diff options
-rw-r--r-- | assets/shaders/triangle.frag | 4 | ||||
-rw-r--r-- | assets/shaders/triangle.vert | 3 | ||||
-rw-r--r-- | src/core.c | 4 | ||||
-rw-r--r-- | src/platform/file.c | 50 | ||||
-rw-r--r-- | src/renderer/backends/backend_vulkan.c | 439 | ||||
-rw-r--r-- | src/renderer/render.c | 4 | ||||
-rw-r--r-- | xmake.lua | 1 |
7 files changed, 458 insertions, 47 deletions
diff --git a/assets/shaders/triangle.frag b/assets/shaders/triangle.frag index d26e5c4..dd6d148 100644 --- a/assets/shaders/triangle.frag +++ b/assets/shaders/triangle.frag @@ -1,8 +1,10 @@ #version 450 #extension GL_ARB_separate_shader_objects : enable +layout(location = 0) in vec3 in_position; + layout(location = 0) out vec4 out_colour; void main() { - out_colour = vec4(1.0); + out_colour = vec4(in_position.r + 0.5, in_position.g + 0.5, in_position.b + 0.5, 1.0); }
\ No newline at end of file diff --git a/assets/shaders/triangle.vert b/assets/shaders/triangle.vert index 0518c62..3dcf931 100644 --- a/assets/shaders/triangle.vert +++ b/assets/shaders/triangle.vert @@ -3,6 +3,9 @@ layout(location = 0) in vec3 in_position; +layout(location = 0) out vec3 out_position; + void main() { gl_Position = vec4(in_position, 1.0); + out_position = in_position; }
\ No newline at end of file @@ -7,8 +7,8 @@ #include "render_types.h" #include "threadpool.h" -#define SCR_WIDTH 1080 -#define SCR_HEIGHT 800 +#define SCR_WIDTH 2160 +#define SCR_HEIGHT 1080 core* core_bringup() { INFO("Initiate Core bringup"); diff --git a/src/platform/file.c b/src/platform/file.c index ac5014d..6030620 100644 --- a/src/platform/file.c +++ b/src/platform/file.c @@ -63,31 +63,31 @@ str8_opt str8_from_file(arena *a, str8 path) { } FileData load_spv_file(const char *path) { - FILE *f = fopen(path, "rb"); - if (f == NULL) { - perror("Error opening file"); - return (FileData){NULL, 0}; - } - - fseek(f, 0, SEEK_END); - long fsize = ftell(f); - rewind(f); - - char *data = (char *)malloc(fsize); - if (data == NULL) { - perror("Memory allocation failed"); - fclose(f); - return (FileData){NULL, 0}; - } - - size_t bytesRead = fread(data, 1, fsize, f); - if (bytesRead < fsize) { - perror("Failed to read the entire file"); - free(data); - fclose(f); - return (FileData){NULL, 0}; - } + FILE *f = fopen(path, "rb"); + if (f == NULL) { + perror("Error opening file"); + return (FileData){ NULL, 0 }; + } + + fseek(f, 0, SEEK_END); + long fsize = ftell(f); + rewind(f); + char *data = (char *)malloc(fsize); + if (data == NULL) { + perror("Memory allocation failed"); fclose(f); - return (FileData){data, bytesRead}; + return (FileData){ NULL, 0 }; + } + + size_t bytesRead = fread(data, 1, fsize, f); + if (bytesRead < fsize) { + perror("Failed to read the entire file"); + free(data); + fclose(f); + return (FileData){ NULL, 0 }; + } + + fclose(f); + return (FileData){ data, bytesRead }; }
\ No newline at end of file diff --git a/src/renderer/backends/backend_vulkan.c b/src/renderer/backends/backend_vulkan.c index c57da9d..ac64429 100644 --- a/src/renderer/backends/backend_vulkan.c +++ b/src/renderer/backends/backend_vulkan.c @@ -1,12 +1,16 @@ +#define CDEBUG +#define CEL_PLATFORM_LINUX +// ^ Temporary + +#include <assert.h> +#include <stdatomic.h> #include <stdbool.h> #include <stdint.h> #include <string.h> -#include "colours.h" -#define CEL_PLATFORM_LINUX -#include <assert.h> #include <vulkan/vk_platform.h> #include <vulkan/vulkan.h> #include <vulkan/vulkan_core.h> +#include "colours.h" #include "str.h" #include "darray.h" @@ -21,8 +25,8 @@ #include <stdlib.h> -#define SCR_WIDTH 1080 -#define SCR_HEIGHT 800 +#define SCR_WIDTH 2160 +#define SCR_HEIGHT 1080 #if CEL_REND_BACKEND_VULKAN @@ -137,6 +141,16 @@ typedef struct vulkan_shader { vulkan_pipeline pipeline; } vulkan_shader; +typedef struct vulkan_buffer { + u64 total_size; + VkBuffer handle; + VkBufferUsageFlagBits usage; + bool is_locked; + VkDeviceMemory memory; + i32 memory_index; + u32 