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author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-18 12:55:02 +1100 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-18 12:55:02 +1100 |
commit | f5190745aed65b231e380fa3f25fce46d220dcbc (patch) | |
tree | f363f5c4b8e1e182609702c5a78e23da0a5b4558 /xmake.lua | |
parent | de17d20f1848774f854903dcce40cd1e33b1cad9 (diff) |
removing some outdated docs files
Diffstat (limited to 'xmake.lua')
-rw-r--r-- | xmake.lua | 205 |
1 files changed, 0 insertions, 205 deletions
diff --git a/xmake.lua b/xmake.lua deleted file mode 100644 index 3c05a70..0000000 --- a/xmake.lua +++ /dev/null @@ -1,205 +0,0 @@ --- set_project("celeritas") --- set_version("0.1.0") --- set_config("cc", "clang") - --- add_rules("mode.debug", "mode.release") -- we have two modes: debug & release - --- -- -Wall : base set of warnings --- -- -Wextra : additional warnings not covered by -Wall --- -- -Wundef : undefined macros --- -- -Wdouble-promotion : catch implicit converion of float to double --- add_cflags("-Wall", "-Wextra", "-Wundef", "-Wdouble-promotion") - --- if is_mode("debug") then --- add_cflags("-g") -- Add debug symbols in debug mode --- add_defines("CDEBUG") --- elseif is_mode("release") then --- add_defines("CRELEASE") --- end - --- -- Platform defines and system packages --- if is_plat("linux") then --- add_defines("CEL_PLATFORM_LINUX") --- add_syslinks("dl", "X11", "pthread") --, "vulkan") --- elseif is_plat("windows") then --- add_defines("CEL_PLATFORM_WINDOWS") --- add_syslinks("user32", "gdi32", "kernel32", "shell32") --- -- add_requires("vulkansdk", { system = true }) --- -- add_links("pthreadVC2-w64") --- elseif is_plat("macosx") then --- add_defines("CEL_PLATFORM_MAC") --- add_frameworks("Cocoa", "IOKit", "CoreVideo", "OpenGL") --- add_frameworks("Foundation", "Metal", "QuartzCore") --- set_runenv("MTL_DEBUG_LAYER", "1") --- add_requires("vulkansdk", { system = true }) --- -- add_syslinks("GL") --- end - --- -- Compile GLFW from source --- package("local_glfw") --- add_deps("cmake") --- set_sourcedir(path.join(os.scriptdir(), "deps/glfw-3.3.8")) --- on_install(function(package) --- local configs = {} --- -- NOTE(omni): Keeping these around as comments in case we need to modify glfw flags --- -- table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release")) --- -- table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF")) --- import("package.tools.cmake").install(package, configs) --- end) --- on_test(function(package) --- -- assert(package:has_cfuncs("add", {includes = "foo.h"})) --- end) --- package_end() - --- add_requires("local_glfw") - --- local core_sources = { --- "deps/glad/src/glad.c", --- "src/*.c", --- "src/core/*.c", --- "src/logos/*.c", --- "src/maths/*.c", --- "src/platform/*.c", --- "src/ral/*.c", --- "src/ral/backends/opengl/*.c", --- "src/render/*.c", --- "src/resources/*.c", --- "src/std/*.c", --- "src/std/containers/*.c", --- "src/systems/*.c", --- } - --- local unity_sources = { --- "deps/Unity/src/unity.c", --- "deps/Unity/extras/fixture/src/unity_fixture.c", --- "deps/Unity/extras/memory/src/unity_memory.c", --- } - --- rule("compile_glsl_vert_shaders") --- set_extensions(".vert") --- on_buildcmd_file(function(target, batchcmds, sourcefile, opt) --- local targetfile = path.join(target:targetdir(), path.basename(sourcefile) .. ".vert.spv") - --- print("Compiling shader: %s to %s", sourcefile, targetfile) --- batchcmds:vrunv('glslc', { sourcefile, "-o", targetfile }) --- -- batchcmds:add_depfiles(sourcefile) --- end) - --- rule("compile_glsl_frag_shaders") --- set_extensions(".frag") --- on_buildcmd_file(function(target, batchcmds, sourcefile, opt) --- local targetfile = path.join(target:targetdir(), path.basename(sourcefile) .. ".frag.spv") - --- print("Compiling shader: %s to %s", sourcefile, targetfile) --- batchcmds:vrunv('glslc', { sourcefile, "-o", targetfile }) --- -- batchcmds:add_depfiles(sourcefile) --- end) --- -- TODO: Metal shaders compilation - --- -- common configuration for both static and shared libraries --- target("core_config") --- set_kind("static") -- kind is required but you can ignore it since it's just for