diff options
-rw-r--r-- | examples/obj_loading/ex_obj_loading.c | 22 |
1 files changed, 19 insertions, 3 deletions
diff --git a/examples/obj_loading/ex_obj_loading.c b/examples/obj_loading/ex_obj_loading.c index 87aeb2d..d250857 100644 --- a/examples/obj_loading/ex_obj_loading.c +++ b/examples/obj_loading/ex_obj_loading.c @@ -1,13 +1,26 @@ #include <glfw3.h> +#include "camera.h" #include "core.h" +#include "maths.h" +#include "maths_types.h" #include "render.h" +#include "render_types.h" int main() { core* core = core_bringup(); - // Set up our scene - model_handle cube = model_load_obj(core, "assets/models/obj/cube/cube.obj", true); + // --- Set up our scene + + // 1. load model from disk + model_handle cube_handle = model_load_obj(core, "assets/models/obj/cube/cube.obj", true); + model* cube = &core->models->data[cube_handle.raw]; + // 2. upload vertex data to gpu + model_upload_meshes(&core->renderer, cube); + // 3. create a camera + vec3 camera_pos = vec3(3., 4., 10.); + vec3 camera_front = vec3_normalise(vec3_negate(camera_pos)); + camera cam = camera_create(camera_pos, camera_front, VEC3_Y, deg_to_rad(45.0)); // Main loop while (!glfwWindowShouldClose(core->renderer.window)) { @@ -16,7 +29,10 @@ int main() { render_frame_begin(&core->renderer); - // insert work here + // Draw the cube + transform cube_tf = + transform_create(VEC3_ZERO, quat_ident(), 2.5); // make the cube a bit bigger + draw_model(&core->renderer, &cam, cube, cube_tf); render_frame_end(&core->renderer); } |