memory_property_flags; +} vulkan_buffer; + typedef struct vulkan_context { VkInstance instance; VkAllocationCallbacks* allocator; @@ -146,6 +160,11 @@ typedef struct vulkan_context { u32 framebuffer_height; vulkan_swapchain swapchain; vulkan_renderpass main_renderpass; + vulkan_buffer object_vertex_buffer; + vulkan_buffer object_index_buffer; + u64 geometry_vertex_offset; + u64 geometry_index_offset; + vulkan_command_buffer_darray* gfx_command_buffers; VkSemaphore* image_available_semaphores; @@ -168,25 +187,188 @@ typedef struct vulkan_context { static vulkan_context context; +static i32 find_memory_index(vulkan_context* context, u32 type_filter, u32 property_flags) { + VkPhysicalDeviceMemoryProperties memory_properties; + vkGetPhysicalDeviceMemoryProperties(context->device.physical_device, &memory_properties); + + for (u32 i = 0; i < memory_properties.memoryTypeCount; ++i) { + // Check each memory type to see if its bit is set to 1. + if (type_filter & (1 << i) && + (memory_properties.memoryTypes[i].propertyFlags & property_flags) == property_flags) { + return i; + } + } + + WARN("Unable to find suitable memory type!"); + return -1; +} + /** @brief Internal backend state */ typedef struct vulkan_state { } vulkan_state; +typedef struct vertex_pos { + vec3 pos; +} vertex_pos; + // pipeline stuff -bool vulkan_graphics_pipeline_create( - vulkan_context* context, - vulkan_renderpass* renderpass, - u32 attribute_count, - VkVertexInputAttributeDescription* attributes, - // ... https://youtu.be/OmPmftW7Kjg?si=qn_777v_ppHKzswK&t=568 -) { +bool vulkan_graphics_pipeline_create(vulkan_context* context, vulkan_renderpass* renderpass, + u32 attribute_count, + VkVertexInputAttributeDescription* attributes, + u32 descriptor_set_layout_count, + VkDescriptorSetLayout* descriptor_set_layouts, u32 stage_count, + VkPipelineShaderStageCreateInfo* stages, VkViewport viewport, + VkRect2D scissor, bool is_wireframe, + vulkan_pipeline* out_pipeline) { + VkPipelineViewportStateCreateInfo viewport_state = { + VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO + }; + viewport_state.viewportCount = 1; + viewport_state.pViewports = &viewport; + viewport_state.scissorCount = 1; + viewport_state.pScissors = &scissor; + + // Rasterizer + VkPipelineRasterizationStateCreateInfo rasterizer_create_info = { + VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO + }; + rasterizer_create_info.depthClampEnable = VK_FALSE; + rasterizer_create_info.rasterizerDiscardEnable = VK_FALSE; + rasterizer_create_info.polygonMode = is_wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL; + rasterizer_create_info.lineWidth = 1.0f; + rasterizer_create_info.cullMode = VK_CULL_MODE_BACK_BIT; + rasterizer_create_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; + rasterizer_create_info.depthBiasEnable = VK_FALSE; + rasterizer_create_info.depthBiasConstantFactor = 0.0; + rasterizer_create_info.depthBiasClamp = 0.0; + rasterizer_create_info.depthBiasSlopeFactor = 0.0; + + // Multisampling + VkPipelineMultisampleStateCreateInfo ms_create_info = { + VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO + }; + ms_create_info.sampleShadingEnable = VK_FALSE; + ms_create_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; + ms_create_info.minSampleShading = 1.0; + ms_create_info.pSampleMask = 0; + ms_create_info.alphaToCoverageEnable = VK_FALSE; + ms_create_info.alphaToOneEnable = VK_FALSE; + + // Depth and stencil testing + VkPipelineDepthStencilStateCreateInfo depth_stencil = { + VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO + }; + depth_stencil.depthTestEnable = VK_TRUE; + depth_stencil.depthWriteEnable = VK_TRUE; + depth_stencil.depthCompareOp = VK_COMPARE_OP_LESS; + depth_stencil.depthBoundsTestEnable = VK_FALSE; + depth_stencil.stencilTestEnable = VK_FALSE; + depth_stencil.pNext = 0; + + VkPipelineColorBlendAttachmentState color_blend_attachment_state; + color_blend_attachment_state.blendEnable = VK_TRUE; + color_blend_attachment_state.