENGL")
+ add_includedirs("deps/cgltf", { public = true })
+ add_includedirs("deps/glfw-3.3.8/include/GLFW", { public = true })
+ add_includedirs("deps/glad/include", { public = true })
+ add_includedirs("deps/stb_image", { public = true })
+ add_includedirs("deps/stb_image_write", { public = true })
+ add_includedirs("deps/stb_truetype", { public = true })
+ add_includedirs("include/", { public = true })
+ add_includedirs("src/", { public = true })
+ add_includedirs("src/core", { public = true })
+ add_includedirs("src/logos/", { public = true })
+ add_includedirs("src/maths/", { public = true })
+ add_includedirs("src/platform/", { public = true })
+ add_includedirs("src/ral", { public = true })
+ add_includedirs("src/ral/backends/opengl", { public = true })
+ add_includedirs("src/render", { public = true })
+ add_includedirs("src/ral/backends/vulkan", { public = true })
+ add_includedirs("src/resources/", { public = true })
+ add_includedirs("src/std/", { public = true })
+ add_includedirs("src/std/containers", { public = true })
+ add_includedirs("src/systems/", { public = true })
+ add_files("src/empty.c") -- for some reason we need this on Mac so it doesnt call 'ar' with no files and error
+ -- add_rules("compile_glsl_vert_shaders")
+ -- add_rules("compile_glsl_frag_shaders")
+ -- add_files("assets/shaders/*.frag")
+ if is_plat("windows") then
+ -- add_includedirs("$(env VULKAN_SDK)/Include", { public = true })
+ -- add_linkdirs("$(env VULKAN_SDK)/Lib", { public = true })
+ -- add_links("vulkan-1")
+ end
+ if is_plat("macosx") then
+ -- add_files("src/renderer/backends/metal/*.m")
+ -- add_files("src/ral/backends/vulkan/*.c")
+ end
+ set_default(false) -- prevents standalone building of this target
target("core_static")
-set_kind("static")
-add_deps("core_config") -- inherit common configurations
-set_policy("build.merge_archive", true)
-add_files(core_sources)
--- Link against static CRT
-if is_plat("windows") then
- -- add_links("libcmt", "legacy_stdio_definitions") -- for release builds
- add_links("libcmtd", "legacy_stdio_definitions") -- for debug builds
-end
+ set_kind("static")
+ add_deps("core_config") -- inherit common configurations
+ set_policy("build.merge_archive", true)
+ add_files(core_sources)
+ -- Link against static CRT
+ if is_plat("windows") then
+ add_links("libcmt", "legacy_stdio_definitions") -- for release builds
+ add_links("libcmtd", "legacy_stdio_definitions") -- for debug builds
+ end
target("core_shared")
-set_kind("shared")
-add_deps("core_config") -- inherit common configurations
-add_files(core_sources)
--- Link against dynamic CRT
-if is_plat("windows") then
- -- add_links("msvcrt", "legacy_stdio_definitions") -- for release builds
- add_links("msvcrtd", "legacy_stdio_definitions") -- for debug builds
-end
+ set_kind("shared")
+ add_deps("core_config") -- inherit common configurations
+ add_files(core_sources)
+ -- Link against dynamic CRT
+ if is_plat("windows") then
+ add_links("msvcrt", "legacy_stdio_definitions") -- for release builds
+ add_links("msvcrtd", "legacy_stdio_definitions") -- for debug builds
+ end
-- target("main_loop")
-- set_kind("binary")
@@ -183,119 +179,27 @@ end
-- end)
-- end
--- target("cube")
--- set_kind("binary")
--- set_group("examples")
--- -- add_defines("CEL_REND_BACKEND_OPENGL")
--- add_deps("core_static")
--- add_files("examples/cube/ex_cube.c")
--- set_rundir("$(projectdir)")
-
--- target("primitives")
--- set_kind("binary")
--- set_group("examples")
--- add_deps("core_static")
--- add_files("examples/primitives/ex_primitives.c")
