diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-08-11 23:40:13 +1000 |
---|---|---|
committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-08-11 23:40:13 +1000 |
commit | 272cc9563315566061bbbd7078f76c76a3484e4b (patch) | |
tree | 3264c6acef2e3d3a7dab1c806233062395a5b5f3 /xmake.lua | |
parent | 3a151b1d1f99b59dfd6d98c1e7520b48b57d6f5e (diff) |
removing example targets from xmake.lua and fix identation
Diffstat (limited to 'xmake.lua')
-rw-r--r-- | xmake.lua | 302 |
1 files changed, 103 insertions, 199 deletions
@@ -25,7 +25,6 @@ elseif is_plat("windows") then add_defines("CEL_PLATFORM_WINDOWS") add_syslinks("user32", "gdi32", "kernel32", "shell32") -- add_requires("vulkansdk", { system = true }) - -- add_links("pthreadVC2-w64") elseif is_plat("macosx") then add_defines("CEL_PLATFORM_MAC") @@ -38,18 +37,18 @@ end -- Compile GLFW from source package("local_glfw") -add_deps("cmake") -set_sourcedir(path.join(os.scriptdir(), "deps/glfw-3.3.8")) -on_install(function(package) - local configs = {} - -- NOTE(omni): Keeping these around as comments in case we need to modify glfw flags - -- table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release")) - -- table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF")) - import("package.tools.cmake").install(package, configs) -end) -on_test(function(package) - -- assert(package:has_cfuncs("add", {includes = "foo.h"})) -end) + add_deps("cmake") + set_sourcedir(path.join(os.scriptdir(), "deps/glfw-3.3.8")) + on_install(function(package) + local configs = {} + -- NOTE(omni): Keeping these around as comments in case we need to modify glfw flags + -- table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release")) + -- table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF")) + import("package.tools.cmake").install(package, configs) + end) + on_test(function(package) + -- assert(package:has_cfuncs("add", {includes = "foo.h"})) + end) package_end() add_requires("local_glfw") @@ -77,89 +76,86 @@ local unity_sources = { } rule("compile_glsl_vert_shaders") -set_extensions(".vert") -on_buildcmd_file(function(target, batchcmds, sourcefile, opt) - local targetfile = path.join(target:targetdir(), path.basename(sourcefile) .. ".vert.spv") + set_extensions(".vert") + on_buildcmd_file(function(target, batchcmds, sourcefile, opt) + local targetfile = path.join(target:targetdir(), path.basename(sourcefile) .. ".vert.spv") - print("Compiling shader: %s to %s", sourcefile, targetfile) - batchcmds:vrunv('glslc', { sourcefile, "-o", targetfile }) - -- batchcmds:add_depfiles(sourcefile) -end) -rule("compile_glsl_frag_shaders") -set_extensions(".frag") -on_buildcmd_file(function(target, batchcmds, sourcefile, opt) - local targetfile = path.join(target:targetdir(), path.basename(sourcefile) .. ".frag.spv") + print("Compiling shader: %s to %s", sourcefile, targetfile) + batchcmds:vrunv('glslc', { sourcefile, "-o", targetfile }) + -- batchcmds:add_depfiles(sourcefile) + end) - print("Compiling shader: %s to %s", sourcefile, targetfile) - batchcmds:vrunv('glslc', { sourcefile, "-o", targetfile }) - -- batchcmds:add_depfiles(sourcefile) -end) +rule("compile_glsl_frag_shaders") + set_extensions(".frag") + on_buildcmd_file(function(target, batchcmds, sourcefile, opt) + local targetfile = path.join(target:targetdir(), path.basename(sourcefile) .. ".frag.spv") + + print("Compiling shader: %s to %s", sourcefile, targetfile) + batchcmds:vrunv('glslc', { sourcefile, "-o", targetfile }) + -- batchcmds:add_depfiles(sourcefile) + end) -- TODO: Metal shaders compilation -- common configuration for both static and shared libraries target("core_config") -set_kind("static") -- kind is required but you can ignore it since it's just for common settings -add_packages("local_glfw") -add_defines("CEL_REND_BACKEND_OPENGL") -add_includedirs("deps/cgltf", { public = true }) -add_includedirs("deps/glfw-3.3.8/include/GLFW", { public = true }) -add_includedirs("deps/glad/include", { public = true }) -add_includedirs("deps/stb_image", { public = true }) -add_includedirs("deps/stb_image_write", { public = true }) -add_includedirs("deps/stb_truetype", { public = true }) -add_includedirs("include/", { public = true }) -add_includedirs("src/", { public = true }) -add_includedirs("src/core", { public = true }) -add_includedirs("src/logos/", { public = true }) -add_includedirs("src/maths/", { public = true }) -add_includedirs("src/platform/", { public = true }) -add_includedirs("src/ral", { public = true }) -add_includedirs("src/ral/backends/opengl", { public = true }) -add_includedirs("src/render", { public = true }) -add_includedirs("src/ral/backends/vulkan", { public = true }) -add_includedirs("src/resources/", { public = true }) -add_includedirs("src/std/", { public = true }) -add_includedirs("src/std/containers", { public = true }) -add_includedirs("src/systems/", { public = true }) -add_files("src/empty.c") -- for some reason we need this on Mac so it doesnt call 'ar' with no files and error --- add_rules("compile_glsl_vert_shaders") --- add_rules("compile_glsl_frag_shaders") --- add_files("assets/shaders/triangle.vert") --- add_files("assets/shaders/triangle.frag") --- add_files("assets/shaders/cube.vert") --- add_files("assets/shaders/cube.frag") --- add_files("assets/shaders/*.frag") -if is_plat("windows") then - -- add_includedirs("$(env VULKAN_SDK)/Include", { public = true }) - -- add_linkdirs("$(env VULKAN_SDK)/Lib", { public = true }) - -- add_links("vulkan-1") -end -if is_plat("macosx") then - -- add_files("src/renderer/backends/metal/*.m") - add_files("src/ral/backends/vulkan/*.c") -end -set_default(false) -- prevents standalone building of this target + set_kind("static") -- kind is required but you can ignore it since it's just for common settings + add_packages("local_glfw") + add_defines("CEL_REND_BACKEND_OPENGL") + add_includedirs("deps/cgltf", { public = true }) + add_includedirs("deps/glfw-3.3.8/include/GLFW", { public = true }) + add_includedirs("deps/glad/include", { public = true }) + add_includedirs("deps/stb_image", { public = true }) + add_includedirs("deps/stb_image_write", { public = true }) + add_includedirs("deps/stb_truetype", { public = true }) + add_includedirs("include/", { public = true }) + add_includedirs("src/", { public = true }) + add_includedirs("src/core", { public = true }) + add_includedirs("src/logos/", { public = true }) + add_includedirs("src/maths/", { public = true }) + add_includedirs("src/platform/", { public = true }) + add_includedirs("src/ral", { public = true }) + add_includedirs("src/ral/backends/opengl", { public = true }) + add_includedirs("src/render", { public = true }) + add_includedirs("src/ral/backends/vulkan", { public = true }) + add_includedirs("src/resources/", { public = true }) + add_includedirs("src/std/", { public = true }) + add_includedirs("src/std/containers", { public = true }) + add_includedirs("src/systems/", { public = true }) + add_files("src/empty.c") -- for some reason we need this on Mac so it doesnt call 'ar' with no files and error + -- add_rules("compile_glsl_vert_shaders") + -- add_rules("compile_glsl_frag_shaders") + -- add_files("assets/shaders/*.frag") + if is_plat("windows") then + -- add_includedirs("$(env VULKAN_SDK)/Include", { public = true }) + -- add_linkdirs("$(env VULKAN_SDK)/Lib", { public = true }) + -- add_links("vulkan-1") + end + if is_plat("macosx") then + -- add_files("src/renderer/backends/metal/*.m") + -- add_files("src/ral/backends/vulkan/*.c") + end + set_default(false) -- prevents standalone building of this target target("core_static") -set_kind("static") -add_deps("core_config") -- inherit common configurations -set_policy("build.merge_archive", true) -add_files(core_sources) --- Link against static CRT -if is_plat("windows") then - -- add_links("libcmt", "legacy_stdio_definitions") -- for release builds - add_links("libcmtd", "legacy_stdio_definitions") -- for debug builds -end + set_kind("static") + add_deps("core_config") -- inherit common configurations + set_policy("build.merge_archive", true) + add_files(core_sources) + -- Link against static CRT + if is_plat("windows") then + add_links("libcmt", "legacy_stdio_definitions") -- for release builds + add_links("libcmtd", "legacy_stdio_definitions") -- for debug builds + end target("core_shared") -set_kind("shared") -add_deps("core_config") -- inherit common configurations -add_files(core_sources) --- Link against dynamic CRT -if is_plat("windows") then - -- add_links("msvcrt", "legacy_stdio_definitions") -- for release builds - add_links("msvcrtd", "legacy_stdio_definitions") -- for debug builds -end + set_kind("shared") + add_deps("core_config") -- inherit