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; + color_blend_attachment_state.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + color_blend_attachment_state.colorBlendOp = VK_BLEND_OP_ADD; + color_blend_attachment_state.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; + color_blend_attachment_state.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + color_blend_attachment_state.alphaBlendOp = VK_BLEND_OP_ADD; + color_blend_attachment_state.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | + VK_COLOR_COMPONENT_G_BIT | + VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; + + VkPipelineColorBlendStateCreateInfo color_blend = { + VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO + }; + color_blend.logicOpEnable = VK_FALSE; + color_blend.logicOp = VK_LOGIC_OP_COPY; + color_blend.attachmentCount = 1; + color_blend.pAttachments = &color_blend_attachment_state; + + const u32 dynamic_state_count = 3; + VkDynamicState dynamic_states[3] = { + VK_DYNAMIC_STATE_VIEWPORT, + VK_DYNAMIC_STATE_SCISSOR, + VK_DYNAMIC_STATE_LINE_WIDTH, + }; + + VkPipelineDynamicStateCreateInfo dynamic_state = { + VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO + }; + dynamic_state.dynamicStateCount = dynamic_state_count; + dynamic_state.pDynamicStates = dynamic_states; + + // Vertex input + VkVertexInputBindingDescription binding_desc; + binding_desc.binding = 0; + binding_desc.stride = sizeof(vertex_pos); + binding_desc.inputRate = VK_VERTEX_INPUT_RATE_VERTEX; + VkPipelineVertexInputStateCreateInfo vertex_input_info = { + VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO + }; + vertex_input_info.vertexBindingDescriptionCount = 1; + vertex_input_info.pVertexBindingDescriptions = &binding_desc; + vertex_input_info.vertexAttributeDescriptionCount = attribute_count; + vertex_input_info.pVertexAttributeDescriptions = attributes; + + VkPipelineInputAssemblyStateCreateInfo input_assembly = { + VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO + }; + input_assembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; + input_assembly.primitiveRestartEnable = VK_FALSE; + + VkPipelineLayoutCreateInfo pipeline_layout_create_info = { + VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO + }; + pipeline_layout_create_info.setLayoutCount = descriptor_set_layout_count; + pipeline_layout_create_info.pSetLayouts = descriptor_set_layouts; + + vkCreatePipelineLayout(context->device.logical_device, &pipeline_layout_create_info, + context->allocator, &out_pipeline->layout); + + VkGraphicsPipelineCreateInfo pipeline_create_info = { + VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO + }; + pipeline_create_info.stageCount = stage_count; + pipeline_create_info.pStages = stages; + pipeline_create_info.pVertexInputState = &vertex_input_info; + pipeline_create_info.pInputAssemblyState = &input_assembly; + + pipeline_create_info.pViewportState = &viewport_state; + pipeline_create_info.pRasterizationState = &rasterizer_create_info; + pipeline_create_info.pMultisampleState = &ms_create_info; + pipeline_create_info.pDepthStencilState = &depth_stencil; + pipeline_create_info.pColorBlendState = &color_blend; + pipeline_create_info.pDynamicState = &dynamic_state; + pipeline_create_info.pTessellationState = 0; + + pipeline_create_info.layout = out_pipeline->layout; + + pipeline_create_info.renderPass = renderpass->handle; + pipeline_create_info.subpass = 0; + pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE; + pipeline_create_info.basePipelineIndex = -1; + + VkResult result = + vkCreateGraphicsPipelines(context->device.logical_device, VK_NULL_HANDLE, 1, + &pipeline_create_info, context->allocator, &out_pipeline->handle); + if (result != VK_SUCCESS) { + FATAL("graphics pipeline creation failed. its fked mate"); + ERROR_EXIT("Doomed"); + } + + return true; +} + +void vulkan_pipeline_bind(vulkan_command_buffer* command_buffer, VkPipelineBindPoint