--- set_rundir("$(projectdir)")
-
--- -- target("std")
--- -- set_kind("binary")
--- -- set_group("examples")
--- -- add_deps("core_static")
--- -- add_files("examples/standard_lib/ex_std.c")
--- -- set_rundir("$(projectdir)")
-
--- -- target("obj")
--- -- set_kind("binary")
--- -- set_group("examples")
--- -- add_deps("core_static")
--- -- add_files("examples/obj_loading/ex_obj_loading.c")
--- -- set_rundir("$(projectdir)")
-
--- -- target("input")
--- -- set_kind("binary")
--- -- set_group("examples")
--- -- add_deps("core_static")
--- -- add_files("examples/input/ex_input.c")
--- -- set_rundir("$(projectdir)")
-
--- target("gltf")
--- set_kind("binary")
--- set_group("examples")
--- add_deps("core_static")
--- add_files("examples/gltf_loading/ex_gltf_loading.c")
--- set_rundir("$(projectdir)")
-
--- target("pbr_params")
--- set_kind("binary")
--- set_group("examples")
--- add_deps("core_static")
--- add_files("examples/pbr_params/ex_pbr_params.c")
--- set_rundir("$(projectdir)")
-
--- target("pbr_textured")
--- set_kind("binary")
--- set_group("examples")
--- add_deps("core_static")
--- add_files("examples/pbr_textured/ex_pbr_textured.c")
--- set_rundir("$(projectdir)")
-
--- target("shadows")
--- set_kind("binary")
--- set_group("examples")
--- add_deps("core_static")
--- add_files("examples/shadow_maps/ex_shadow_maps.c")
--- set_rundir("$(projectdir)")
-
--- target("transforms")
--- set_kind("binary")
--- set_group("examples")
--- add_deps("core_shared")
--- add_files("examples/transforms/ex_transforms.c")
--- set_rundir("$(projectdir)")
-
--- target("animation")
--- set_kind("binary")
--- set_group("examples")
--- add_deps("core_shared")
--- add_files("examples/property_animation/ex_property_animation.c")
--- set_rundir("$(projectdir)")
-
target("skinned")
-set_kind("binary")
-set_group("examples")
-add_deps("core_shared")
-add_files("examples/skinned_animation/ex_skinned_animation.c")
-set_rundir("$(projectdir)")
-
--- target("input")
--- set_kind("binary")
--- set_group("examples")
--- add_deps("core_static")
--- add_files("examples/input/ex_input.c")
--- set_rundir("$(projectdir)")
-
--- target("demo")
--- set_kind("binary")
--- set_group("examples")
--- add_deps("core_static")
--- add_files("examples/demo/demo.c")
--- set_rundir("$(projectdir)")
+ set_kind("binary")
+ set_group("examples")
+ add_deps("core_shared")
+ add_files("examples/skinned_animation/ex_skinned_animation.c")
+ set_rundir("$(projectdir)")
target("game")
-set_kind("binary")
-set_group("examples")
-add_deps("core_static")
-add_files("examples/game_demo/game_demo.c")
-set_rundir("$(projectdir)")
-
--- target("pool_tests")
--- set_kind("binary")
--- set_group("tests")
--- add_deps("core_static")
--- add_files(unity_sources)
--- add_includedirs("deps/Unity/src", {public = true})
--- add_includedirs("deps/Unity/extras/fixture/src", {public = true})
--- add_includedirs("deps/Unity/extras/memory/src", {public = true})
--- add_files("tests/pool_tests.c")
--- add_files("tests/pool_test_runner.c")
+ set_kind("binary")
+ set_group("examples")
+ add_deps("core_static")
+ add_files("examples/game_demo/game_demo.c")
+ set_rundir("$(projectdir)")
+
+target("pool_tests")
+ set_kind("binary")
+ set_group("tests")
+ add_deps("core_static")
+ add_files(unity_sources)
+ add_includedirs("deps/Unity/src", {public = true})
+ add_includedirs("deps/Unity/extras/fixture/src", {public = true})
+ add_includedirs("deps/Unity/extras/memory/src", {public = true})
+ add_files("tests/pool_tests.c")
+ add_files("tests/pool_test_runner.c") \ No newline at end of file