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authoromnisci3nce <omniscient.oce@gmail.com>2024-07-12 12:47:07 +1000
committeromnisci3nce <omniscient.oce@gmail.com>2024-07-12 12:47:07 +1000
commitf74cf52946f4e569a26bc81105537b40be95c2c7 (patch)
tree1d000367350d0e28eb7cfbc800286a0ed30a4e6c /xmake.lua
parentfedba7ff68924ff50022405fc9103a5acf7013fe (diff)
wip: big makeover
Diffstat (limited to 'xmake.lua')
-rw-r--r--xmake.lua185
1 files changed, 97 insertions, 88 deletions
diff --git a/xmake.lua b/xmake.lua
index 8cbb910..009b9fd 100644
--- a/xmake.lua
+++ b/xmake.lua
@@ -24,31 +24,31 @@ if is_plat("linux") then
elseif is_plat("windows") then
add_defines("CEL_PLATFORM_WINDOWS")
add_syslinks("user32", "gdi32", "kernel32", "shell32")
- add_requires("vulkansdk", {system=true})
+ add_requires("vulkansdk", { system = true })
-- add_links("pthreadVC2-w64")
elseif is_plat("macosx") then
add_defines("CEL_PLATFORM_MAC")
add_frameworks("Cocoa", "IOKit", "CoreVideo", "OpenGL")
- add_frameworks( "Foundation", "Metal", "QuartzCore")
+ add_frameworks("Foundation", "Metal", "QuartzCore")
set_runenv("MTL_DEBUG_LAYER", "1")
-- add_syslinks("GL")
end
-- Compile GLFW from source
package("local_glfw")
- add_deps("cmake")
- set_sourcedir(path.join(os.scriptdir(), "deps/glfw-3.3.8"))
- on_install(function (package)
- local configs = {}
- -- NOTE(omni): Keeping these around as comments in case we need to modify glfw flags
- -- table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"))
- -- table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"))
- import("package.tools.cmake").install(package, configs)
- end)
- on_test(function (package)
- -- assert(package:has_cfuncs("add", {includes = "foo.h"}))
- end)
+add_deps("cmake")
+set_sourcedir(path.join(os.scriptdir(), "deps/glfw-3.3.8"))
+on_install(function(package)
+ local configs = {}
+ -- NOTE(omni): Keeping these around as comments in case we need to modify glfw flags
+ -- table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"))
+ -- table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"))
+ import("package.tools.cmake").install(package, configs)
+end)
+on_test(function(package)
+ -- assert(package:has_cfuncs("add", {includes = "foo.h"}))
+end)
package_end()
add_requires("local_glfw")
@@ -56,6 +56,7 @@ add_requires("local_glfw")
local core_sources = {
"deps/glad/src/glad.c",
"src/*.c",
+ "src/core/*.c",
-- "src/logos/*.c",
"src/maths/*.c",
"src/platform/*.c",
@@ -79,91 +80,92 @@ local unity_sources = {
}
rule("compile_glsl_vert_shaders")
- set_extensions(".vert")
- on_buildcmd_file(function (target, batchcmds, sourcefile, opt)
- local targetfile = path.join(target:targetdir(), path.basename(sourcefile) .. ".vert.spv")
-
- print("Compiling shader: %s to %s", sourcefile, targetfile)
- batchcmds:vrunv('glslc', {sourcefile, "-o", targetfile})
- -- batchcmds:add_depfiles(sourcefile)
+set_extensions(".vert")
+on_buildcmd_file(function(target, batchcmds, sourcefile, opt)
+ local targetfile = path.join(target:targetdir(), path.basename(sourcefile) .. ".vert.spv")
+
+ print("Compiling shader: %s to %s", sourcefile, targetfile)
+ batchcmds:vrunv('glslc', { sourcefile, "-o", targetfile })
+ -- batchcmds:add_depfiles(sourcefile)
end)
rule("compile_glsl_frag_shaders")
- set_extensions(".frag")
- on_buildcmd_file(function (target, batchcmds, sourcefile, opt)
- local targetfile = path.join(target:targetdir(), path.basename(sourcefile) .. ".frag.spv")
-
- print("Compiling shader: %s to %s", sourcefile, targetfile)
- batchcmds:vrunv('glslc', {sourcefile, "-o", targetfile})
- -- batchcmds:add_depfiles(sourcefile)
+set_extensions(".frag")
+on_buildcmd_file(function(target, batchcmds, sourcefile, opt)
+ local targetfile = path.join(target:targetdir(), path.basename(sourcefile) .. ".frag.spv")
+
+ print("Compiling shader: %s to %s", sourcefile, targetfile)
+ batchcmds:vrunv('glslc', { sourcefile, "-o", targetfile })
+ -- batchcmds:add_depfiles(sourcefile)
end)
-- TODO: Metal shaders compilation
-- common configuration for both static and shared libraries
target("core_config")
- set_kind("static") -- kind is required but you can ignore it since it's just for common settings
- add_packages("local_glfw")
- add_defines("CEL_REND_BACKEND_OPENGL")
- add_includedirs("deps/cgltf", {public = true})
- add_includedirs("deps/glfw-3.3.8/include/GLFW", {public = true})
- add_includedirs("deps/glad/include", {public = true})
- add_includedirs("deps/stb_image", {public = true})
- add_includedirs("deps/stb_image_write", {public = true})
- add_includedirs("deps/stb_truetype", {public = true})
- add_includedirs("include/", {public = true})
- add_includedirs("src/", {public = true})
- -- add_includedirs("src/logos/", {public = true})
- add_includedirs("src/maths/", {public = true})
- add_includedirs("src/platform/", {public = true})
- add_includedirs("src/physics/", {public = true})
- add_includedirs("src/ral", {public = true})
- add_includedirs("src/ral/backends/opengl", {public = true})
- add_includedirs("src/new_render", {public = true})
- -- add_includedirs("src/renderer/", {public = true})
