summaryrefslogtreecommitdiff
path: root/xmake.lua
diff options
context:
space:
mode:
authoromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-10-18 12:55:02 +1100
committeromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-10-18 12:55:02 +1100
commitf5190745aed65b231e380fa3f25fce46d220dcbc (patch)
treef363f5c4b8e1e182609702c5a78e23da0a5b4558 /xmake.lua
parentde17d20f1848774f854903dcce40cd1e33b1cad9 (diff)
removing some outdated docs files
Diffstat (limited to 'xmake.lua')
-rw-r--r--xmake.lua205
1 files changed, 0 insertions, 205 deletions
diff --git a/xmake.lua b/xmake.lua
deleted file mode 100644
index 3c05a70..0000000
--- a/xmake.lua
+++ /dev/null
@@ -1,205 +0,0 @@
--- set_project("celeritas")
--- set_version("0.1.0")
--- set_config("cc", "clang")
-
--- add_rules("mode.debug", "mode.release") -- we have two modes: debug & release
-
--- -- -Wall : base set of warnings
--- -- -Wextra : additional warnings not covered by -Wall
--- -- -Wundef : undefined macros
--- -- -Wdouble-promotion : catch implicit converion of float to double
--- add_cflags("-Wall", "-Wextra", "-Wundef", "-Wdouble-promotion")
-
--- if is_mode("debug") then
--- add_cflags("-g") -- Add debug symbols in debug mode
--- add_defines("CDEBUG")
--- elseif is_mode("release") then
--- add_defines("CRELEASE")
--- end
-
--- -- Platform defines and system packages
--- if is_plat("linux") then
--- add_defines("CEL_PLATFORM_LINUX")
--- add_syslinks("dl", "X11", "pthread") --, "vulkan")
--- elseif is_plat("windows") then
--- add_defines("CEL_PLATFORM_WINDOWS")
--- add_syslinks("user32", "gdi32", "kernel32", "shell32")
--- -- add_requires("vulkansdk", { system = true })
--- -- add_links("pthreadVC2-w64")
--- elseif is_plat("macosx") then
--- add_defines("CEL_PLATFORM_MAC")
--- add_frameworks("Cocoa", "IOKit", "CoreVideo", "OpenGL")
--- add_frameworks("Foundation", "Metal", "QuartzCore")
--- set_runenv("MTL_DEBUG_LAYER", "1")
--- add_requires("vulkansdk", { system = true })
--- -- add_syslinks("GL")
--- end
-
--- -- Compile GLFW from source
--- package("local_glfw")
--- add_deps("cmake")
--- set_sourcedir(path.join(os.scriptdir(), "deps/glfw-3.3.8"))
--- on_install(function(package)
--- local configs = {}
--- -- NOTE(omni): Keeping these around as comments in case we need to modify glfw flags
--- -- table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"))
--- -- table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"))
--- import("package.tools.cmake").install(package, configs)
--- end)
--- on_test(function(package)
--- -- assert(package:has_cfuncs("add", {includes = "foo.h"}))
--- end)
--- package_end()
-
--- add_requires("local_glfw")
-
--- local core_sources = {
--- "deps/glad/src/glad.c",
--- "src/*.c",
--- "src/core/*.c",
--- "src/logos/*.c",
--- "src/maths/*.c",
--- "src/platform/*.c",
--- "src/ral/*.c",
--- "src/ral/backends/opengl/*.c",
--- "src/render/*.c",
--- "src/resources/*.c",
--- "src/std/*.c",
--- "src/std/containers/*.c",
--- "src/systems/*.c",
--- }
-
--- local unity_sources = {
--- "deps/Unity/src/unity.c",
--- "deps/Unity/extras/fixture/src/unity_fixture.c",
--- "deps/Unity/extras/memory/src/unity_memory.c",
--- }
-
--- rule("compile_glsl_vert_shaders")
--- set_extensions(".vert")
--- on_buildcmd_file(function(target, batchcmds, sourcefile, opt)
--- local targetfile = path.join(target:targetdir(), path.basename(sourcefile) .. ".vert.spv")
-
--- print("Compiling shader: %s to %s", sourcefile, targetfile)
--- batchcmds:vrunv('glslc', { sourcefile, "-o", targetfile })
--- -- batchcmds:add_depfiles(sourcefile)
--- end)
-
--- rule("compile_glsl_frag_shaders")
--- set_extensions(".frag")
--- on_buildcmd_file(function(target, batchcmds, sourcefile, opt)
--- local targetfile = path.join(target:targetdir(), path.basename(sourcefile) .. ".frag.spv")
-
--- print("Compiling shader: %s to %s", sourcefile, targetfile)
--- batchcmds:vrunv('glslc', { sourcefile, "-o", targetfile })
--- -- batchcmds:add_depfiles(sourcefile)
--- end)
--- -- TODO: Metal shaders compilation
-
--- -- common configuration for both static and shared libraries
--- target("core_config")
--- set_kind("static") -- kind is required but you can ignore it since it's just for common settings