common configurations + add_files(core_sources) + -- Link against dynamic CRT + if is_plat("windows") then + add_links("msvcrt", "legacy_stdio_definitions") -- for release builds + add_links("msvcrtd", "legacy_stdio_definitions") -- for debug builds + end -- target("main_loop") -- set_kind("binary") @@ -183,119 +179,27 @@ end -- end) -- end --- target("cube") --- set_kind("binary") --- set_group("examples") --- -- add_defines("CEL_REND_BACKEND_OPENGL") --- add_deps("core_static") --- add_files("examples/cube/ex_cube.c") --- set_rundir("$(projectdir)") - --- target("primitives") --- set_kind("binary") --- set_group("examples") --- add_deps("core_static") --- add_files("examples/primitives/ex_primitives.c") --- set_rundir("$(projectdir)") - --- -- target("std") --- -- set_kind("binary") --- -- set_group("examples") --- -- add_deps("core_static") --- -- add_files("examples/standard_lib/ex_std.c") --- -- set_rundir("$(projectdir)") - --- -- target("obj") --- -- set_kind("binary") --- -- set_group("examples") --- -- add_deps("core_static") --- -- add_files("examples/obj_loading/ex_obj_loading.c") --- -- set_rundir("$(projectdir)") - --- -- target("input") --- -- set_kind("binary") --- -- set_group("examples") --- -- add_deps("core_static") --- -- add_files("examples/input/ex_input.c") --- -- set_rundir("$(projectdir)") - --- target("gltf") --- set_kind("binary") --- set_group("examples") --- add_deps("core_static") --- add_files("examples/gltf_loading/ex_gltf_loading.c") --- set_rundir("$(projectdir)") - --- target("pbr_params") --- set_kind("binary") --- set_group("examples") --- add_deps("core_static") --- add_files("examples/pbr_params/ex_pbr_params.c") --- set_rundir("$(projectdir)") - --- target("pbr_textured") --- set_kind("binary") --- set_group("examples") --- add_deps("core_static") --- add_files("examples/pbr_textured/ex_pbr_textured.c") --- set_rundir("$(projectdir)") - --- target("shadows") --- set_kind("binary") --- set_group("examples") --- add_deps("core_static") --- add_files("examples/shadow_maps/ex_shadow_maps.c") --- set_rundir("$(projectdir)") - --- target("transforms") --- set_kind("binary") --- set_group("examples") --- add_deps("core_shared") --- add_files("examples/transforms/ex_transforms.c") --- set_rundir("$(projectdir)") - --- target("animation") --- set_kind("binary") --- set_group("examples") --- add_deps("core_shared") --- add_files("examples/property_animation/ex_property_animation.c") --- set_rundir("$(projectdir)") - target("skinned") -set_kind("binary") -set_group("examples") -add_deps("core_shared") -add_files("examples/skinned_animation/ex_skinned_animation.c") -set_rundir("$(projectdir)") - --- target("input") --- set_kind("binary") --- set_group("examples") --- add_deps("core_static") --- add_files("examples/input/ex_input.c") --- set_rundir("$(projectdir)") - --- target("demo") --- set_kind("binary") --- set_group("examples") --- add_deps("core_static") --- add_files("examples/demo/demo.c") --- set_rundir("$(projectdir)") + set_kind("binary") + set_group("examples") + add_deps("core_shared") + add_files("examples/skinned_animation/ex_skinned_animation.c") + set_rundir("$(projectdir)") target("game") -set_kind("binary") -set_group("examples") -add_deps("core_static") -add_files("examples/game_demo/game_demo.c") -set_rundir("$(projectdir)") - --- target("pool_tests") --- set_kind("binary") --- set_group("tests") --- add_deps("core_static") --- add_files(unity_sources) --- add_includedirs("deps/Unity/src", {public = true}) --- add_includedirs("deps/Unity/extras/fixture/src", {public = true}) --- add_includedirs("deps/Unity/extras/memory/src", {public = true}) --- add_files("tests/pool_tests.c") --- add_files("tests/pool_test_runner.c") + set_kind("binary") + set_group("examples") + add_deps("core_static") + add_files("examples/game_demo/game_demo.c") + set_rundir("$(projectdir)") + +target("pool_tests") + set_kind("binary") + set_group("tests") + add_deps("core_static") + add_files(unity_sources) + add_includedirs("deps/Unity/src", {public = true}) + add_includedirs("deps/Unity/extras/fixture/src", {public = true}) + add_includedirs("deps/Unity/extras/memory/src", {public = true}) + add_files("tests/pool_tests.c") + add_files("tests/pool_test_runner.c")
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