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## TODO
#### Engine
+= [ ] Embedded assets - shaders, textures, et al (probably will use C23's `#embed`?)
- [ ] Shader hot-reloading
- [ ] Cross-platform threadpool
- Strings
@@ -52,6 +53,7 @@ All third-party dependencies are licensed under their own license.
- [x] malloc backed
- [ ] overcommit address-space backed (`VirtualAlloc` & `mmap`)
- [x] Pool allocator (typed)
+ - [ ] Generational handles
- [ ] SoA hot/cold pool allocator (pool for all entities of same type, split into two structs in SoA so we can have hot ,(`VkHandle`and cold `size`, `format` data separated))
#### Scene