--- add_packages("local_glfw")
--- add_defines("CEL_REND_BACKEND_OPENGL")
--- add_includedirs("deps/cgltf", { public = true })
--- add_includedirs("deps/glfw-3.3.8/include/GLFW", { public = true })
--- add_includedirs("deps/glad/include", { public = true })
--- add_includedirs("deps/stb_image", { public = true })
--- add_includedirs("deps/stb_image_write", { public = true })
--- add_includedirs("deps/stb_truetype", { public = true })
--- add_includedirs("include/", { public = true })
--- add_includedirs("src/", { public = true })
--- add_includedirs("src/core", { public = true })
--- add_includedirs("src/logos/", { public = true })
--- add_includedirs("src/maths/", { public = true })
--- add_includedirs("src/platform/", { public = true })
--- add_includedirs("src/ral", { public = true })
--- add_includedirs("src/ral/backends/opengl", { public = true })
--- add_includedirs("src/render", { public = true })
--- add_includedirs("src/ral/backends/vulkan", { public = true })
--- add_includedirs("src/resources/", { public = true })
--- add_includedirs("src/std/", { public = true })
--- add_includedirs("src/std/containers", { public = true })
--- add_includedirs("src/systems/", { public = true })
--- add_files("src/empty.c") -- for some reason we need this on Mac so it doesnt call 'ar' with no files and error
--- -- add_rules("compile_glsl_vert_shaders")
--- -- add_rules("compile_glsl_frag_shaders")
--- -- add_files("assets/shaders/*.frag")
--- if is_plat("windows") then
--- -- add_includedirs("$(env VULKAN_SDK)/Include", { public = true })
--- -- add_linkdirs("$(env VULKAN_SDK)/Lib", { public = true })
--- -- add_links("vulkan-1")
--- end
--- if is_plat("macosx") then
--- -- add_files("src/renderer/backends/metal/*.m")
--- -- add_files("src/ral/backends/vulkan/*.c")
--- end
--- set_default(false) -- prevents standalone building of this target
-
--- target("core_static")
--- set_kind("static")
--- add_deps("core_config") -- inherit common configurations
--- set_policy("build.merge_archive", true)
--- add_files(core_sources)
--- -- Link against static CRT
--- if is_plat("windows") then
--- add_links("libcmt", "legacy_stdio_definitions") -- for release builds
--- add_links("libcmtd", "legacy_stdio_definitions") -- for debug builds
--- end
-
--- target("core_shared")
--- set_kind("shared")
--- add_deps("core_config") -- inherit common configurations
--- add_files(core_sources)
--- -- Link against dynamic CRT
--- if is_plat("windows") then
--- add_links("msvcrt", "legacy_stdio_definitions") -- for release builds
--- add_links("msvcrtd", "legacy_stdio_definitions") -- for debug builds
--- end
-
--- -- target("main_loop")
--- -- set_kind("binary")
--- -- set_group("examples")
--- -- add_deps("core_static")
--- -- add_files("examples/main_loop/ex_main_loop.c")
--- -- set_rundir("$(projectdir)")
-
--- -- target("tri")
--- -- set_kind("binary")
--- -- set_group("examples")
--- -- add_deps("core_static")
--- -- add_files("examples/triangle/ex_triangle.c")
--- -- set_rundir("$(projectdir)")
--- -- if is_plat("macosx") then
--- -- before_build(function (target)
--- -- print("build metal shaders lib")
--- -- os.exec("mkdir -p build/shaders")
--- -- os.exec("xcrun -sdk macosx metal -c assets/shaders/triangle.metal -o build/shaders/gfx.air")
--- -- os.exec("xcrun -sdk macosx metallib build/shaders/gfx.air -o build/gfx.metallib")
--- -- end)
--- -- end
-
--- target("skinned")
--- set_kind("binary")
--- set_group("examples")
--- add_deps("core_shared")
--- add_files("examples/skinned_animation/ex_skinned_animation.c")
--- set_rundir("$(projectdir)")
-
--- target("game")
--- set_kind("binary")
--- set_group("examples")
--- add_deps("core_static")
--- add_files("examples/game_demo/game_demo.c")
--- set_rundir("$(projectdir)")
-
--- target("pool_tests")
--- set_kind("binary")
--- set_group("tests")
--- add_deps("core_static")
--- add_files(unity_sources)
--- add_includedirs("deps/Unity/src", {public = true})
--- add_includedirs("deps/Unity/extras/fixture/src", {public = true})
--- add_includedirs("deps/Unity/extras/memory/src", {public = true})
--- add_files("tests/pool_tests.c")
--- add_files("tests/pool_test_runner.c")