bind_point, + vulkan_pipeline* pipeline) { + vkCmdBindPipeline(command_buffer->handle, bind_point, pipeline->handle); } bool create_shader_module(vulkan_context* context, const char* filename, const char* type_str, VkShaderStageFlagBits flag, u32 stage_index, vulkan_shader_stage* shader_stages) { - memset(&shader_stages[stage_index].create_info, 0, sizeof(VkShaderModuleCreateInfo)); memset(&shader_stages[stage_index].stage_create_info, 0, sizeof(VkPipelineShaderStageCreateInfo)); @@ -225,9 +407,63 @@ bool vulkan_object_shader_create(vulkan_context* context, vulkan_shader* out_sha create_shader_module(context, stage_filenames[i], stage_type_strs[i], stage_types[i], i, out_shader->stages); } + + // TODO: descriptors + + // Pipeline creation + VkViewport viewport; + viewport.x = 0; + viewport.y = (f32)context->framebuffer_height; + viewport.width = (f32)context->framebuffer_width; + viewport.height = -(f32)context->framebuffer_height; + viewport.minDepth = 0.0; + viewport.maxDepth = 1.0; + + VkRect2D scissor; + scissor.offset.x = scissor.offset.y = 0; + scissor.extent.width = context->framebuffer_width; + scissor.extent.height = context->framebuffer_height; + + // Attributes + u32 offset = 0; + const i32 attribute_count = 1; + VkVertexInputAttributeDescription attribute_descs[1]; + // Position + VkFormat formats[1] = { VK_FORMAT_R32G32B32_SFLOAT }; + + u64 sizes[1] = { sizeof(vec3) }; + + for (u32 i = 0; i < attribute_count; i++) { + attribute_descs[i].binding = 0; + attribute_descs[i].location = i; + attribute_descs[i].format = formats[i]; + attribute_descs[i].offset = offset; + offset += sizes[i]; + } + + // TODO: Descriptor set + + // Stages + VkPipelineShaderStageCreateInfo stage_create_infos[SHADER_STAGE_COUNT]; + memset(stage_create_infos, 0, sizeof(stage_create_infos)); + for (u32 i = 0; i < SHADER_STAGE_COUNT; i++) { + stage_create_infos[i].sType = out_shader->stages[i].stage_create_info.sType; + stage_create_infos[i] = out_shader->stages[i].stage_create_info; + } + + vulkan_graphics_pipeline_create(context, &context->main_renderpass, attribute_count, + attribute_descs, 0, 0, SHADER_STAGE_COUNT, stage_create_infos, + viewport, scissor, false, &out_shader->pipeline); + INFO("Graphics pipeline created!"); + + return true; } void vulkan_object_shader_destroy(vulkan_context* context, vulkan_shader* shader) {} -void vulkan_object_shader_use(vulkan_context* context, vulkan_shader* shader) {} +void vulkan_object_shader_use(vulkan_context* context, vulkan_shader* shader) { + u32 image_index = context->image_index; + vulkan_pipeline_bind(&context->gfx_command_buffers->data[image_index], + VK_PIPELINE_BIND_POINT_GRAPHICS, &shader->pipeline); +} bool select_physical_device(vulkan_context* ctx) { u32 physical_device_count = 0; @@ -482,6 +718,68 @@ void vulkan_image_create(vulkan_context* context, VkImageType image_type, u32 wi // TODO: vulkan_image_destroy +void vulkan_buffer_bind(vulkan_context* context, vulkan_buffer* buffer, u64 offset) { + vkBindBufferMemory(context->device.logical_device, buffer->handle, buffer->memory, offset); +} + +bool vulkan_buffer_create(vulkan_context* context, u64 size, VkBufferUsageFlagBits usage, + u32 memory_property_flags, bool bind_on_create, + vulkan_buffer* out_buffer) { + memset(out_buffer, 0, sizeof(vulkan_buffer)); + out_buffer->total_size = size; + out_buffer->usage = usage; + out_buffer->memory_property_flags = memory_property_flags; + + VkBufferCreateInfo buffer_info = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; + buffer_info.size = size; + buffer_info.usage = usage; + buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; + + vkCreateBuffer(context->device.logical_device, &buffer_info, context->allocator, + &out_buffer->handle); + + VkMemoryRequirements requirements; + vkGetBufferMemoryRequirements(context->device.logical_device, out_buffer->handle, &requirements); + out_buffer->memory_index = + find_memory_index(context, requirements.memoryTypeBits, out_buffer->memory_property_flags); + + // Allocate + VkMemoryAllocateInfo allocate_info = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; + allocate_info.allocationSize = requirements.size; + allocate_info.memoryTypeIndex = (u32)out_buffer->memory_index; + + vkAllocateMemory(context->device.logical_device, &allocate_info, context->allocator, + &out_buffer->memory); + + if (bind_on_create) { + vulkan_buffer_bind(context, out_buffer, 0); + } + + return true; +} + +// lock and unlock? + +void* vulkan_buffer_lock_memory(vulkan_context* context, vulkan_buffer* buffer, u64 offset, + u64 size, u32 flags) { + void* data; + vkMapMemory(context->device.logical_device, buffer->memory, offset, size, flags, &data); + return data; +} +void* vulkan_buffer_unlock_memory(vulkan_context* context, vulkan_buffer* buffer) { + vkUnmapMemory(context->device.logical_device, buffer->memory); +} + +void vulkan_buffer_load_data(vulkan_context* context, vulkan_buffer* buffer, u64 offset, u64 size, + u32 flags, const void* data) { + void* data_ptr = 0; + VK_CHECK(vkMapMemory(context->device.logical_device, buffer->memory, offset, size, flags, &data_ptr)); + memcpy(data_ptr, data, size); + vkUnmapMemory(context->device.logical_device, buffer->memory); +} + +// TODO: destroy + void vulkan_framebuffer_create(vulkan_context* context, vulkan_renderpass* renderpass, u32 width, u32 height, u32 attachment_count, VkImageView* attachments, vulkan_framebuffer* out_framebuffer) { @@ -577,6 +875,24 @@ void vulkan_command_buffer_end_oneshot(vulkan_context* context, VkCommandPool po vulkan_command_buffer_free(context, pool, command_buffer); } +void vulkan_buffer_copy_to(vulkan_context* context, VkCommandPool pool, VkFence fence, + VkQueue queue, VkBuffer source, u64 source_offset, VkBuffer dest, + u64 dest_offset, u64 size) { + vkQueueWaitIdle(queue); + + vulkan_command_buffer temp_cmd_buf; + vulkan_command_buffer_allocate_and_begin_oneshot(context, pool, &temp_cmd_buf); + + VkBufferCopy copy_region; + copy_region.srcOffset = source_offset; + copy_region.dstOffset = dest_offset; + copy_region.size = size; + + vkCmdCopyBuffer(temp_cmd_buf.handle, source, dest, 1, ©_region); + + vulkan_command_buffer_end_oneshot(context, pool, &temp_cmd_buf, queue); +} + void vulkan_swapchain_create(vulkan_context* context, u32 width, u32 height, vulkan_swapchain* out_swapchain) { VkExtent2D swapchain_extent = { width, height }; @@ -837,6 +1153,33 @@ void vulkan_renderpass_end(vulkan_command_buffer* command_buffer, vulkan_renderp command_buffer->state = COMMAND_BUFFER_STATE_RECORDING; } +bool create_buffers(vulkan_context* context) { + VkMemoryPropertyFlagBits mem_prop_flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + + const u64 vertex_buffer_size = sizeof(vertex_pos) * 1024 * 1024; + if (!vulkan_buffer_create(context, vertex_buffer_size, + VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | + VK_BUFFER_USAGE_TRANSFER_DST_BIT, + mem_prop_flags, true, &context->object_vertex_buffer)) { + ERROR("couldnt create vertex buffer"); + return false; + } + + context->geometry_vertex_offset = 0; + + const u64 index1_buffer_size = sizeof(u32) * 1024 * 1024; + if (!vulkan_buffer_create(context, index1_buffer_size, + VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | + VK_BUFFER_USAGE_TRANSFER_DST_BIT, + mem_prop_flags, true, &context->object_index_buffer)) { + ERROR("couldnt create vertex buffer"); + return false; + } + context->geometry_index_offset = 0; + + return true; +} + void create_command_buffers(renderer* ren) { if (!context.gfx_command_buffers) { context.gfx_command_buffers = vulkan_command_buffer_darray_new(context.swapchain.image_count); @@ -848,6 +1191,25 @@ void create_command_buffers(renderer* ren) { } } +void upload_data_range(vulkan_context* context, VkCommandPool pool, VkFence fence, VkQueue queue, + vulkan_buffer* buffer, u64 offset, u64 size, void* data) { + VkBufferUsageFlags flags = + VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; + vulkan_buffer