common settings --- add_packages("local_glfw") --- add_defines("CEL_REND_BACKEND_OPENGL") --- add_includedirs("deps/cgltf", { public = true }) --- add_includedirs("deps/glfw-3.3.8/include/GLFW", { public = true }) --- add_includedirs("deps/glad/include", { public = true }) --- add_includedirs("deps/stb_image", { public = true }) --- add_includedirs("deps/stb_image_write", { public = true }) --- add_includedirs("deps/stb_truetype", { public = true }) --- add_includedirs("include/", { public = true }) --- add_includedirs("src/", { public = true }) --- add_includedirs("src/core", { public = true }) --- add_includedirs("src/logos/", { public = true }) --- add_includedirs("src/maths/", { public = true }) --- add_includedirs("src/platform/", { public = true }) --- add_includedirs("src/ral", { public = true }) --- add_includedirs("src/ral/backends/opengl", { public = true }) --- add_includedirs("src/render", { public = true }) --- add_includedirs("src/ral/backends/vulkan", { public = true }) --- add_includedirs("src/resources/", { public = true }) --- add_includedirs("src/std/", { public = true }) --- add_includedirs("src/std/containers", { public = true }) --- add_includedirs("src/systems/", { public = true }) --- add_files("src/empty.c") -- for some reason we need this on Mac so it doesnt call 'ar' with no files and error --- -- add_rules("compile_glsl_vert_shaders") --- -- add_rules("compile_glsl_frag_shaders") --- -- add_files("assets/shaders/*.frag") --- if is_plat("windows") then --- -- add_includedirs("$(env VULKAN_SDK)/Include", { public = true }) --- -- add_linkdirs("$(env VULKAN_SDK)/Lib", { public = true }) --- -- add_links("vulkan-1") --- end --- if is_plat("macosx") then --- -- add_files("src/renderer/backends/metal/*.m") --- -- add_files("src/ral/backends/vulkan/*.c") --- end --- set_default(false) -- prevents standalone building of this target - --- target("core_static") --- set_kind("static") --- add_deps("core_config") -- inherit common configurations --- set_policy("build.merge_archive", true) --- add_files(core_sources) --- -- Link against static CRT --- if is_plat("windows") then --- add_links("libcmt", "legacy_stdio_definitions") -- for release builds --- add_links("libcmtd", "legacy_stdio_definitions") -- for debug builds --- end - --- target("core_shared") --- set_kind("shared") --- add_deps("core_config") -- inherit common configurations --- add_files(core_sources) --- -- Link against dynamic CRT --- if is_plat("windows") then --- add_links("msvcrt", "legacy_stdio_definitions") -- for release builds --- add_links("msvcrtd", "legacy_stdio_definitions") -- for debug builds --- end - --- -- target("main_loop") --- -- set_kind("binary") --- -- set_group("examples") --- -- add_deps("core_static") --- -- add_files("examples/main_loop/ex_main_loop.c") --- -- set_rundir("$(projectdir)") - --- -- target("tri") --- -- set_kind("binary") --- -- set_group("examples") --- -- add_deps("core_static") --- -- add_files("examples/triangle/ex_triangle.c") --- -- set_rundir("$(projectdir)") --- -- if is_plat("macosx") then --- -- before_build(function (target) --- -- print("build metal shaders lib") --- -- os.exec("mkdir -p build/shaders") --- -- os.exec("xcrun -sdk macosx metal -c assets/shaders/triangle.metal -o build/shaders/gfx.air") --- -- os.exec("xcrun -sdk macosx metallib build/shaders/gfx.air -o build/gfx.metallib") --- -- end) --- -- end - --- target("skinned") --- set_kind("binary") --- set_group("examples") --- add_deps("core_shared") --- add_files("examples/skinned_animation/ex_skinned_animation.c") --- set_rundir("$(projectdir)") - --- target("game") --- set_kind("binary") --- set_group("examples") --- add_deps("core_static") --- add_files("examples/game_demo/game_demo.c") --- set_rundir("$(projectdir)") - --- target("pool_tests") --- set_kind("binary") --- set_group("tests") --- add_deps("core_static") --- add_files(unity_sources) --- add_includedirs("deps/Unity/src", {public = true}) --- add_includedirs("deps/Unity/extras/fixture/src", {public = true}) --- add_includedirs("deps/Unity/extras/memory/src", {public = true}) --- add_files("tests/pool_tests.c") --- add_files("tests/pool_test_runner.c") |