- -- add_includedirs("src/renderer/backends/", {public = true})
- -- add_includedirs("src/renderer/backends/opengl", {public = true})
- -- add_includedirs("src/renderer/backends/metal", {public = true})
- add_includedirs("src/resources/", {public = true})
- add_includedirs("src/std/", {public = true})
- add_includedirs("src/std/containers", {public = true})
- add_includedirs("src/systems/", {public = true})
- add_files("src/empty.c") -- for some reason we need this on Mac so it doesnt call 'ar' with no files and error
- -- add_rules("compile_glsl_vert_shaders")
- -- add_rules("compile_glsl_frag_shaders")
- -- add_files("assets/shaders/triangle.vert")
- -- add_files("assets/shaders/triangle.frag")
- -- add_files("assets/shaders/cube.vert")
- -- add_files("assets/shaders/cube.frag")
- -- add_files("assets/shaders/*.frag")
- if is_plat("windows") then
- add_includedirs("$(env VULKAN_SDK)/Include", {public = true})
- add_linkdirs("$(env VULKAN_SDK)/Lib", {public = true})
- add_links("vulkan-1")
- end
- if is_plat("macosx") then
- add_files("src/renderer/backends/metal/*.m")
- end
- set_default(false) -- prevents standalone building of this target
+set_kind("static") -- kind is required but you can ignore it since it's just for common settings
+add_packages("local_glfw")
+add_defines("CEL_REND_BACKEND_OPENGL")
+add_includedirs("deps/cgltf", { public = true })
+add_includedirs("deps/glfw-3.3.8/include/GLFW", { public = true })
+add_includedirs("deps/glad/include", { public = true })
+add_includedirs("deps/stb_image", { public = true })
+add_includedirs("deps/stb_image_write", { public = true })
+add_includedirs("deps/stb_truetype", { public = true })
+add_includedirs("include/", { public = true })
+add_includedirs("src/", { public = true })
+add_includedirs("src/core", { public = true })
+-- add_includedirs("src/logos/", {public = true})
+add_includedirs("src/maths/", { public = true })
+add_includedirs("src/platform/", { public = true })
+add_includedirs("src/physics/", { public = true })
+add_includedirs("src/ral", { public = true })
+add_includedirs("src/ral/backends/opengl", { public = true })
+add_includedirs("src/new_render", { public = true })
+-- add_includedirs("src/renderer/", {public = true})
+-- add_includedirs("src/renderer/backends/", {public = true})
+-- add_includedirs("src/renderer/backends/opengl", {public = true})
+-- add_includedirs("src/renderer/backends/metal", {public = true})
+add_includedirs("src/resources/", { public = true })
+add_includedirs("src/std/", { public = true })
+add_includedirs("src/std/containers", { public = true })
+add_includedirs("src/systems/", { public = true })
+add_files("src/empty.c") -- for some reason we need this on Mac so it doesnt call 'ar' with no files and error
+-- add_rules("compile_glsl_vert_shaders")
+-- add_rules("compile_glsl_frag_shaders")
+-- add_files("assets/shaders/triangle.vert")
+-- add_files("assets/shaders/triangle.frag")
+-- add_files("assets/shaders/cube.vert")
+-- add_files("assets/shaders/cube.frag")
+-- add_files("assets/shaders/*.frag")
+if is_plat("windows") then
+ add_includedirs("$(env VULKAN_SDK)/Include", { public = true })
+ add_linkdirs("$(env VULKAN_SDK)/Lib", { public = true })
+ add_links("vulkan-1")
+end
+if is_plat("macosx") then
+ add_files("src/renderer/backends/metal/*.m")
+end
+set_default(false) -- prevents standalone building of this target
target("core_static")
- set_kind("static")
- add_deps("core_config") -- inherit common configurations
- set_policy("build.merge_archive", true)
- add_files(core_sources)
- -- Link against static CRT
- if is_plat("windows") then
- add_links("libcmt", "legacy_stdio_definitions") -- for release builds
- add_links("libcmtd", "legacy_stdio_definitions") -- for debug builds
- end
+set_kind("static")
+add_deps("core_config") -- inherit common configurations
+set_policy("build.merge_archive", true)
+add_files(core_sources)
+-- Link against static CRT
+if is_plat("windows") then
+ add_links("libcmt", "legacy_stdio_definitions") -- for release builds
+ add_links("libcmtd", "legacy_stdio_definitions") -- for debug builds
+end
target("core_shared")
- set_kind("shared")
- add_deps("core_config") -- inherit common configurations
- add_files(core_sources)
- -- Link against dynamic CRT
- if is_plat("windows") then
- add_links("msvcrt", "legacy_stdio_definitions") -- for release builds
- add_links("msvcrtd", "legacy_stdio_definitions") -- for debug builds
- end
+set_kind("shared")
+add_deps("core_config") -- inherit common configurations
+add_files(core_sources)
+-- Link against dynamic CRT
+if is_plat("windows") then
+ add_links("msvcrt", "legacy_stdio_definitions") -- for release builds
+ add_links("msvcrtd", "legacy_stdio_definitions") -- for debug builds
+end
-- target("main_loop")
-- set_kind("binary")
@@ -286,6 +288,13 @@ target("core_shared")
-- add_files("examples/demo/demo.c")
-- set_rundir("$(projectdir)")
+target("game")
+set_kind("binary")
+set_group("examples")
+add_deps("core_static")
+add_files("examples/game_demo/game_demo.c")
+set_rundir("$(projectdir)")
+
-- target("pool_tests")
-- set_kind("binary")
-- set_group("tests")