staging; + vulkan_buffer_create(context, size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, flags, true, &staging); + TRACE("HERE"); + // load data into staging buffer + printf("Size: %ld\n", size); + vulkan_buffer_load_data(context, &staging, 0, size, 0, data); + TRACE("here"); + + // copy + vulkan_buffer_copy_to(context, pool, fence, queue, staging.handle, 0, buffer->handle, offset, + size); + + vkDestroyBuffer(context->device.logical_device, staging.handle, context->allocator); +} + void regenerate_framebuffers(renderer* ren, vulkan_swapchain* swapchain, vulkan_renderpass* renderpass) { for (u32 i = 0; i < swapchain->image_count; i++) { @@ -929,7 +1291,7 @@ bool gfx_backend_init(renderer* ren) { plat_get_required_extension_names(required_extensions); -#if defined(DEBUG) +#if defined(CDEBUG) cstr_darray_push(required_extensions, VK_EXT_DEBUG_UTILS_EXTENSION_NAME); DEBUG("Required extensions:"); @@ -944,7 +1306,7 @@ bool gfx_backend_init(renderer* ren) { // Validation layers create_info.enabledLayerCount = 0; create_info.ppEnabledLayerNames = 0; -#if defined(DEBUG) +#if defined(CDEBUG) INFO("Validation layers enabled"); cstr_darray* desired_validation_layers = cstr_darray_new(1); cstr_darray_push(desired_validation_layers, "VK_LAYER_KHRONOS_validation"); @@ -984,7 +1346,7 @@ bool gfx_backend_init(renderer* ren) { } // Debugger -#if defined(DEBUG) +#if defined(CDEBUG) DEBUG("Creating Vulkan debugger") u32 log_severity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT; @@ -1064,6 +1426,36 @@ bool gfx_backend_init(renderer* ren) { vulkan_object_shader_create(&context, &context.object_shader); INFO("Compiled shader modules") + create_buffers(&context); + INFO("Created buffers"); + + // TODO: temporary test code + const u32 vert_count = 4; + vertex_pos verts[4] = { 0 }; + + verts[0].pos.x = 0.0; + verts[0].pos.y = -0.5; + + verts[1].pos.x = 0.5; + verts[1].pos.y = 0.5; + + verts[2].pos.x = 0.0; + verts[2].pos.y = 0.5; + + verts[3].pos.x = 0.5; + verts[3].pos.y = -0.5; + + const u32 index_count = 6; + u32 indices[6] = { 0, 1, 2, 0, 3, 1 }; + + upload_data_range(&context, context.device.gfx_command_pool, 0, context.device.graphics_queue, + &context.object_vertex_buffer, 0, sizeof(vertex_pos) * vert_count, verts); + TRACE("Uploaded vertex data"); + upload_data_range(&context, context.device.gfx_command_pool, 0, context.device.graphics_queue, + &context.object_index_buffer, 0, sizeof(u32) * index_count, indices); + TRACE("Uploaded index data"); + // --- End test code + INFO("Vulkan renderer initialisation succeeded"); return true; } @@ -1121,6 +1513,19 @@ void backend_begin_frame(renderer* ren, f32 delta_time) { vulkan_renderpass_begin(command_buffer, &context.main_renderpass, context.swapchain.framebuffers->data[context.image_index].handle); + + // TODO: temp test code + vulkan_object_shader_use(&context, &context.object_shader); + + VkDeviceSize offsets[1] = { 0 }; + vkCmdBindVertexBuffers(command_buffer->handle, 0, 1, &context.object_vertex_buffer.handle, + (VkDeviceSize*)offsets); + + vkCmdBindIndexBuffer(command_buffer->handle, context.object_index_buffer.handle, 0, + VK_INDEX_TYPE_UINT32); + + vkCmdDrawIndexed(command_buffer->handle, 6, 1, 0, 0, 0); + // --- End temp test code } void backend_end_frame(renderer* ren, f32 delta_time) { diff --git a/src/renderer/render.c b/src/renderer/render.c index 45762d4..de1a775 100644 --- a/src/renderer/render.c +++ b/src/renderer/render.c @@ -17,8 +17,8 @@ // FIXME: get rid of these and store dynamic screen realestate // in renderer -#define SCR_WIDTH 1080 -#define SCR_HEIGHT 800 +#define SCR_WIDTH 2160 +#define SCR_HEIGHT 1080 material DEFAULT_MATERIAL = { 0 }; @@ -14,6 +14,7 @@ add_cflags("-Wall", "-Wextra", "-Wundef", "-Wdouble-promotion") if is_mode("debug") then add_cflags("-g") -- Add debug symbols in debug mode + add_defines("CDEBUG") elseif is_mode("release") then add_defines("CRELEASE") end |